Team advice:
Lead - Drapion
Nature - Jolly(EV train in speed and attack)
Moves: swords dance, cross poison(or aqua tail), crunch(or night slash), and earthquake.
Item - Scope Lens
Ability - Sniper
Milotic
Nature - Modest(EV train in HP and SP. Attack)
Moves - Recover, Ice Beam, Surf, Toxic
Item - Lum Berry or Leftovers
Ability - Marvel Scale(as always)
Garchomp
Nature - Jolly(adamant nature works too, but speed is important. EV train in speed and attack)
Moves - Swords dance, outrage, earthquake, stone edge
Item - Yache/ Lum Berry
Ability - Sand Veil
Giratina
Nature - Timid (EV train in Speed and special attack)
Moves - shadow ball, aura sphere, dragon pulse, earth power
Item - Griseous Orb
Ability - Levitate
Mewtwo
Nature - Modest (EV train in Speed and SP. attack)
Moves - psychic, aura sphere, thunder bolt, ice beam
Item - choice specs/ wise glasses/ Expert belt
Ability - Pressure
Registeel
Nature - Impish(EV train in HP, then defense)
Moves - Toxic, Substitute, Iron head, Amnesia
Item - leftovers
Ability - Clear Body
See if this suits you. I built a similar team, but it isn't tailored to follow tournament regulations like this build is. If tournaments aren't your thing, then feel free to modify this however you choose.
« Last edited by Bankaizangetsu on Jan 20th 2013 »