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Pokemon White

New Moves

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Lyk I iz 2 orshu 4u Posted at: 09:52 Apr29 2010 Post ID: 2837828
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Name: Jirachi Knows what to do... *Insert evil smiley here*
Type: Steel
Power: 80
Accuracy: 100
PP: 20
Effect(s): Flinch 50

Yes, the move WILL be called that.

« Last edited by Lyk I iz 2 orshu 4u on Apr 29th 2010 »
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Glaceon Posted at: 09:58 Apr29 2010 Post ID: 2837830
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0_0

Wonder if that'll fit in the small move text box.
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aq_boi Posted at: 12:24 Apr29 2010 Post ID: 2837857
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it definitely will :P

« Last edited by aq_boi on Apr 29th 2010 »
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Forgoten_Scars Posted at: 12:40 Apr29 2010 Post ID: 2837862
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aq_boi, not to sound like a constant pain but try to remember the 3 word rule, okay? Posts can be deleted if they're less than 3 words. =/
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aq_boi Posted at: 13:46 Apr29 2010 Post ID: 2837870
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ok. Just a question but why is there a 3 word rule? (not questioning the rules i'm just curious)
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Forgoten_Scars Posted at: 14:09 Apr29 2010 Post ID: 2837878
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To keep spam to a minimum and post quality up. If we're all over 13 here then we should be able to come up with far more than just 3 words per post.
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aq_boi Posted at: 14:41 Apr29 2010 Post ID: 2837880
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ok thanks for explaining.

Now back to the topic. Also there are not many decent steel moves.
Name: Titanium fish
Type: Steel
Power: 100
Accuracy: 95
PP: 5
Effect(s): confusion 10, paralyse 40
Explanation: Its like the sacred fire/Aeroblast of steel.

Name: Possess
Type: Ghost
Power: 100
Accuracy: 90
PP: 5
Effect(s): 25 critical hit.
Explanation: its the spacial rend of the ghosts
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Ninetailed Fox Posted at: 18:18 Apr29 2010 Post ID: 2837943
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Heres a few I thought of.

Name: Aqua Punch
Type: Water
Power: 75
Accuracy: 100
PP: 15/15
Effect(s): None

Name: Blazing Slash
Type: Fire
Power: 95
Accuracy: 100
PP: 20/20
Effect(s): May cause a burn.

Name: Lunar Claw
Type: Dark
Power: 80
Accuracy: 100
PP: 20/20
Effect(s): May raise users attack and lower the target's defense.

« Last edited by Ninetailed Fox on Apr 29th 2010 »


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tegan41 Posted at: 21:08 Apr29 2010 Post ID: 2838042
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Name: POwer House
Type: Fighting
POwer: 25
Accuracy: 100
PP: 25/25
Effects: Raises the users attack sharply, and attacks enemy

I'm not the best at making moves.
...
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Star_Meteor_Dragon Posted at: 20:56 Apr30 2010 Post ID: 2838487
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Name: Solar Flare
Type: Fire
Power: 100
Accuracy: 90
PP: 5
Effect(s): High chance of burning(30), and comes with the same amount of recoil as Double-Edge. When it is sunny outside, its power increases drastically but the user's defense sharply drops.

Name: Solar Wind
Type: Fire
Power: 80
Accuracy: 100
PP: 15
Effect(s): High Critical Hit Ratio. It has a small chance of burning(10), which doubles if used when it is sunny outside.

Name: Aura Beam
Type: Fighting
Power: 90
Accuracy: 100
PP: 15
Effect(s): Has a chance of lowering the foe's Sp. Defense 10 of the time.
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tegan41 Posted at: 21:28 Apr30 2010 Post ID: 2838509
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I like the SOlar Flare one, we need to see some new dragon type moves.
...
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Star_Meteor_Dragon Posted at: 18:14 May01 2010 Post ID: 2839130
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Name: Draco Power
Type: Dragon
Power: 100
Acc: 100
PP: 10
Effect: 10 percent chance of raising every one of the user's stats by one level.

Basically an Ancientpower for Dragons, not feeling creative today. XD

Name: Air Strike
Type: Flying
Power: 90
Acc: 100
PP: 10
Effect: None

Name: Rose Break
Type: Grass
Power: 75
Acc: 100
PP: 20
Effect: A Grass-Type Brick Break with an added high critical hit ratio.
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Stardevil Posted at: 20:47 May01 2010 Post ID: 2839209
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Gash slash
It would be a move where the Pokemon slashes the opponent leaving a gash that inflicts damage for five turns.
Power:20
Accuracy:90
PP:15
Type:Normal
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tegan41 Posted at: 22:48 May01 2010 Post ID: 2839260
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Annoy
A move to be used in group battle. One Pokemon uses annoy on a selected pokemon and your other Pokemon attacks the Pokemon being annoyed. This move weakens your opponent's defense enough to cause high chances of critical hits.
Power: n/a
Accuracy: 85
Type: normal
...
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Dark Breloom Posted at: 21:16 May04 2010 Post ID: 2840554
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Meltdown
+1 Priority
Fire type
10 PP
60 Power
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InvertAlpha Posted at: 21:38 May04 2010 Post ID: 2840580
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InvertAlpha said:Meltdown

Type: Ice
Power: 100
Accuracy: 90
PP: 5
The foe is covered in frigid quick-melting ice at a very high velocity. If the foe is frozen the attack power is divided by .8 (100/.8 = 125)


Already said by me, Breloom.
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Teru Mikami Posted at: 18:47 May05 2010 Post ID: 2840960
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Name: Aura Blast
Type: Fighting
Power: 150
Accuracy: 75
PP: 5
Special Attack
Effect(s): May cause the foe to flinch.
Explanation: The enemy is blasted with a sacred beam of aura that bursts down from the heavens.

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Dark Breloom Posted at: 19:30 May05 2010 Post ID: 2841011
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InvertAlpha said:
InvertAlpha said:Meltdown

Type: Ice
Power: 100
Accuracy: 90
PP: 5
The foe is covered in frigid quick-melting ice at a very high velocity. If the foe is frozen the attack power is divided by .8 (100/.8 = 125)


Already said by me, Breloom.


1) Mine is Fire type.

2) 60 Power.

3) +1 Priority.

I could really care less if my name is the same as yours.
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Ninetailed Fox Posted at: 12:47 May06 2010 Post ID: 2841169
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I came up with a few more.

Name: Aqua Slash
Type: Water
Power: 95
Accuracy: 100
PP: 20/20
Effect(s): May cause the foe to flinch.

Name: Draco Bite
Type: Dragon
Power: 90
Accuracy: 100
PP: 10/10
Effect(s): May cause the foe to flinch.

Name: Nocturnal Blast
Type: Dark
Power: 120
Accuracy: 95
PP: 5/5
Effect(s): User has to wait one turn to charge unless the move Dark Night is in effect.

Name: Dark Night
Type: Dark
Power: ---
Accuracy: 100
PP: 20/20
Effect(s): Turns the sky dark for five turns, increasing the power of dark type moves and lowering non dark type's Accuracy.


« Last edited by Ninetailed Fox on May 6th 2010 »


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Glaceon Posted at: 11:50 May08 2010 Post ID: 2841890
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Name: Shock Pulse
Type: Elec.
Power: --
Accuracy: 100
PP: 5
Effect(s): This move will automatically take away 1/4th hp of an enemy that uses Protect or Detect.

Name: Battle Cry
Type: Normal
Power: --
Accuracy: --
PP: 10
Effect(s): Increases Attack and Sp. Attack by 2 stages, but lowers both Defence and Sp. Defence by 1 stage. It can be used on an ally in a double battle.
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