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Call of Duty: Modern Warfare 2

Quick Scopes: Class and Why You SHOULDN'T use FMJ

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1122andyozz33 Posted at: 21:55 Jun19 2010 Post ID: 2858562
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Class:
Intervention-No attachment/Extended Mags
Any secondry

Sleight of Hand Pro(To aim quicker)
Stopping Power Pro(To do more Damage)
Anything Else

Why you SHOULDN'T use FMJ:
Not many people know this but, FMJ is Strictly for killing people through walls and stuffz. It only gives "Deeper Penetration" (Mind you) This means, you are better off using the Intervention with NO attachment or the Extended Mags. Just thought you guys should know. If you are tired of Quick Scoping with FMJ and only getting Hit Markers, take the FMJ off and you will be more satisfied.


« Last edited by 1122andyozz33 on Jun 21st 2010 »
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sphynxx Posted at: 03:10 Jun21 2010 Post ID: 2858999
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Meh.

I don't really soley quick scope in a match. Quick scoping is a part of my game plan, but it isn't all what I do. I am trying for Mastery and I need extended mags to unlock that. Given I'm 2 penetration kills away from mastery on the Barrett, and 5 away on the Intervention, I wont be taking FMJ off until I've done that.


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stormform Posted at: 03:59 Jun21 2010 Post ID: 2859009
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Sphynxx:
try getting to a game in highrise and fire trough the windows. I got extended mags in two games for barret.
as for
1122andyozz33 said:This means, you are better off using the Intervention with NO attachment.


I disagree, I think you are better off using extended mags than no attachments. Just my opinion tough.

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1122andyozz33 Posted at: 04:22 Jun21 2010 Post ID: 2859011
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stormform said:Sphynxx:
try getting to a game in highrise and fire trough the windows. I got extended mags in two games for barret.
as for
1122andyozz33 said:This means, you are better off using the Intervention with NO attachment.


I disagree, I think you are better off using extended mags than no attachments. Just my opinion tough.

My bad, I kinda forgot about the Extended MagsSmile
You're right.
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CRAZY CHEATS Posted at: 07:18 Jun21 2010 Post ID: 2859026
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What disadvantages does FMJ give?
Cause if none, then why not have it on?
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stormform Posted at: 13:37 Jun21 2010 Post ID: 2859178
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It doesn't give any disadvantages. Unless you count the bullet animation "splitting" as a disadvantage. It doesn't matter if you're quick scoping tough.
As for having it on: most people use it because they think adds damage
i used it only to get extended mags

« Last edited by stormform on Jun 21st 2010 »

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CRAZY CHEATS Posted at: 17:52 Jun21 2010 Post ID: 2859314
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Well, if they have no disadvantages, then why not just slap it on instead of having nothing on?
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stormform Posted at: 17:58 Jun21 2010 Post ID: 2859319
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I had it on before i got extended mags. There's really no reason not to have FMJ on unless you want to have something else on. But if you have extended mags, its better to use them.

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sphynxx Posted at: 05:58 Jun22 2010 Post ID: 2859564
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Plus FMJ just looks cool lol.

It's all glowy & when it gets shot through the wall the over people **** themselves coz its just plain awesome.

Eh


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stormform Posted at: 16:28 Jun22 2010 Post ID: 2859706
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Some people people dislike the glowing and the overall looks of the fmj shot. Dont know why tough, i think its because it easely gives out your position. Doesn't bother me tough

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sphynxx Posted at: 21:52 Jun22 2010 Post ID: 2859796
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stormform said:Some people people dislike the glowing and the overall looks of the fmj shot. Dont know why tough, i think its because it easely gives out your position. Doesn't bother me tough


Well that is kidn of moronic though.

Core matches, any shot will give away your position. As well as unsilenced weapons.

Hardcore matches , any unsilenced shots will still give away your position if people are in the area surrounding you, or they happen to be watching your particular area.


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stormform Posted at: 02:21 Jun23 2010 Post ID: 2859848
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If you got a good sound system/headset any shot regardless of game mode will most likely give away your position, unless there are multiple players shooting at the same time.

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sphynxx Posted at: 04:21 Jun23 2010 Post ID: 2859875
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Or your using the SCAR-H or ACR or M16 with silencers.

They seem to be the quietest guns when suppressed.

The FAMAS is still pretty loud I think lol.


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superbird5005 Posted at: 12:40 Jun23 2010 Post ID: 2859961
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Actually, if you look, FMJ does add extra damage to your weapon, it's only a little, but it's something, and that something could just be enough to be everything.

Eh, I still hate quick-scoping, but since I've gotten so bored of CoD lately, I've been doing that a lot lately and basically just trying to have fun now.
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CRAZY CHEATS Posted at: 13:11 Jun23 2010 Post ID: 2859974
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superbird5005 said:Actually, if you look, FMJ does add extra damage to your weapon, it's only a little, but it's something, and that something could just be enough to be everything.

That's if you're to believe the stats.
The same stats that claim that silencers do not affect damage, and shortens range.
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sphynxx Posted at: 23:10 Jun23 2010 Post ID: 2860121
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Tony said:That's if you're to believe the stats.
The same stats that claim that silencers do not affect damage, and shortens range.


In other words, stats are total BS Smile

Seriously, they need to fix their stats systems. I don't quite see how the M16 can be only marginally less powerful than the Barrett. I mean seriously?

As for Tonys comment; agreed. Silenced weapons need their stats changed to reflect the downgraded power the silencers give you. Range isn't affected at all. As Tony said in a comment in another thread in MW2 a while back, Every weapon has pretty much unlimited range, with the exception of the shotguns.

I've killed people on Afghan both in Core & Hardcore matches with the the Magnum & D.Eagle from the pipes that are near the planes wing tips all the way through the poppy side. 1 bullet in HC, 2 or 3 in Core. Them people weren't happy at all Evil Maybe coz I was camping for a change lol


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GranTurismo Posted at: 18:26 Jun24 2010 Post ID: 2860319
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For starters, FMJ does give a power boost when you're using any second perk OTHER than Stopping Power. I have Cold-Blooded on my sniping class no matter what gametype I'm playing, or whether I'm quick-scoping or hard-scoping. The chance of getting a one shot kill in softcore with a no-attachments Intervention was halved compared to when I was using it with FMJ.

CRAZY CHEATS said:
superbird5005 said:Actually, if you look, FMJ does add extra damage to your weapon, it's only a little, but it's something, and that something could just be enough to be everything.

That's if you're to believe the stats.
The same stats that claim that silencers do not affect damage, and shortens range.


It depends on what weapon, because I've seen no real power drops with an assault rifle, sub machine gun or light machine gun when using them silenced. It's when you get to the snipers that your statement has proof.

« Last edited by GranTurismo on Jun 24th 2010 »


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sphynxx Posted at: 21:22 Jun24 2010 Post ID: 2860341
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GranTurismo said:For starters, FMJ does give a power boost when you're using any second perk OTHER than Stopping Power. I have Cold-Blooded on my sniping class no matter what gametype I'm playing, or whether I'm quick-scoping or hard-scoping. The chance of getting a one shot kill in softcore with a no-attachments Intervention was halved compared to when I was using it with FMJ.

CRAZY CHEATS said:
superbird5005 said:Actually, if you look, FMJ does add extra damage to your weapon, it's only a little, but it's something, and that something could just be enough to be everything.

That's if you're to believe the stats.
The same stats that claim that silencers do not affect damage, and shortens range.


It depends on what weapon, because I've seen no real power drops with an assault rifle, sub machine gun or light machine gun when using them silenced. It's when you get to the snipers that your statement has proof.


Well, for starters, I have to disagree with you on FMJ giving a power boost when used without stopping power. I have never gotten a OHK with a Rifle when not using Stopping Power, unless I'm playing Hardcore matches. Perhaps it's all dependant on connections within the games, but not once have I managed to procure a OHK. Even using the Barrett with a Coldblooded Class with Thermal & FMJ, lining up dead center mass shots - I always get hitmarkers.

Oh, and the Assault Rifles; There is a definite drop. Three bullets with the SCAR-H unsilenced has always been a kill for me, with stopping power. Generally half a clip with a silencer, still with stopping power. Take stopping power away & used an unsilenced Assault rifle, 5 or 6 bullets = kill. Add silencer, the amount of bullets it takes is a lot more, & I'm not making this up, because I regularly count how many bullets per kill with each weapon so I don't go run around & spraying the crap outa everything & waste my ammo. I budget my ammo rather well..

The ACR seems to be one of the few exceptions, it seems without, or without stopping power, and with or without a silencer, the amount of shots it takes stays roughly the same..


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GranTurismo Posted at: 00:19 Jun25 2010 Post ID: 2860374
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3-shot-kill with an AK-47 and TAR-21, silenced, and with cold-blooded.

Unsilenced and with Stopping Power? 2.


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stormform Posted at: 01:14 Jun25 2010 Post ID: 2860385
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^same goes for scar-h


And for those of you who still think FMJ adds damage/power readthis

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