Story For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.
Then the dragons woke.
The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows. Zhaitan's undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people. Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies. Magic, technology, and cold steel will determine the ultimate fate of the world.
Races Sylvari Norn Charr Asura Human Professions Necromancer Ranger Warrior Elementalist The Orders The Order of Whispers The Order of Whispers originated in the nation of Elona, long before the rise of the goddess Kormir. Now the Order has found another purpose: to slow the rise of the Elder Dragons, and eventually, discover a way to put them back to sleep. The Order of Whispers does not believe the dragons can be physically destroyed; instead, the Order looks for methods to escape their full awakening and the inevitable aftermath. The Master of Whispers has spies, thieves, and black-ops agents within every nation on Tyria, infiltrating major governments at the highest levels. Diplomacy is meaningless against the dragons. Weapons are useless. Only returning the Elder Dragons to their long sleep can save the world.
The Durmand Priory The members of the Durmand Priory are dedicated to protecting knowledge and lore. Rarely combatants or politicians, they offer their services as advisors, tutors, and chroniclers for every major race in the world. The Durmand Priory was founded before Orr rose and a massive tidal wave caused by Zhaitan's awakening flooded Lion's Arch. Armed with a storehouse of wisdom, their members gather lost knowledge, long-forgotten history, and legends. They are willing to share their knowledge, revealing information cautiously but freely, so that others can act upon it for the betterment of all races. They do so in the hope that intellect, or some lost piece of knowledge, can save the world from the rise of the dragons.
The Vigil The Vigil is a powerful fellowship of individuals bound by an oath to defend those in need, fight against the darkness, and offer help to those who cannot aid themselves. Anywhere the Elder Dragons send minions, the Vigil will face them and stand against their spread. The Vigil wants to face the enemy directly, testing Zhaitan's power in the hope that such methods can one day be used against the dragon itself. They believe that the Elder Dragons grow more powerful as each day passes, and that those who do not fight now are giving the world away by standing passively aside. Those who dislike the Vigil's methods call them idealistic, but they are not naive. These crusaders understand that the world is a dangerous place. They intend to be an army of light against the onslaught of darkness.
Rules: All forum rules apply. As well as RP rules. You may create 2 characters. No Dragons. Posts should have significant value and add to story. I will approve your characters.
Template
Name
Gender
Race
Profession
Order
Appearance
Bio
Name: Shade
Gender: Male
Race: Charr
Profession: Ranger
Order: The Vigil
Appearance: 8'9". With black fur. Red eyes.
Bio: Raised himself from a young age. Learned to fight from a human ranger. Loves to fight like his race. But is paced and calm.
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