As seen
here, PS3 has had some improvements to Parties, UPnP functionality, muting and kicking players in lobbies, and pre-game lobby glitches.
Live fixes:
Improved party reliability when leaving with party â an additional step in an ongoing series of party improvements continued in the next patch
Improved UPnP functionality â further expands the gameâs capability to open NATs on routers with universal plug and play enabled.
Enabled mute functionality in Playercards in the pre-game lobby.
Enabled kick functionality in party and private match lobbies.
Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split.
Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams.
In progress:
Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area.
Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations.
Investigating âinfinite loading screenâ issue reported by some users.
I haven't played on this fix yet, but I'm glad it's here, as I got the frozen countdown timer while, apparently, teams were balancing last night.
Edit: Fix'd
« Last edited by zeldafan11 on Dec 22nd 2010 » Sir Alex, the Ruby Knight of Everlasting Life