this is how it works.... two characters: Jim, and Bob.
They both start with 100 hp.
They have 5 hp potions they only heal 5hp.
you can write that they had bought more hp pots but only when they run out.
one player misses a turn when they buy something.
other items:
sword: takes 5hp each slash, and unlmited usage,
arrows: 20 of them. they take 7 damage and you can buy more arrows when they have no more.
no there is no gil, its just bought.
SHEILD: type that jim or bob blocks with sheild. this decreases the atkers atk ny 3 points.
when you atk or block or buy, say who is doing the current action.
keep a count of hp count, hp pots, and arrows.
here are abbreaviations:
arrows: A=
hp pots: @=
health: hp=/hp:
here is the scenario:
(bob always goes 1st)
!!!NEW GAME!!!
bob attacks with sword!!! hiiiya!
jim: "ow...."
bob:100hp
jim: 95hp
g2g so play the game