Humans have came a long way technology wise. Phone calls made at the flick of a wrist, using a holographic phone that carried real sound. Cars that drove on auto pilot, resulting in accident rates going down to one percent, and almost zero in less populated areas. Families had private elevators. War had become less bloody, and more of a technological process than before. Less people died from violence. Sure, we had to go through the destruction of two countries, the evaporation of the our ozone and clean air, which was only to be rebuilt when we were desperate to see the sun again and all, but in the better times, gaming had also grown, and Virtual Inclusion Games were all the rage. One in particular, Reality-The World, stole the show.
Reality, even though it was digital and fake, had the best "immersion system" of all the games. The worlds most brilliant minds had worked on it, creating coding systems unlike many of their time. The A.I itself was a decade ahead, the first type of learning systems to say the least. You felt like you belonged, like it was actually the real world. Of course, safety precautions and safeguards had been put into place to keep people from dying from playing the game, or from being trapped in a game where when you ate food, it felt real, your taste buds tantalized. But the game's premise is what had kept people going back, though the food was a plus for most. You see, Three War Lords had been created as the final bosses, for a completion to a game that never really ended in a way. The Rogue and Sixx, the Dragon and Bat were one. Desani Highclock, "The Red" the second, and one simply known as the "Myth Ragnarok", the most elusive and powerful of the three. It frustrated a good number of players, not ever seeing these War Lords. Trust me, there were plenty of high level bosses to keep you guessing, or keep you entertained. However, two particular players, a special "live in" player whose screen name was "Garm", who had died while logged in and became a "coded consciousness", and a father, Garm's best friend, screen name "Ziedi", had sought out these War Lords for pressing reasons. They found one, the first one made, Rogue and Sixx. The two pairs clashed, with Ziedi and Garm coming out on top. But instead of resetting, the Rogue and Sixx disappeared, a puzzling result to the duo, Garm especially. It was forgotten eventually, but the issue came back to bite them when rumors of so called "bugs" started and players began to disappear or go into comatose states, which were somehow linked to Rogue and Sixx. Or so they thought.
The occurrences did not just catch the eye of the Admins of the game, no things like this never do. Ever since the original attack of Rogue and Sixx, what came to be known as the Coma Virus, the waking death, and many other names. Anti-Immersion groups rose to a prominence with these, and rallyed support for closure of full immersion games. The war op, Magnus, the life Sim Second Mind, the Fantasy of Reality, and any other that brought the user in. Of course the owners, of Mind Drive INC. fought back, and won, but Reality in itself was walking on thin ice. Oliver Stark, governor of the great cities, was wonderful politician. But it was known he had a vendetta against immersion tech, he had lost his own daughter. So a second fight was being waged, but this one between Warlords and Men. ..................................................
Format: Name:
Class:
Height/Weight:
Main Weapon:
Secondary:
Mana Type Attacks:
Grande Attack One:
Grande Attack Two:
Description:
Personality:
Bio:
Real Life Bio:
Name:
Gender:
Age:
Bio:
((Limit One Character))
Explanation of Format: Grande attacks, as this is taking place in a video game, are finishing moves that become available when your character hits the correct level, maxing out at the final level, level ten.((Current level cap.)) Think about these carefully, as these will also tie into your Main Weapon, which stays with you the whole game, leveling up as you gain better control. Secondary is changeable throughout, though try to limit it. You can have little special items, such as Ziedi having a Cinnaflame Toothpick, which can shoot fire if he feels like it. Everyone starts at level one, and we will get you up to level four or five in the beginning before proceeding with the main plot.
Leveling: It is slightly convoluted, but we will be keeping track of this, and so should you. You will level up every five boss fights, which will be provided to you along the way, along with enemy types. I'll make sure to keep track of your level, as you will unlock more of your powers as you go along.
Level One - You're a newb, and may hit yourself figuring out your weapon. Please have a solid idea of what your weapon will do when you use it. I.E.-
"Ziedi attacks with his double headed chain blade, but ties himself up instead."
Try to keep your weaponry varied, don't just copy others. If its something generic, like a dagger, add some special characteristic to it, like a serrated edge or have something like a small smoke bomb concealed in the hilt. Thing that can tie into an ability, make things more interesting. If it's something like a bow, for example, it might go something like this-
"Player 1 successfully fired an arrow at the monster, but the bowstring slapping against his wrist threw his aim off a little and it missed a vital spot."
Since bows can't tie you up.
Level two - Less of a newb. You sorta know what your weapon does, but still may hit yourself. You start to gain experience with, say, how your mana type powers affect your weapon and you. I.E.-
"Ziedi feels the urging of his elemental powers of light, fire and earth."((Btw, only three elements, or "mana type powers" are allowed, but there is room for five if you are a FULL mage class))
Level three - You know what your weapon does, and won't hit yourself anymore. The weapon starts to evolve and you gain your first full elemental power to tie in with your weapon. I.E. FULL mage types get a another mana type power.
"Ziedi realizes his chain blade's chain can extend, and that he can send fire down it for additional damage."
Level Four - Full control over an element, your power gets a significant increase, and you have good control over your weapon. Mages would gain another element here.
"Ziedi lengths his chain, ties up the walking tree, and burns it to the ground with ease and grace."
Level Five - Second element appears. Great control of your weapon. In general, you're just becoming stronger and better, and also a bit more agile. Mages gain fourth mana power.
"Ziedi fights of the high level boss by himself, using his weapon skills and elements. Normally, this boss takes two people or even three people at lower levels in order to win."
Level Six - First Grande power appears. Great control over weapons, last element for all, even mages.
"Ziedi learns of his first Grande Attack, Chains of Hell."
Level Seven - Perfect weapon control, can successfully pull of first Grande Attack with little difficulty. You are now a "pro player". Main Weapon evolves here.
"Ziedi's weapon, after destroying the boss with Chains of Hell, evolves into a chain scythe."
Level Eight- More power, second Grande attack appears. Character goes through physical change((if wanted)) to represent new power.
"Ziedi learns of second Grande attack, Chains of Heaven. His clothing also changes to a cross between a Ninja and a Samurai."
Level Nine - Control over all atacks. You're practically golden.
Level Ten -Congrats, it's time to kill newbs with a snap of your finger for the fun of it! Try to show some mercy.
Classes: Mage: Mana type attacks mostly, Healing Powers if desired. Can be a very destructive and quick caster of Magic. Defense levels up with you rather than Physical Attack. Secondary weapon may be physcial or magical.
Weapon types: Staffs, Floating Spell Books, Gauntlets (like metal gloves, the larger ones being the hand parts of a suit of armor), Daggers, Orbs, some Summoned Creatures. Good Speed and Agility.
Ranger: Sort of like a light knight and mage combined. Second Fastest class. Has good armor usually, can cast 2 mana type attacks, meaning a sort of spell, and has range attack capabilities.
Weapons allowed: One Handed Swords, Staffs, Daggers, Bows, Small Shields and Specialty Weapons, like Chain Blades.
Tank: Heavy Class, Highest Defense, Lowest Speed. High Power. No spell casting at all.
Weapon Types: Two handed swords, dual wielding, heavy shields, Maces, Heavy War Hammers, large clubs, Javelins, Spears. Not much range attack possibility, javelins and spears the limit. They aren't too hard to dodge most of the time. Specialized Weapons allowed.
Knight: Medium class, Good all around except in movement speed, second slowest. Weapon Types: One Handed swords. Weeaponized Shields((such as one with a razor edge or a saw edge)), lances, spears, light war hammers, Light Maces, shields, and specialized weapons.
Rogues: Kind rare. Thief class. Can't pick pockets of low level characters, can pick locks whenever though. Fastest Speed, lowest defense. Good power. Capable of dual wielding. Weapons: Daggers, Light swords, arrows, trained woodland creatures (Bears and other large woodland animals require approval and special restrictions when in city zones), Specialized weapons.
((You can cross any two classes together, except for Tank, which only crosses with Knight. Only FULL Mages can have five mana type powers.))
Bio Sections ((so you can refer back.))
((I'll be running two characters, Ziedi and Ero. Ero will be my main person, as Ziedi is a bit of a special NPC type.))
Craizen(5) & (15) Spoiler: Name:Ero((Arrow))
Class: Ranger Mage
Height/Weight:5"11, 180lbs
Main Weapon:Bow and Arrow, Long Arrows made of light.
Secondary:Short Black wood staff.
Mana Type Attacks: Summon Dead- Summons three Undead Knights to aid in battle.
Golden Cannon - Charges and fires a powerful blinding light blast. Elemental Power-Water; Weak against Ice based attacks.
Grande Attack One: Missile Barrage-This attack sharply increases speed and power in exchange for the sacrifice of accuracy. Fires five hundred light arrows in a barrage in a pattern thought up by the wielder.
Grande Attack Two: Prayer of the Damned. This attack requires an incantation that is long, but it does not miss. Impales the target with seven blessed arrows. When the opponent tries to move, the parts impaled simply slide off, pierced in place forever. If opponent is a player, the limbs will return with the help of an Inn, a Healer in a city zone, or a Mod if the player cannot move and has no friends.
Weapon Evolution: Cloud Light Bow. This bow is taken straight out of a Japanese Painting. Its aft end draped with golden clouds, it can be fired with one hand through the use of a secret trigger, though this weakens the shot.
Description: Dressed in layers of all black, looking like a black clothed Altair. His head is covered by a deep pointed hood, deep enough that when you look at him at first, all you see is his eyes glowing with light. Somewhat muscular, though it isn't noticeable.
Bio: Generally helpful, determined to learn to play, fast and deadly accurate. Has a good memory and tend to think before fighting. Awkard,Quiet disposition, loyal and smart. Often found in shadows, observing other players to see how they like to play.
Real Life Bio:
Name:Aron McCallister
Gender:Male
Age:17
Bio: Teenage son of Ziedi. Bored of being at his Grandparent's while on break at boarding school, he picks up the game and in instantly enthralled. Little did he know what would happen when he entered Reality would change his life so much-as well as the lives of many others.
Name: Ziedi Ono
Class: Knight Mage
Height/Weight: 6'1-275lbs((doesn't show))
Main Weapon: Chain Head Scythe-A long, elegantly shaped scythe, with curves in the right places, with an over sized head and white edge.
Secondary: Time Katana((Allows slowing of time for ziedi((or speeding up in the eyes of others.))
Mana Type Attacks: Wind, fire, and Earth Manipulations((Summon Beast Element-As he is the embodiment of the new level cap))
Cyra-A medium sized Phoenix of Golden Light that can be used in battle to give ziedi wings and light element, but he mainly keeps it as a pet. He is just testing the level 15.
Grande Attack One: Chains of Hell- Dropping his Scythe into the ground, it allows him to draw up fiery chains out of the ground to entangle, choke burn and take an enemy into submission. The attack may be dodge able, it requires great speed and stamina. A final blow of reaper slash usual does the job
Grande Attack Two: Chains of Heaven- Similar to Chains of Hell, but allows Ziedi to pull Stars from the heavens, and drop them onto opponents or the field, creating Super Nova Esque Explosions. The attack is undodgeable, due to the radius that the explosions create. Only heavily armored can survive, if that. He uses this one sparingly.
Description: Sorta of a cross between a Ninja and Samurai, he is African American, with focused eyes and a striking face. His hair is in a tallish Afro, in homage to his favorite movie as a kid, Afro Samurai. He generally has a straw hat on, and is found in trees, with it dipped over his eyes. Usually has a Cinni-Flame toothpick in his mouth, that can fire small fire rings to annoy people. He wears the sandals and socks of samurai, though is are embedded armored((armored with it being visible, as he likes to kick and use Taijutsu. His skin, as he being a knight, is also embedded armor, making his skin hard to cut. All this translates into a heavier weight than he looks, so he can drive more force with his great speed. He wears gray pants that are at the coat, a tight black shirt under his loose white kimono robe, that is cinched at the belt line. His scythe is on his back, his sword at his side.
Personality: Well-Tempered and fierce in battle, he's known to help struggling players, having a soft spot for them after all his grinding years.
Bio: After achieving level 10, he continued to train and hone his skills in battle, making him quite high profile, and a perfect candidate to test the new level cap of 15. Show casing all it's power and the extra perks it came with, he eventually went after Rogue, meeting up with Garm in the process. After destruction of the Rogue, he took up duties as a bug destroyer and artifact hunter, exploring a lot of the lore of the game. His wife occasional logs on and plays too, but only if she's up to it due to her illness.
Name: Dru McCallister
Gender: Male
Age: 38
Bio: Father to Aron, a strong father type who takes care of his family.
click to reveal
Penguinlord(20)(13)(14) ((NOTICE: Garm Plasmal is the only character that is allowed to be a shapeshifter due to his unique existence in Reality. Though they no longer exist in the current version of the game, Garm's character remains left over from the original version of Reality.))
Spoiler:
Name: Garm Plasmal
Class: Shape Shifter
Height/Weight: 6"0, 190 lbs.
Main Weapon: Blades of Form (Two plain looking daggers which change form like a shape shifter.)
Secondary: Scythe with a long bone instead of a handle.
Mana Type Attacks:
Cannon Barrage: Multiple arms with cannon hands shoot a mix of Fire, Dark, and Earth blasts at the target. Number of arms determined by user. Can be used in conjunction with Ultimate Shield and Blade Storm.
Ultimate Shield: Multiple Arms with massive shields at the end of them are generated, blocking attacks in all directions, even below. This effect only works when the number of arms is at max, otherwise it is just blocking from a limited amount of directions. Can be used in conjunction with Cannon Barrage and Blade Storm.
Blade Storm: Blade arms encased in Fire or Darkness or rocks attack enemies within a set range in any direction. Number of arms determined by user. Can be used in conjunction with Ultimate Shield and Cannon Barrage.
Grande Attack One: Dark Eruption-a mixture of darkness and magma erupts from the ground and rains down around battlefield.
Grande Attack Two: Elemental Blades-six arms (six blade arms combined together six times) with the sword blades comprised of earth and magma. They emanate darkness and fire. Temporary drastic speed and power increase. Has a time limit.
Description: Short white hair, clean shaven, tanned skin, sleeveless black shirt, black pants and black belt, like a karate belt, black shoes, black gloves, black scarf covering lower half of face, red eyes, fit, not muscle bound, still pretty muscular. A lockpick hands from his belt at all times and cannot be removed or used by any other game character or player.
Personality: Mischievous, playful, and a generally fun-loving guy, he gets very serious and angry when he comes across anyone who would hack, cheat, or use his Reality as a tool for their own goals in the real world. Very dutiful and business oriented when the situation calls for it.
Bio: Secretly one of the original makes of Reality and now its Chief Admin, Garm is constantly on the lookout for any anomalies in the code and seeks out new players to become assistants, mods, or even low-ranking admins if they're good enough. He hasn't been seen recently, but whenever something goes wrong, reports of seeing a mysterious overpowering player with a lockpick on his belt crop up.
Real Life Bio:
Name: Garm Samuel Declanson
Gender: Male
Age: DEAD; Died at age 26
Bio: One of the original makers of Reality. He was on his way home from work one day, about a month after the game was released, when suddenly his car was hacked and drove off the road into a lake, while he was in Reality, checking on Rogue and Sixx's coding. He drowned without ever realizing it. It was then that he found the virus Rogue had infected his car with and realized he was dead. Since then, he has become Chief Admin in the game and is the last remaining original character from the beta testing: a shape shifter.
Character:
Name: Evanescent
Class: Rogue
Height/Weight: 5"5, 150 lbs
Main Weapon: Daggers of Fire
Secondary: Throwing knives
Mana Type Attacks: Knife Bomb; obviously a knife with a fire explosion upon contact with a target.
Lightning Blade: Imbues daggers with electricity
Grande Attack One: Knife Storm: Lightning shapes into throwing knives which move at incredible speeds.
Grande Attack Two: Flaming Dagger: Imbues Daggers of Fire with intense white flames which can be shot out by swinging the daggers around.
Description: Red hair, pale white skin, blue eyes, red shirt and pants, brown shoes, daggers at belt, belt across chest over right shoulder with throwing knives in it, black finger-less gloves.
Bio: A new player who has never played this kind of game before. He is pretty much helpless in a fight and for some reason has an NPC fairy following him around and running for help whenever he gets into trouble.
Real Life Bio: N/A
NPC Bio:
Name: Neophyte
Gender: Female
NPC Character: Fairy
Appearance: Normal size: Blonde ponytail, gold-colored eyes, tanned skin, butterfly wings, rainbow necklace, Sleeveless and nearly Backless silvery shirt, silvery pants, silver high heels. Beautiful features and physique.
Shrunken appearance: Orb of golden light.
Bio: An NPC that works for a certain player. She is usually acting as his secretary, but tends to show a sort of free will, and sometimes makes him take her out shopping and the like.
Name: Ventus
Gender: Male
Class: Ranger
Level: 13
Height/Weight: 5"11, 169 lbs.?
Main Weapon: Hook Swords of the Four Winds (Green hook swords)
Secondary: Crossbow
Mana Type Attacks:?
? Wind Blade-sharp crescent shaped concentration of air shot forward by the end of the hook blades. Can be used in combos.
?
Homing Crossbow Bolts-the wind guides the fired bolts to their ultimate destination, wherever the target may be. Goes around defenses and spins around instantly. Difficult to defend against, requires incredible, superhuman reflexes, or an absolute defense.
Grande Attack One: Compass Rose-the four winds, North, South, East, and West, join together to form mini-tornadoes around the hookblades, further increasing the blades' lethality and the power of the Wind Blade attack.
Grande Attack Two: Hurricane-the four winds, and the North-east, North-west, South-east, and South-west winds. All eight collide together to form a massive hurricane that chases after its target. Area of effect, chases only one target. Most effective outdoors, tends to cause damage to Ventus when used indoors.
Description: Dirty-blond hair, green short-sleeve shirt, green pants, green hood, arms tattooed with woodland camouflage. Five O'clock shadow, tanned skin, blue eyes, muscular build, thin, worn leather hiking boots.
Personality: Serious, dedicated, and all about business. A bit of a workaholic, has no sense of humor, and is hard to anger, but terrifying when angry.
Bio: One of the victims of the integration virus of the first version of Reality, back when Rogue and Sixx first revolted. He became Garm's apprentice mod, then an admin as the game moved into its current state. He still serves loyally as Garm's assistant.?
Name: Terra
Gender: Female
Class: Tank-Knight
Level: 14
Height/Weight: 5"9, 160lbs.?
Main Weapon: Labrys (The big axe with the symmetrical blades on either side of it.)
Secondary: Meteor Hammer
Mana Type Attacks:?
? Rock Shield-summons the ground beneath her to protect her as her shield.?
? Lightning Strike-turns the target into a living lightning rod, making it easier to target them with the Meteor Hammer by channeling electricity through it.
Grande Attack One: Guardian of Thunder-summons a massive wolf made of lightning. Terra can ride this creature and has affectionately named it Fulmenis
Grande Attack Two: Guardian of the Earth-summons Tiny the Giant Golem, to fight alongside her. He will not come if Fulmenis is already on the battlefield. Slow, but very strong.
Description: Long blonde hair, Caucasian, slender, highly attractive, wears a black blouse and black pants most of the time, dons a full suit of armor when going out on patrol. Green eyes, black leather boots, black leather purse.
Personality: A very violent and easily angered girl. She is also just and fun loving at the same time. When she looks happy, it might be that she's furious. Constantly beats Garm's face in, or tries to at least, for shirking his duties.
Bio: One of the first one hundred to be "integrated" into Reality, and Garm's first apprentice. She now has the illustrious job title of "Supreme Admin Secretary". She is also known as the "Demon in Shining Armor" from her days of patrolling for rule breakers.
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Loony(6) Spoiler: Name: Rilk Halfwright
Class: Ranger
Height/Weight: 6'3/139 lbs.
Main Weapon: Scorpion Whip (See "Description" for appearance). This powerful whip is capable of penetrating even thin metal armor, and can even find the weak gaps in heavier armor to do damage. Despite the modifications, it still can function like a normal whip, and it capable of snatching smaller objects and completely entageling enemies.
Secondary: Short Sword
Mana Type Attacks:
Master of Beasts - Rilk can summon a variety of the beasts that he has tamed over the years to assist him in battle:
Per'raka : A small black bear with one eye missing. Adapt at causing heavy damage, this is Rilk's preferred companion in battle.
Iador : A white falcon, weak in battle but perfect for distractions, scouting, and message carrying.
Silth : A bronze-colored serpent, about 5 feet long. The venom of this snake isn't strong enough to kill, although it will cause great pain for a few hours. Very powerful, the snake is adapt at tripping enemies and tangling them up when they fall.
Roronoa : A large, red-haired wolf. Unlike Per'raka, Rorona only has a secondary use in combat. He is primarily used as a mount for transportation.
These creatures wander the world until called on by Rilk. Rilk can currently only command one of these creatures at a time.
Arcane Sanctuary - By kneeling down and focusing, Rilk can create an orb around him that protects him from magic outside the sanctuary. Mages within the sanctuary cannot cast, and magic items within cannot function, though they will work normally after leaving. Rilk must remain completely focused to maintain the sanctuary and cannot attack or otherwise move, or the sanctuary will be dispelled. It can be moved through normally, and physical weapons (Arrows, swords) will penetrate it normally. Currently, Rilk can only make the sanctuary large enough to contain him and one other creature.
Grande Attack One: Whiplash - With a flick of his wrist, Rilk wraps his whip around the neck of his target. With a mighty surge of power, Rilk swings his target by the neck, slamming it by the neck into any solid surface, finally releasing it when its neck has snapped or it has choked out. While swinging around the victim, he will often use them as a weapon to hit other enemies.
Grande Attack Two: Shuken: Kill - Rilk calls upon the most powerful beast he's even tamed; A black dragon. Though still young, Shuken is as powerful and bloodthirsty as any other. At Rilk's command, it will land and breath a cone of acid, melting away everything in its path. After breathing the acid, Shuken will stay and fight alongside Rilk until he is dismissed, he grows tired (after ten to fifteen mintues), or gets too badly wounded, at which point he will return to his home
Description: Rilk has a round, cheery face, cleanly shaven. He has a large brown mohawk that he never seems to need to tend to, as if it will stay in place for eternity. He wears a decorated breastplate covered in the scales, claws, teeth, fur, hide, and other trophies of animals he's tamed, giving Rilk a very wild and exotic look. He carries himself proud and tall, rarely seen without a smile on his face. Rilk keeps a buckler shield strapped to his left forearm, and normally fights with his Short Sword in his left hand, and his Whip in his right, using the whip to disarm and entangle enemies while getting close for the killing blow with his short sword. His short sword appears to have been carved from the tusk of a very large creature, and he carries a most unusual design for a whip: The Scorpion Whip. It seems like a normal whip, but at the tip, the leather sprays out into a dozen smaller cords, each one barbed with a razor sharp metal barb, claw, or tooth.
Weapon Evolution: Merrshaulk's Sting - Rilk's whip has evolved into a living thing, capable of moving on its own at Rilk's command, voiced or even silent. It's tip seems plain, but is capable of splitting into up to two dozen separate tips, each capable of delivering paralyzing poison. Even out of Rilk's hands the whip will move on its own, capable of easily tying people up, being nearly impossible to escape from one it has locked its grasp in.
Personality: Rilk is very confident and proud of his abilities, giving him a loud, booming voice. He is very proud and presents himself flamboyantly, constantly on the look for adventure and excitement. He's somewhat simple, and sarcasm often goes right over his head, though he isn't stupid by any means. He can be annoying at times with his loud voice and constant boasting, though his intentions are good and his heart pure.
Bio: A former Animal Tamer in the circus, Rilk set out for greater goals when taming the ferocious beats of yesterday lost its excitement for him. His parents were explorers, still alive though he hadn't seen them for a few years, as was normal when they were out looking for a new mystery to solve. Rilk decided to take that to heart, and set off on his journey with nothing in mind but finding the greatest adventure of all; one that would be sung of by bards for generations.
Real Life Bio:
Name: Kevin Binder (Pronounced: BIN-Dur)
Gender: Male
Age: 19
Bio: A simple college student, Kevin has been a gamer for most of his life. Constantly playing various genres of games, he loves getting involved in the latest and most advanced game. His latest obsession is the hugely popular Reality, which he has taken to with gusto. He really should get back to his Chemistry homework... ooh! A new update...
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Nightmare(6) Spoiler: Name: Morte Incubo
Class: Knight Mage (or Mage Knight??)
Height/Weight: 6'1" 185 lbs
Main Weapon: Scythe
Secondary: Katana
Mana Type Attacks: Dark Pulse - Compacts mana into small ball and shoots it towards enemies, on contact it expands and entraps them before exploding, Does light damage.
Spingere Indietro - Creates a massive shockwave from palm of hand pushing back anything away from him. Does little to no dmamage.
Grande Attack One: Black Hand - Darkness covers his hand, upon impact to any surface it sends huge amounts of power into it. EX: Hand to ground creates ruptures all around him or earthquake. Hand at human sized an makes them explode.
Grande Attack Two: Inhumane Consumption - All mana is consumed by one hand and then shot out in form of a beast from his other.
Weapon Evoltuon: Sycthe into Death Sycthe. Steals either mana or health upon direct contact with enemy, doesn't do physical damage to enemies. Meaing it pretty much goes through the oppenent instead of making contact with them, and giving them a cut. The more of you it passes through the more it steals. So a graze compared to cutting one in half would steal far less.
Description: Golden blonde hair, handsome, fire red eyes. Well built and wears darker clothing
Personality: Doesn't trust people much, will betray anyone if he feels like it, manipulative and charming. But also loyal to those who do manage to gain his trust.
Bio: just a new player to the game looking for some fun
Real Life Bio:
Name: Adam Meare
Gender: male
Age: 17
Bio: Average kid lives life as anyone else. Lives by himself, his parents are always travelling for work. Has lived by himself for past 7 years. Pretty cold and unfriendly at first but warms up, spends most of free time on video games. Got reality once he made enough money.
click to reveal
1:2(4) Spoiler:
Name: Kengo Tenchi
Class: Ranger Knight
Height/Weight: 5"7'
Main Weapon: Dual katanas that aren't as long as the average ones and are held backhand like kodachis (short swords), used in 'Ranger' mode.
Secondary: A massive dual-edged sword that's almost as tall as himself, he names it Zankantou ('Heaven Cutting Sword'), and is formed by amalgamating his two katanas using mana, used primarily when he is in 'Knight' mode.
Mana Type Attacks:
Spirit Sword - Channels his mana through his two hands and creates a sword of mana that glows turquoise and is of varying size according to his will and throws it at high speed at his enemies.
Anti-Spirit - Forces his mana inwards to affect his spirit and cause his rage and anger to build. This makes him much stronger in terms of physical strength and endurance, strong enough to swing his Zankantou with ease, but if he has it activated for too long he may go berserk until he runs out of mana and reverts to normal. His eyes also change to a golden hue while he has this activated.
Grande Attack One: The New Generation's True Strength - Throws his two katanas into the air and countless copies appear in the air and rain down on the battle field. He runs forward, grabbing his two real katanas as the copies continue to fall and slashes the target numerous times in 'X' shaped cuts, ending in him kicking the target up high into the air and then, using his mana, has all the copy katanas fly out of the ground and pierce the enemy from all angles before he combines his real katanas into the real Zankantou and he jumps high into the air, high above the sword-ridden target, and cut down with his Zankantou burning like a meteorite, obliterating the enemy.
Grande Attack Two: Gungnir, Lance of Annihilation - Advancement of his first Grande Attack. Instead of using copy katanas, he focuses on his mana all around him and create numerous Spirit Swords around him that fly towards his target at blindingly high speed and pierce the enemy before he combines his katanas into his Zankantou and using his mana, turns himself, wielding Zankantou in front of him, into a giant glowing spear-shaped mass of mana that flies ahead at blinding speed and destroys his enemy.
Description: Wears a long light green coat fitted with pieces of gray armor on multiple areas. Has light, blue-green eyes and unkempt grayish-brown hair tied up in a ponytail.
Personality: An extremely hot-blooded young individual. Kengo has an odd habit of naming certain attacks and combos of his, and often shouts them aloud when performing them, a la classic super robot pilots. He also yells prompt-made names for normal attacks though, and remarks the flow and development of battle in strong spirit, the latter acts especially more when he is in 'Knight' mode. He has a very odd naming sense for attacks, such as having attacks start with "Heaven and Earth". Fast and easy to become friends with, and never turns his back on his comrades, although he can often argue.
Bio: A new character to the game, Kengo looks for a group to fight alongside and travel with, hoping that he could be one of the best in the game, and the only one to shout the names of his attacks.
Real Life Bio:
Name: Kirk Waterman
Gender: Male
Age: 17
Bio: A normal teenager living in a suburban area with his mother and father, Kirk is a loyal fan of the Super Robot genre since he was small, although he loves robots in general. Has a little sister whom he loves very much, and whom loves him just as much, despite his nerdy behavior regarding robots. Bespectacled, which gives him the nerdy, otaku look even more, even though he is actually pretty good in sports, and loves badminton. Likes the concept of alter-egos, and decided to put it into playing his game character. While playing, he often changes his mindsets and priorities as well as behavior to create a 'Knight' mode, which emphasizes strength, and a 'Ranger' mode, which emphasizes speed, for Kengo. Also genre-savvy and keen about tropes.
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Guy117(4) Spoiler:
Name: Raphael Kendov
Class: Ranger Knight
Height/Weight: 6'0", 187 lbs.
Main Weapon: Longsword with a green handle. It also slightly glows
Secondary: Pistol (Beretta 92F) with bullets made of tungsten for armor piercing.
Mana Type Attacks: Reflex Boost: Highly raises Raphael's reflexes, which allows him to dodge even lightning. However he still needs some time and distance to react just significantly less.
Blade Wave: Shoots a wave of energy when he swings his longsword. The range increases with experience
Grande Attack One: Foresight: Allows Raphael to predict and see all incoming attacks for a limited amount of time. Any counters performed in this state are stronger
Grande Attack Two: Phantom Finale: Raphael charges right through his target leaving afterimages and appearing to be sliding across the ground. Once he sheaths his weapon after the attack his target will receive an immense amount of cuts all over their body and internally too. This move requires intense concentration and needs time to be prepared and even then it is possible to avoid (although almost impossible).
Description: Black hair which goes halfway down his forehead. White with a very slight tan. Green eyes. Wears a dark green leather jacket. Underneath it he wears a black, sleeveless shirt, gray pants, and black boots. He also wears gauntlets that reach his wrists and leather gloves. They both match the color of his jacket. He also wears black sunglasses most of the time.
Personality: Quite friendly despite his initial cold-hearted demeanor. A very quick learner. When it comes to fighting he becomes quite serious and does not mess around. He also values honor which can sometimes be a detriment.
Bio: A new player who actually has a substantial amount of experience with the two weapons he uses except with all the supernatural abilities of course. His main interest for this game is to battle.
Real Life Bio
Name: Raphael Renard
Gender: Male
Age: 22
Bio: Actually looks quite similar to his in game character minus the clothing his character wears and eye color which is actually dark brown. He lives alone and actually took some time to practice with a longsword during some of his free time. He also has a pistol in his abode just to be safe. He quite liked the idea of virtual reality games which allowed him to experience the thrill of fighting he was so fond of without actually getting into any trouble. Purchased Reality due to it's fame and prestige.
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Towns-((In Process)) Spoiler:
Aquae:
Neo-classical Venice, with a twist. Some canals are constricted like bridges and the game's specially coded physics for the city let the water flow up in reverse waterfalls along the edges of the city at intervals of about a mile each. The city is circular in design. The canals all lead to a large lake in the center, passing by millions of small flower gardens and flowery parks, cafes, restaurants, shops, even an amusement park in one area (water based rides). The lake in the center surrounds the Admin Building, which has a big planet shaped icon on all eight sides of the octagonal tower that rises to support the city above, Caelum. There are four bridges from each of the four cardinal directions: north, south, east, and west. On a balcony facing north midway up the tower is a large battle axe belonging to one of the admins under Garm, embedded into the large stone placed on the balcony by said Admin. In the parts of the lake between the bridges are many colorful water-based flowers arranged into the shape of the city's flag: a rainbow colored droplet of water. The buildings appear to be made of beautiful blue stone, each brick seamlessly attached to the next by the code. There are four districts: the amusement park, Aquae Adventures, is in the north-east, the shopping district is in the north-west, the residential district, which, like the amusement park, had many different colored buildings of varying heights and flower coating, is in the south-east, and the last district, the Great Garden, is to the south-west, opposite the amusement park. The Great Garden is a giant garden containing all of Reality's non-dangerous flowers, arranged by color to form works of art made by the city's flower arrangement experts, hired by the Admins just to make the Great Garden a fresh new sight every day. There is one tree in the center of the Garden: an ever-blooming cherry blossom tree.
Caelum:
Sky scrapers and high rises for the sky city. In the lowest levels are a few dance clubs, but alcohol is not served. The city is practically made of silver, even the windows are tinted silver. The top dogs of the biggest thousand in-game guilds, organizations that are basically mercenary troops for hire for weak players or player run merchant caravan dwell in the skyscrapers around the Admin Tower, which rises above the city well into past the cloud cover. Four bridges cover the gap between the space where the city gives way to air around the tower. The bridges face north-east, north-west, south-east, and south-west.? The city is filled with walkways and is designed as a free-running heaven, as almost every player qualified to be in Caelum is good enough a player to be able to do such things. The only exceptions are Tanks. As the city moves out from the center, it divides up like a target: the Admin Building is the bullseye, the gap between the city and the tower the ring around the bullseye, the skyscrapers the next ring, then the next two rings are residential buildings, followed by the shopping district and then the outermost ring is the waterfront, the place the upside down waterfalls flow to from Aquae.
Admin Building/Admin Tower:
Most floors are cubicles for the many mods, with an office on each floor for the floor's admin. Each floor governs a sector of Reality. Midway up to Caelum is Garm's floor, the floor on which he and Ziedi's offices are. Between their offices is the balcony with the battle axe stuck in the stone on it, which only has one door leading out to it: the one behind the secretary's desk. Terra, one of Garm's personal former students, is the personal secretary of the two. The axe is hers. The next three floors up are Garm, Ziedi, and Terra's personal residences. Past there are the floors in charge of the high level areas, the Hacking Inquisition floors, 5 in all, the virus countermeasure department and then the ten floors just below Caelum are a single room: the multi-level cafeteria, the only part of the structure that relies on stairs. Past that is the Caelum ground level receptionists' floor, the game event development teams, the game event coding teams, the immersion monitoring teams, and the NPC maintenance teams. The top floor is a glass domed star observatory demanded by Garm to study the unique phenomena of the world he took part in constructing. Below that is the astronomy department.
Malum Terra-((The Badlands))
Let's go to the old-west ya'll. Sorry, that was so cliche.The badlands are, for the most part, a fire zone. Taking the Bullet Train from Aquae to this standalone city, a small Planet to be exact. It is 622 miles circumference from North Pole to South Pole. It's terrain consist of vast deserts filled with giant Giant Crawlers, Red And Black Scorpions, and DondaChaka's, floating masks determined to make you go crazy or destroy you with their energy barring that. Everything wants to eat you, except for the black scorpions, we can actually be ridden. At the North Tip lies Mt.Celty, the Volcanic portion of the planet. While the volcano has an entrance, it is still active and can erupt randomly at anytime. The Titan Goddess Celty loves visitors, well, to burn. At the South tip of the planet lies the Wild West Zone, where the Black Smith Guild resides. Get any custom weapons here. The Outlaws, Reality's third ranked clan, is also held up here. It is their turf, so beware. Old fashioned shoot outs will occur too, try to find the race of the Vul'Karim, humanoid Buzzards.
Levels 7-10.
Hyalina-(Colorless)
The colorless city. No one knows why, but the city's core absorbs all color into a condensed Rainbow Orb. The result is a city cast in stark black and white, no in between, no gray area. Players start in color as they enter, but they are slowly drained until is gone. Any time int he area over six hours leaves you black and white for at least a month. In addition to absorbing Color, the Rainbow Orb absorbs energy. Do NOT touch. It will suck everything you have, and then some. Ironically and fittingly enough, the Rainbow Armor and Rainbow Blade drop here. The Armor is somewhat rare, and offers full protection not only from attacks but from the decolorization effects of the area. This armor also protects against the sinister effect of the rainbow blade. The rainbow blade is Uber Rare, the highest level. It's rumored that only three were ever created anyway. Only one has been seen, and that's because the original programmer of the area gave himself one. While other swords have the blades special effect, they are not near as powerful with it. The colorful blade has the sinister effects of the rainbow orb. One hit from it and your energy is gone, leaving you open for attack. This makes it a frequent object of desire for treasure hunters, clan heads, and hackers. The Black And White Guard, smooth armored hovering souls wander, and will randomly attack if they feel like you are in the wrong place.
Levels 4-10
Discere-Learned City & Contrarium-((The slums)(Hacker Haven))
Based on the ancient cities of Rome, Italy and Greece, Discere is a beautiful balance of all three; mixed with the perfect amount of Gothic Style and Romanesque styling, plus the perfect touch of modern and old technology. Most of the guilds either start or reside here, making it a great trading outpost. The big three, the Assassin's Guild, Knight's Templar Guild, Carpenter's Guild command the city. Discere is filled with schools, and many players hone skills and simply learn here. Some real schools have set up digital branches for non traditional learners even. Ziedi personally teachers a light bending class in his spare time. The city is cast in a nice golden glow, like it is the perfect time of morning and evening, all the time. The Artifact Museum lies here, under heavy guard, as it is the only museum with live, not duplicate, artifacts, including powerhouse weapons. The city spans for eighty miles on a circular base, It's compactness very much like New York, with tall buildings littering the skyline. It sit on a floating square base, for below it, lies it's dark twin, Contrarium. Contrarium is Discere upside down, literally. This is done purposely, and yes, the gravity is switched so you don't feel like your walking upside down. It was created as the Crime district, though no one knows this, not even a lot of staff do.((that means no inferring later.)) After the city was populated enough, the grand opening was held. The head programmer, Marx, was about to cut the ribbon when he was brutally stabbed, and presumed dead, in the game, and the real world. While the real world tale goes on, this caused several of the new inhabitants to flee, leaving only a few good souls. Soon enough, just was planned, The seedy moved in. The area is an exact copy of Discere, except the schools teach dark techniques, the guilds war for control, and hackers revel in freedom. To be true to the original word, the area is not monitored. However, special teams are organized to keep tabs on the place. It's gray skies 100 percent of the time. It's raining eighty percent of the time.
Levels-All
Terra
Located inside the Great Garden Planet of Aquae laid Intus Terra((Great Earth)). The omni directional area was laid out somewhat like an Escher Painting, it's many paths twisting around a golden orb of heating energy and light, a twenty-four hour son in a way. The main perimeter was a solid shell, with entrances and exits, and most of the areas businesses and homes laid on this, the circular overlay holding everything together' made up of a smooth, dark brown stone, accented with lighter creamy rock. This homes, thinking about looking at like a standard compass, laid at the west and east sides. Then came the paths, connecting all of this together and twisting around the sun. Each side had it's own gravity, making one path a four sided in and out road to connect and move the heavy traffic and mining carts. At the top laid the mines, where players and NPC could mine for precious minerals to create weapons and gain wealth. A well guarded system. At the bottom of the orb laid the caves, the rock element and bandit zone for leveling. The whole thing was lit, but lights and torches were known to go out, when the Zone's Guardian Boss Matilda showed up. All level's are allowed, but scale to the highest person currently fighting.
Levels-Three and above, Though Scalable to all
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Mercenaries Name: Carbon Eagle(10)
Spoiler: Level: Ten
Class: Knight
Height/Weight: 6'2"/300 lbs, with armor included
Main Weapon: Polearm, pure steel, no elemental affects; Twin Ax blade heads lay on the ends, about three feet in length, very sharp. Nine feet in overall length, can shrink to five feet for easier transport.
Secondary: Gauntlets, with sharp tips on the knuckles. They blend seamlessly with any armor he equips and pack a wallop. The tips spin like drills for extra damage.
Mana Type Attacks: None
Grande Attack One: Righteous Fury -Light bombs rain from the sky in apt fashion. Last about Ten Seconds, and creates large craters wherever they hit. If enemies fall into these craters, the light bombs home in on that spot.
Grande Attack Two: Energy Slasher- A large, formidable pure energy tornado is risen up, gaining strength with any debris it sweeps up. Controlled by the user and will stay on field until the user is out of energy. The attack will rip the enemy to shreds,and can be split into three tornadoes of the same size and power.
Description:
Guardian Armor. He is deep voiced, and under his helm, and has short brown hair, and striking green eyes.
Personality: Very strong, very righteous and loyal in his endeavors. Though he has a habit of being blunt at times. Truthful, but blunt. He has leadership qualities, and will take the helm.
Bio: He was one of the top players in the previous two Reality games, a close ally of Garm and Zeidi in both. He was one of the beta testers for Reality-The World, when a train derailed and crashed into the building the beta testing was taking place in. He died, along with several others, who all successfully survived by integrating into the game. He now lives his live in solitude mostly, often being mistaken for the legendary {Lone Wolf} clan, a one man clan in Reality wanted by the Administration. He is thus unfortunately nicknamed the "Lone Wolf" as a joke between old friends. It is rumored he has a powerful dragon under his control in Reality somewhere, but it has yet to turn up in this iteration of the game. His real name is Justin.
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Name: Kimiko Hazi; "Kamikazi"(8)
Spoiler: Level: 8
Class: Rogue Mage
Height/Weight: 5'9"/160 lbs.
Main Weapon: Dark Energy whip-can extend for quite a distance, and usually she laces it with dark spikes.
Secondary: Blade Shoes, dark element. Releasing her blades, a few swift kicks will destroy almost anything, or give quite a wallop.
Mana Type Attacks: Speed Up-her body goes dark with energy and she zips around for about twenty seconds, attacking accordingly. While her speed and accuracy increases, her defense drop, so a well placed hit will do some damage.
Night Shade: Give the target a weakness to dark based attacks for thirty minutes or until the target uses an item to dispel it.
Grande Attack One: Dark Disaster-If used in conjunction with Speed up, it is a sight to behold. The sky darkens, and massive shadow version of her appears behind, and mimics her actions.It is full speed and mimics her actions to a T, so if used with speed up, can create massive damage in a short period of time. Goes on until user is out of energy.
Grande Attack Two: Digital Dark-If the target is caught in this digital tunnel, each leg, and arm seems is caught in purplish shackles, and two donuts of data appear in front and behind. When Kami extends her whip, it flies at the target, and morphs into a powerful blast of dark energy, encasing any target and usually finishing them off.
Description: Sexiest Rogue in Reality. She wears black leggings, with a sleek, flexible, but tough black and red metal top over only her bosom, flesh still exposed but tastefully. Red Hair.
Personality: Fiery, head strong, but incredibly smart, her tactics come so much faster, many think she is acting without a care, henceforth, Kamikaze; Her voice is sweet, and she will use her wiles to talk men into anything if they fall for it. To help her with this, like Ziedi's extra item Cinnaflame toothpicks, she carries sweet scents to drive guys wild, make the women furious.
Bio: Terra's love rival from before the two became integrated players in Reality. The one they loved was not so lucky, committing suicide after such a painful loss, unaware the two lived on in Reality. Each moved on in different ways, with Kimi hiding in Reality's darkest recesses, mourning the loss of her family and her beloved. She has since moved on and is trying to steal Ventus away from Terra as a sort of pointless revenge for dying in the same fire along with her.
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Name: Fain Swagger(9}
Spoiler: Real Name: Horace Pando((Spansih))
Level: 9
Class: Tank
Height/Weight: 5'0"/350 lbs.
Main Weapon: Jet Cannon, aptly named for it's shape((a smooth oval) and sound when fired((jet engine)). He has one on each shoulder, and can wield them independently. Hidden most of the time. They fire missiles and energy shots, and only tanks can wield this, otherwise it will blast anyone else back, depending on how light they are. These clear rooms.
Secondary: A plain short sword for close combat.
Mana Type Attacks: None
Grande Attack One: Seismic-Slamming his fist into the ground creates massive shockwaves that tear the ground, and anything else in its way, asunder.
Grande Attack Two: Locked On-Three Mini nukes that do not miss. Even if blown up in the air, the speed and power of these missiles usually still get them close to cause damage. If they hit the ground, they each have a half mile radius, though do not harm the user or anyone stated in his party. So don't just hang around, you might end up in the blast zone.
Description: Wears the greenguard forest armor, deep green, squarish armor that can change color and disguise him like a rock when need be. He is quite short, making him squattish in stature. Don't make fun of that.
Personality: Bit of loud mouth, but rightfully so. He tends to hang around the front due to his defense, but follows directions in tense situations.
Bio: Fain was playing the game one day, when his house was broken into. The robber slayed his family, but the shot intended for him didn't take him out right away. He was transported to the hospital where it was deemed he had the choice to either die or be imported into his game character. He choose Fain.
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Name: Renphael, AKA Ren(8)
Spoiler: Real Name: Anthony.
Level:8
Class: Mage
Water Mage ((Not so asian, bald))
Height/Weight: 6'1"/225 lbs.
Main Weapon: Seven Seas Staff-This legendary staff, was of course a gift from Ziedi before his Admin days. The staff amplifies all water and ice magic, and allows the holder to create small whirlpools anywhere, and manipulate water and ice.
Secondary: Book of Lore, fires a weakness seeking blast after analyzing the target, or tells him the available weakness.
Mana Type Attacks:
Aqua Prison-more of help than anything, it traps an enemy in a square of water, size accordingly. It doesn't drown, but allows stuns the opponent, and allows for allies to strike heavy damage.
Rain Dance-After a short chant, it floods the field with two feet of water for about a half mile radius. Being a water mage of course, he can manipulate this expertly.
Grande Attack One: Tree of Misfortune-stabbing his staff into the ground creates a massive tree, that actually amplies his water magic and speed to the extreme, allowing him to create full on hurricanes in a matter of seconds, sweeping enemies away. His power stays until he releases it or the tree is destroyed.
Grande Attack Two: Grog-Grog is a pure water elemental, who takes the form of a flying sea serpent, about a size and half larger than gyrados. They work much like Ziedi and Cyra.
Description: He is seen in ornate blue robes, with the Seven Seas Staff he holds as he walks. Shiny bald head.
Personality: Ren is kind and merciful, but in Reality, is a part of the assassin's guild. He has dark side to him.
Bio: Deceased, a sad casualty of the first time Rogue and Sixx were released. A dear friend to Ziedi, though Garm never liked him being apart of the Assassins Guild. He is now a Co-head of the Assassins' Guild "Grimm Reapers". You want in, talk to him.
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Guilds Soon to Come
Various Armors and Weapons Spoiler:
« Last edited by Craizen on Jan 22nd 2013 »