This will be the new Crisis Core Discussion Thread. The old one was falling apart and did'nt have many posts about Crisis Core itself, and we did'nt have much info on the game. Thats why I made this one.
The Crisis Core trailer from TGS, subtitled. The fourth game in the Final Fantasy VII compilation for the PSP to be released in 2007.
Youtube Trailer Eight new scans in total have appeared online. Equal amounts from Famitsu and Dengeki Playstation.
Fami Scan 1, Fami Scan 2, Fami Scan 3, Fami Scan 4. Dengeki Scan 1, Dengeki Scan 2, Dengeki Scan 3, Dengeki Scan 4. Rough Machine Translation of what's in the scans:
-From Fami expert PS2 and blitz PS to scanning image of CCFF7 at the end of this week of saleHereafter, the article is summarized. As for the battle system, it is "A seamless type and the battle inside are input the command with the character movement", and "Three reels influence status influencing HPeMPeAP from the left respectively, and repeating the rotation and the stop by the automatic operation. ", Reel..condition..reel..screen..become..special..te chnique..movement..Soldier..point..disappear..reel ..stop..lower right..command..button..selection..movement..limit ation..usually..attack..timing..good..input..combo .A character of the fair hair and woman's new character seem to appear in the latest image. Excerpt "Status changes into CCFF7 by the state and memorizing Zaccs", "Is there a drama, too and can it cry while fighting?", and "Genesis with a lot of mysteries is neatly drawn. " from the interview of Mr. Tabata and Mr. Nomura. It is possible to do of the battle system, 45% and the development situations are 60%. The story starts in the Cami building base, and the latter half is a play of the escape chased by Cami. The voice of Genesis is Mr. Gackt. Mr. Nomura "Because the upsurge is terrible aiming at the climax, enjoy it. "There are a lot of images that seem to be open to the public in another Jean Fez it, too.
Battle System
-The reels are the symbolic expression of Zack's memories and situation. Mind and body are affected as they spin, aiming to change various characteristic of the young SOLDIER.
- The left reel affects HP, the center MP, and the right AP.
- If you satisfy certain conditions which effect only the reel screen, special patterns will emerge and their power can be invoked.
- Usually below the reels the indicator says "normal," but you can access a special mode.
- Getting 2 of the same character or number gives you a larger bonus, and 3 of the same will set off a special attack. (Limit Break)
- If you satisfy these conditions of the reels, the reel menu only will covert, and will only contain the pattern that set off the Limit Break. (From what I read of demo reports, I believe that Zack will be temporarily invulnerable while the Limit Break is being invoked.)
- There will be materia that can change the probability of the reels.
- HP and MP levels are of little effect.
- But if you run out of SP, the reels will stop.
Story Summary
- With the strong human portrayals (of the characters), the point is to move the player to tears.
- In the latest (trailer lit: image) a new blonde character (Lazard/Razard) appeared.
- There is also a new female character.
- Tseng and Aeris' past will only be covered a little.
- For the first half the Shinra building will be the home base, and the story will advance in the various places you're dispatched to. It is possible to visit the 8 Sectors.
- Along with progressing the story you are free to move about the Field map, but there is no World Map.
- The whole of the development process is at 60%
- Lazard is a representative of the SOLDIER union.
- Genesis' voice is provided by Mr. Gackt. Genesis is a SOLDIER 1st Class.
- Before Aeris' image was of someone sacred and holy, but this time she has a very lively image.
- While he is in 2nd Class we have "Zack the puppy" but when he becomes a 1st Class he changes his hair style.
- Just as Cloud was influenced by Zack, Zack in turn will be influenced by Angeal. (Not sure if that's supposed to be literal.)
- The major point of the story is, the presentation of how the three different members of SOLDIER's 1st Class will influence Zack. The relationship between these three is paramount.
From the Dengeki Interview
- Tabata describes CC as a 'human drama' dealing with Zack while he was alive that concentrates on its portrayal of the characters
- You only control Zack, and not a party of characters
- While the battles might look complicated, you won't have to input a lot of tricky commands
- Following with CC's focus on drama, battles incorporate story elements as well, you might even 'end up crying during some of the battles'
- Materia in CC will have an original method of customization
- There's more to the battles than what was shown at Jump Festa
- The first part of the game has you being dispatched to different locations with the Shinra building as your home base, and the latter parts involve Zack on the run from Shinra
- Nomura describes the battle system as like ATB system without the 'wait' setting. You enter commands when a gauge fills up, but that isn't displayed on the screen
- Even though it's already clear what will happen to Zack, Nomura feels that when people get to that point of the game they'll feel strongly about wanting to try to avoid that fate
- Zack gradually grows up into a man as he makes his way towards being a SOLDIER 1st class, in contrast to the whole 'puppy' thing
- Although their personalities are completely different, Angeal will have an impact on Zack and he grows as a character (like Zack did to Cloud)
- Nomura comments on how much effort Nojima is putting into the scenario, and thinks CCs is his best of late
« Last edited by Dragoon King. on Dec 25th 2006 »[center]
My dragon has issues
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