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What I meant about the pitfall is one of the team members (besides the leader) falls in and doesn't appear again until you clear the dungeon. If the leader steps on one, it acts like the stairs however you take -5 damage.
Pitfall is actually good if leader steps on it! But not so much if a member steps on one. The zero pp trap can also be annoying since you use up a max elixir and then on the next floor, Boom! You step on ANOTHER!
Oh I repeated something didnt i? Sorry. I didn't see the the other comment until I posted the last one down!: it's like a wall and you can't get by it until you post a comment.
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