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Can't get Extended Mags if you don't use FMJ and if you are quickscoping with the Intervention, your secondary should be a handgun or raffica for quicker switching and able to double tap.
I find Extended Mags to be a pain. Mostly since there is more ammo before reloading, people tend to spray more often with it attached.
[center][size=8]|[color=silver]Sig by Craizen|Avy by PBO|[/size][/center]
Class: Intervention-No attachment/Extended Mags Any secondry
you SHOULDN'T use FMJ
Can't get Extended Mags if you don't use FMJ and if you are quickscoping with the Intervention, your secondary should be a handgun or raffica for quicker switching and able to double tap.
I find Extended Mags to be a pain. Mostly since there is more ammo before reloading, people tend to spray more often with it attached.
Like I said, the class that I listed was for QUICKSCOPES only! Meaning, you may use FMJ to get the Extended Mags and for Bullet Penetration.
Actually, if you look, FMJ does add extra damage to your weapon, it's only a little, but it's something, and that something could just be enough to be everything.
Eh, I still hate quick-scoping, but since I've gotten so bored of CoD lately, I've been doing that a lot lately and basically just trying to have fun now.
FMJ only adds damage when shooting through surfaces.
Sorry, but we do have a new quote system for a reason, double is fine considering most don't know, but no triple posts, just add a quote to the previous post.
heres my side silencers affect the range because the farther your bullet the less damage is to be done. which silencers degrade the range which degrades damage even more when shot at long distances. and the M16A4 being slightly less power than the barrett/intervention is only because its a 3 round burst if all 3 shots hit then the victim is killed no matter what. as for FMJ the stats say the damage increases. but it doesn't. well it is false like everyone is saying but less damage is lost when firing through walls. and most people find it hard to quickscope through walls. which is why this thread tells you to take it off. when hardscoping, it can be very useful. especially since you can see enemy locations closer and try and take a penatration shot. but in all means of quickscoping i agree with this thread. take off FMJ when quickscoping and put on some other attachment.
« Last edited by MrShinydeoxys on Jun 26th 2010 »
I did not tell half of what I saw for I knew I would not be beleived - Marco Polo
heres my side silencers affect the range because the farther your bullet the less damage is to be done. which silencers degrade the range which degrades damage even more when shot at long distances.
In theory; correct.
In practice; incorrect.
Case in point; I get killed by a couple of bullets from the FN2000 with a silencer, without stopping power, from across the map on Wasteland. Yet I shot with a naked Barrett, using stopping power, hit the guy dead centre of his chest, and get a hitmarker. The game is terribly inconsistent in this respect.
and the M16A4 being slightly less power than the barrett/intervention is only because its a 3 round burst if all 3 shots hit then the victim is killed no matter what.
Well then by your reckoning the Barret and Intervention, which are significantly higher calibre bullets, which pack a significantly higher punch should be a OHK no matter, silencer or not. There is no map in the MW2 playlist, that has the distances required to lessen the impact of a bullet fired from a silenced Barrett or Intervention. The distances are meagre at best. If we were firing over a distance of 1.5Km and over, then I would possibly expect it to not be a OHK, but still do significant damage.
Sadly, they are not guaranteed OHK & it is very much down to luck whether or not you'll get a OHK, and possibly down to connection to the host of the lobby. I've gone several games in a row where I get nothing but hitmarkers, no matter where I hit my targets. Then I have one or two games with nothing but OHKs, even when hitting a leg or elbow.
as for FMJ the stats say the damage increases. but it doesn't. well it is false like everyone is saying but less damage is lost when firing through walls. and most people find it hard to quickscope through walls. which is why this thread tells you to take it off.
Agreed on your point of FMJ not giving added damage. But people don't quick scope through walls. Unless a person is using an aimbot, then there is a monumentally high chance of missing. Quickscopers generally stick to paths where there are less obstacles in which their targets can use as cover.
when hardscoping, it can be very useful. especially since you can see enemy locations closer and try and take a penatration shot. but in all means of quickscoping i agree with this thread. take off FMJ when quickscoping and put on some other attachment.
Again, agreed, although not with taking FMJ off if your quickscoping.
FMJ doesn't give any negative effects when quickscoping, so there is absolutely no reason to take it off. Especially as people may prefer to have the option of penetration kills whilst quickscoping, if they choose to hardscope, or use drag shots in conjunction with quickscoping on maps. Just because FMJ may seem pointless in quickscoping classes, it really isn't, especially if a player changes their style & incorperates differnt tactics, and different shot styles in their games.
The Barrett, my god.
Paraphrasing, but that was the essence of the quote lol.
I agree. The Barrett does have that negative side to it. Especially to people who are fairly accomplished at quick scoping, drag shots, and generally utilising their magazines wisely, and make each shot count.
Several times I've been killed by someone spamming the Barrett trying to 'no scope' a target, and they inadvertently kill me, and not their intended target.
It almost always happens on wasteland, through the hedges, if I'm running on one side of the hedge, heading around the side to try & find the other team, and some guy spams the Barrett trying to get my team mate, and I get killed through the hedge by a stray bullet
« Last edited by sphynxx on Jun 26th 2010 »
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Well, if they have no disadvantages, then why not just slap it on instead of having nothing on?
CRAZY CHEATS, the FMJ only makes disadvantages while QuickScoping...That's what this topic is about. Other than that, FMJ is great:D
Yes, well what are these disadvantages you speak of?
The disadvantages are that you get more hit markers and less kills while Quickscoping if you use FMJ. That's why I said your better off w/out an attatchment or just Extended Mags.
How exactly does it make you get more hit markers?
And for those of you who still think FMJ adds damage/power readthis
Like the link said, "it does not increase damage against exposed targets", therefore, you have a less chance of getting a One Hit Kill which then leadsto more Hit Markers.
"Well then by your reckoning the Barret and Intervention, which are significantly higher calibre bullets, which pack a significantly higher punch should be a OHK no matter, silencer or not. There is no map in the MW2 playlist, that has the distances required to lessen the impact of a bullet fired from a silenced Barrett or Intervention. The distances are meagre at best. If we were firing over a distance of 1.5Km and over, then I would possibly expect it to not be a OHK, but still do significant damage."
Heres my reply. i have read an article about all of these things which seem to make my posts sound smart. And strangly all of the statements are correct. now about the topic the silencer of my theory is still correct because without stopping power the barrett or ANY sniper rifle will take 2 shots at a distance. heres the proof,Barrett .50 cal: Damage=70(no slilencer) , Damage=50 (silenced)and we all know this is without stopping power. The Barrett is a relatively good candidate to use with a Silencer and Stopping Power, as the player can kill a target with a single shot to the chest, neck, or head. However, the Barrett's high recoil can make it difficult for the shooter to land a second shot if the first shot does not kill. Without Stopping Power, the Barrett is a bad candidate for a silencer because all snipers require two shots to kill when using a silencer without Stopping Power unless on Hardcore. "Damage Multipliers, Head: 1.5, Neck: 1.5, Chest: 1.5, Stomach: 1.1, Limbs: 1"
« Last edited by MrShinydeoxys on Jun 27th 2010 »
I did not tell half of what I saw for I knew I would not be beleived - Marco Polo
How exactly does it make you get more hit markers?
And for those of you who still think FMJ adds damage/power readthis
Like the link said, "it does not increase damage against exposed targets", therefore, you have a less chance of getting a One Hit Kill which then leadsto more Hit Markers.
That logic is incredibly flawed. It says that it doesn't increase damage, but it says nothing about decreasing damage, so it'd be the same as having nothing on, except it'd be better to have FMJ in case you do get a penetration.
"Well then by your reckoning the Barret and Intervention, which are significantly higher calibre bullets, which pack a significantly higher punch should be a OHK no matter, silencer or not. There is no map in the MW2 playlist, that has the distances required to lessen the impact of a bullet fired from a silenced Barrett or Intervention. The distances are meagre at best. If we were firing over a distance of 1.5Km and over, then I would possibly expect it to not be a OHK, but still do significant damage."
If the maps are less than 1.5K, then how come I still have to shoot people 3 times in the freakin' head before I kill them with my silenced Intervention?
"Well then by your reckoning the Barret and Intervention, which are significantly higher calibre bullets, which pack a significantly higher punch should be a OHK no matter, silencer or not. There is no map in the MW2 playlist, that has the distances required to lessen the impact of a bullet fired from a silenced Barrett or Intervention. The distances are meagre at best. If we were firing over a distance of 1.5Km and over, then I would possibly expect it to not be a OHK, but still do significant damage."
If the maps are less than 1.5K, then how come I still have to shoot people 3 times in the freakin' head before I kill them with my silenced Intervention?
It says that it doesn't increase damage, but it says nothing about decreasing damage, so it'd be the same as having nothing on, except it'd be better to have FMJ in case you do get a penetration.
You do have a point there, CC. But try an experiment: Next time you play MW2, play a match with an intervention with no attachment/Extended Mags while Quickscoping then play another match with FMJ while Quickscoping...then post your results afterwards.
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