bretto's team:
=S so hard to rate... but for 2v2...
- don't use so much earthquakes, lots of pokes get hit by em... like your own pokes i mean... and if you're going to skill swap with jirachi, get body slam over return, and hack a paralysis =P ... yawn and rock slide have different application, so i can't tell you which is better
- if you're going to dragon dance, use physical attacks, and not hyper beam of earthquake... quake coz it hits allies, hyper beam coz it gives em a free hit... ray onli needs to give away 1 free hit to faint -_-"
- lugia change hydropump to surf, to hit both, calm mind up and surf away... ice beam can be kept, but aeroblast should be changed with something else... bolt/recover perhaps?
- snorlax shouldn't use snore, unless you're going to skill swap with jirachi too...
- kyo's fine =D i bet he's lugia's partner...
just a thought; if you could skill swap with ho-oh, sacred fire burn 100%, and jirachi will stil have the pressure going on XD
not bad/not good =S 2v2 battling is very hard afterall, u can't make a team that compliments each other 100% AND be effective in battles... 5/10, very good effort, but too much inexperienced mistakes =P nice effort ay? we should start doing double battle teams soon... double battling is hard...
*****
Dbond the Mage's team:
- pidgeot can either switch with another better poke, or stop over stabbing it... aeriel ace is the onli flying move u need =P
- zapdos doesn't need fly, drill peck is uber, if u wana thunder, thunder dance instead, or charge bolt, stronger than thunder dance, onli that u can onli use it once per charge, but that shouldn't be a problem since enemies will be paralysed
- stop using fly... articuno has it... change blizzard and fly, choose from reflect/hail/icy wind, all have different application but they're fine with each other... arty stalls with pressure and defensives, either that, get sheer cold + mind reader
- moltress has too much fire attacks... heatwave is the onli one it needs (i'll assume this is a fire red team since u posted it here) flamewheel can be kept if moltress got it's old sky attack back (not friggin fly, it's a STUPID move, sky atk is exactli the same onli stronger -_-") trap them and sky atk em... btw moltress has decent offense, try to use physical attacks
- lugia's aeroblast doesn't hurt that much... not as much as it's surf hurts after calm mind... calm mind/recover/ice beam/surf/bolt/psychic you decide on which 2 atks to pick from those 4
- ho-oh has TOO MUCH FIRE ATTACKS! AND FLY!!! get old recover back, the GSC birds want recover to be cheap... ho-oh can keep sacred fire, but onli use it on pokes who are weak against it... ho-oh has crazy physical attack, so use physical moves like ancient power/shadowball, or go sunnyday/solarbeam/sacred/cm/recov u decide between last 2, i'd go cm, no one's gona try using rock atks on u if yer gona sunnybeam them =P (doubles for water too)
3/10 =S it's jusst a random combo of pokes you like with crap moves, you're not a bird trainer =P stop using so much birds...