Enhancing armors is a vital component in advancing in the game. You won't beat the stronger monsters without enhanced armor. Feel free to add more advice or ask questions.
Selecting armor. Armor in center is to be enhanced. The slots on the outside show the 1-4 armors to be used up in this enhancement process.
Enhancement results show old/new level, enhancement points, old/new attack, and old/new defense:
Basic concepts about armors:
Every piece of armor has a level. It starts at level 1 and can go up to 30, 50, or 70.
Each set of armor has different graphics, depending on level. In general, the armor becomes more ornate-looking as it advances.
An armor at its max level is several times stronger than its level 1 version. A high level weak armor may be stronger than a low level strong armor.
Each armor improves from its base stats at a constant rate per level. For example, Wing Warrior's Armor starts at 127/104 A/D. It improves by 5/4 per level. At level 2, its stats are 132/108. At level 30, its stats are 272/200.
Enhancement basics:
To enhance an armor, you must use up other armors. Each enhancement can use from 1-4 armors.
The cost of enhancing an armor increases, based on the level of the armor to be enhanced. The cost starts at 150 per item used at level 1. At level 15, the cost is 800 per item used.
Due to the cost increases, is more economical to use all 4 armor slots when enhancing armors.
The amount of enhancement depends on the quality of the armors used. Basic armor (at level 1) enhances by up to 6 points. Single element (L30 max) armor (stonescale, dragonflame) enhances 10 points. Dual element (L50 max) armor can enhance by either 24 or 50 points (there are two tiers of these armors).
You will probably want to craft a bunch of basic armors, single element armors (stonescale, dragonflame, etc), or snakeskin armor for enhancement. You can easily farm the early areas (relic ruins, skeletons tomb, etc) to collect the materials to craft these items.
It takes 5 minutes to craft a basic armor, 30 mins for single element, and 2 hours for a dual element armor like snakeskin. Plan your time accordingly!
You will want to have at least 2, and maybe even 3 or 4, armorsmiths in your castle to produce enough armor to craft.
About + versions of armors:
Many armors have a + version in addition to the normal version. You can "unlock" the + version as you level it up. For armors with level 30 max, you unlock the + version at level 10. For L50 max, the + unlocks at L15. For L70 max, the + unlocks at L20.
The + version of the armor has different base stats and improves at a better rate per level, compared to the normal version. For example, Wing Warrior's Armor+ starts at 141/115 and improves by 7/5 per level.
After a + armor is unlocked, you are able to craft the + armor at the armorsmith. You must have the required materials in order to craft. Currently, crafting is the only way to obtain a + version of an armor.
When you unlock the + version of an armor, your normal version is NOT affected. It stays as the normal version. Crafting the + version in the future will get you a new item.
Advanced enhancement concepts:
The amount of enhancement is reduced if the armor used does not share the same element(s) as the armor to be enhanced. For example, a Hydra Hunter's Mail is water/fire. If you use a dragonflame armor (fire) at L1, it will improve the Hydra by 10 points. But if you use a Mystic armor (spirit) at L1, it will improve the Hydra by only 8 points. If you use snakeskin, its water element matches the Hydra's water element, so you get an improvement of 24 points. If you use the snakeskin on something else, and it does not contain matching elements, the improvement is only 20 points.
You get an additional 1 enhancement point bonus per level of the armor used. For example, if you use an L4 stonescale, you will get its 10 base points in enhancements plus an additional 3 for the additional levels. (Thanks Kimmizz!)
Source:
http://www.funzio.com/forum...s-thread