Well the boys in Miami Vice were driving a ferrari so most cars are possible.
I think the idea of XP or points to distribute to either career, backup, cars or parts could make the game quite long and maybe too long in some cases. But remember real crimes are not just solved in days but sometimes weeks or months, even years.
The upside to it is that you are not all powerful with the best of everything unless you work hard for it. A bit of balance so you may not always get the target but your backup might down the road.
Im thinking above where the map is located in Carbon in street view you have a vehicle identifier that when activated brings up stats of the car you are tailing. Details such as bounty, alias and car of choice come up on screen and you decide wether they are worth persuing.
Start with a basic patrol car and as you bust people you then can opt to use an undercover entry level car or a new cop car. The idea would be if you stay with cops car they will be a slightly better car but marked until later in the game where you would use your bust points(thats the name im using) to unlock better cars and parts.
Why not also have driver training, much like challenge series, which unlocks better cop cars faster.
What about easter eggs? Say you see a car go into a building(yes im talking inside) so you follow and find a stolen Mustang GT500, which you impound which then becomes a car in your available lot. But make it different each game, and if you are not far enough in your career you cannot use it. This will force you (to a point) to diversify your distributing of bust points. (Perhaps you find a Lambo LP640 but are not ranked high enough to use it!) The higher bounty the target the better car in general you may find! But not just cars, parts, drugs(giving bust points) and many others.
So you could fluke a bust on a high bounty target and get mega points. Also when you bust them they give you tokens like info(bust points), parts or even their ride!
Your thoughts?
383 Clevo. Lazy HP with silly results!