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Remington Super Slam Hunting: Alaska

Easy Game Play

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Forum Guest Posted at: 00:13 Mar16 2013 Post ID: 3225052
Forum Guest
Forum Guest
Go to C:\Program Files\Mastiff\Remington Super Slam Hunting Alaska\Data and find "AnimalData.Ini and replace it with this.

The Game will be much easier to play with every animal. No multiple shots on certain animals. I got gold on every level by just tweaking the Ini folder.
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[Animal]
numAnimals=28

[Animal000]
name.eng=Arctic Hare
shortName=Arctic Hare
animFile=Models\Animals\ArcticHare\ArcticHare.ini
animVisDist=38
smpCollapseFile.0=
smpCollapseFile.1=
smpCollapseFile.2=
smpGruntFile=
smpDeathFile.0=\Sound\Animals\MeerkatSqueal1.wav
smpDeathFile.1=\Sound\Animals\MeerkatSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\RabbitSqueak1-E.wav
smpCallFile.1=\Sound\Animals\QuietCall-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1
runMax=1
walkMin=0.5
walkMax=1.0
dropmax=100
droppct=25
hitPoints=50
score=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
headShotBonus=50
heartShotBonus=50
lungShotBonus=10
headShotDamage=200
heartShotDamage=200
lungShotDamage=200
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal001]
name.eng=Bald Eagle
shortName=Bald Eagle
animFile=Models\Animals\BaldEagle\BaldEagle.ini
animVisDist=28
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\MooseCall4-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal002]
name.eng=Bighorn Sheep
shortName=Bighorn Sheep
animFile=Models\Animals\BighornSheep\BigHornSheep.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=\Sound\Animals\AnimalGroanMednp.wav
smpDeathFile.0=\Sound\Animals\SeaOtterWhine-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathCry1-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal003]
name.eng=Bighorn Sheep Female
shortName=Bighorn Sheep Female
animFile=Models\Animals\BigHornSheepFemale\BigHornSheepFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=\Sound\Animals\AnimalGroanMednp.wav
smpDeathFile.0=\Sound\Animals\SeaOtterWhine-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathCry1-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=0
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=1
fadeIn=TRUE
allowVitalShots=TRUE

[Animal004]
name.eng=Bison
shortName=Bison
animFile=Models\Animals\Bison\Bison.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuffaloSnort2.wav
smpDeathFile.0=\Sound\Animals\BuffaloGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\BuffaloSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloGrunt1-E.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=7
attackRepeat=1
attackDamage=35
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal005]
name.eng=Black Bear
shortName=Black Bear
animFile=Models\Animals\BlackBear\BlackBear.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar2-E.wav
smpDeathFile.1=\Sound\Animals\LionRoar3-E.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\LionRoar1.wav
smpCallFile.1=\Sound\Animals\LionRoar2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=3.75
strafeAttackDist=5.5
attackRepeat=1
attackDamage=40
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.75
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal006]
name.eng=Black Tail Deer
shortName=Black Tail Deer
animFile=Models\Animals\BlackTailDeer\BlackTailDeer.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuckGrunt1-E-P.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\DeerGrunt1-E-P.wav
callDelayMin=9.0
callDelayMax=13.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurStartle=2.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
aniDurAttCamRel=1.5
dustRadInitial=0.5
dustRadFinal=0.75
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal007]
name.eng=Black Tail Deer Doe
shortName=Black Tail Deer Doe
animFile=Models\Animals\BlackTailDeerDoe\BlackTailDeerDoe.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuckGrunt1-E-P.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\DeerGrunt1-E-P.wav
callDelayMin=9.0
callDelayMax=13.0
predator=FALSE
male=FALSE
runMin=4.0
runMax=5.0
runMin=4.0
runMax=6.0
walkMin=0.5
walkMax=1.0
dropmax=
droppct=
hitPoints=200
score=-200
headShotDamage=200
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=1
fadeIn=TRUE
allowVitalShots=TRUE

[Animal008]
name.eng=Caribou
shortName=Caribou
animFile=Models\Animals\Caribou\Caribou.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort3.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\BuckGrunt1-E-P.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal009]
name.eng=Caribou Female
shortName=Caribou Female
animFile=Models\Animals\CaribouFemale\CaribouFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=2
fadeIn=TRUE
allowVitalShots=TRUE

[Animal010]
name.eng=Cougar
shortName=Cougar
animFile=Models\Animals\Cougar\Cougar.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\LeopardGrowl-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.1=\Sound\Animals\LeopardRoar-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\LeopardRoar-E.wav
smpCallFile.1=\Sound\Animals\LeopardGrowl-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=5.5
camRelAttackDist=5
attackRepeat=1
attackDamage=25
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.25
camRelAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal011]
name.eng=Coyote
shortName=Coyote
animFile=Models\Animals\Coyote\Coyote.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\GruntB1.wav
smpDeathFile.1=\Sound\Animals\CoyoteHowl.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\CoyoteHowl.wav
smpCallFile.1=
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal012]
name.eng=Dall Sheep
shortName=Dall Sheep
animFile=Models\Animals\DallSheep\DallSheep.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntB2.wav
smpDeathFile.0=\Sound\Animals\DeathGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\GruntB2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\GruntB2.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
attackDamage=20
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal013]
name.eng=Dall Sheep Female
shortName=Dall Sheep Female
animFile=Models\Animals\DallSheepFemale\DallSheepFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntB2.wav
smpDeathFile.0=\Sound\Animals\DeathGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\GruntB2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\GruntB2.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=FALSE
runMin=3.0
runMax=5.0
walkMin=0.5
walkMax=1.0
dropmax=
droppct=
hitPoints=500
score=-650
headShotDamage=500
headShotBonus=100
lungShotDamage=100
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
attackDamage=20
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal014]
name.eng=Elk
shortName=Elk
animFile=Models\Animals\Elk\Elk.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\GruntB2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort3.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\WildebeestGroan1.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal015]
name.eng=Elk Cow
shortName=Elk Cow
animFile=Models\Animals\ElkCow\ElkFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\MooseCall4-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=4.0
runMax=6.0
walkMin=.5
walkMax=1.0
dropmax=
droppct=
hitPoints=200
score=-550
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
headShotBonus=50
heartShotBonus=50
lungShotBonus=10
headShotDamage=200
heartShotDamage=150
lungShotDamage=150
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=2
fadeIn=TRUE
allowVitalShots=TRUE

[Animal016]
name.eng=Canada Goose
shortName=Canada Goose
animFile=Models\Animals\CanadaGoose\CanadaGoose.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=0.5
callDelayMax=2.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal017]
name.eng=Grizzly Bear
shortName=Grizzly Bear
animFile=Models\Animals\GrizzlyBear\GrizzlyBear.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar2-E.wav
smpDeathFile.1=\Sound\Animals\LionRoar3-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\LionRoar1.wav
smpCallFile.1=\Sound\Animals\LionRoar2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=0.33
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
aniDurChargeWarn=2.2
dustRadInitial=0.25
dustRadFinal=1.0
dustRateWalk=1.0
dustRateRun=2.0
makeDust=FALSE
staticAttackDist=3.75
strafeAttackDist=5.5
attackRepeat=1
attackDamage=45
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.75
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=FALSE

[Animal018]
name.eng=Grouse
shortName=Grouse
animFile=Models\Animals\Grouse\Grouse.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=0.5
callDelayMax=2.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal019]
name.eng=Harlequinn
shortName=Harlequinn
animFile=Models\Animals\Harlequinn\Harlequinn.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal020]
name.eng=Jackalope
shortName=Jackalope
animFile=Models\Animals\Jackelope\Jackelope.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\QuietCall-E.wav
smpDeathFile.1=\Sound\Animals\QuietCall-E.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\MeerkatSqueak1.wav
smpCallFile.1=\Sound\Animals\MeerkatSqueak2.wav
animVisDist=38
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal021]
name.eng=Lynx
shortName=Lynx
animFile=Models\Animals\Lynx\Lynx.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide4.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=
smpDeathFile.0=
smpDeathFile.1=
smpRunFile=
smpCallFile.0=
smpCallFile.1=
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.9
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=3.0
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.25
staticAttackDelay=1.25
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal022]
name.eng=Moose
shortName=Moose
animFile=Models\Animals\Moose\Moose.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\MooseCall3-E-P.wav
smpDeathFile.0=\Sound\Animals\MooseCall1-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall4-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\MooseCall2-E-P.wav
smpCallFile.1=\Sound\Animals\MooseCall3-E-P.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.9
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=4.5
strafeAttackDist=8
attackRepeat=1
attackDamage=35
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.25
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal023]
name.eng=Muskoxen
shortName=Muskoxen
animFile=Models\Animals\MuskOx\MuskOx.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide3.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntA1.wav
smpDeathFile.0=\Sound\Animals\WalrusGrunt-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathGrunt1-E.wav
smpRunFile=\Sound\Animals\loop_RhinoRun.wav
smpCallFile.0=\Sound\Animals\GruntA1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal024]
name.eng=Muskoxen Female
shortName=Muskoxen Female
animFile=Models\Animals\MuskOxFemale\MuskOxFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide3.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntA1.wav
smpDeathFile.0=\Sound\Animals\WalrusGrunt-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathGrunt1-E.wav
smpRunFile=\Sound\Animals\loop_RhinoRun.wav
smpCallFile.0=\Sound\Animals\GruntB1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=3.0
runMax=5.0
walkMin=0.5
walkMax=1.0
dropmin=50
dropmax=
droppct=
hitPoints=450
score=-500
headshot=150
headShotDamage=450
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=300
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal025]
name.eng=Salmon
shortName=Salmon
animFile=Models\Animals\Salmon\Salmon.ini
animVisDist=38
smpCollapseFile.0=
smpCollapseFile.1=
smpCollapseFile.2=
smpGruntFile=
smpDeathFile.0=
smpDeathFile.1=
smpRunFile=
smpCallFile.0=
smpCallFile.1=
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=TRUE

[Animal026]
name.eng=Wolf
shortName=Wolf
animFile=Models\Animals\Wolf\Wolf.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\CoyoteHowl.wav
smpDeathFile.1=\Sound\Animals\GruntB1.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\CoyoteHowl.wav
smpCallFile.1=\Sound\Animals\CoyoteHowl.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=1.5
aniDurFlinch=0.33
aniDurAttStatic=1.0
dustRadInitial=0.25
dustRadFinal=0.75
dustRateWalk=1.5
dustRateRun=3.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=6
attackRepeat=1
attackDamage=20
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=FALSE

[Animal027]
name.eng=Wolverine
shortName=Wolverine
animFile=Models\Animals\Wolverine\Wolverine.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallHeavy1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\VultureSqueal01-E.wav
smpDeathFile.1=\Sound\Animals\VultureSqueal02-E.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\VultureSquawk01-E.wav
smpCallFile.1=\Sound\Animals\VultureSquawk02-E.wav
animVisDist=38
callDelayMin=0.5
callDelayMax=2.0
predator=TRUE
male=TRUE
runMin=1.0
runMax=2.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=2000
headshot=1500
headShotDamage=1500
headShotBonus=1000
lungShotDamage=1000
lungShotBonus=5000
heartShotDamage=1500
heartShotBonus=7500
huntvision=5
aniDurDie=6.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=3.5
strafeAttackDist=3.5
camRelAttackDist=3.0
camRelVertOffset=-0.7
camRelDistOffset=1.0
attackRepeat=1
attackDamage=15
chargeWhenShot=TRUE
attackType=2
strafeAttackDelay=1.5
staticAttackDelay=1.5
camRelAttackDelay=0.75
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25
camShakeRoll=0.15
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE
Reply Quote & ReplyMulti QuoteEdit
Forum Guest Posted at: 22:40 Dec06 2014 Post ID: 3362560
Forum Guest
Forum Guest
Why don't I get the weapon I want when I want to use it? It seems that whenever I click on EQUIP, and then leave to go to a certain hunting spot, I am still getting stuck with the first bolt action rifle. How do YOU pick and get the weapon you want?
thanks for any feedback.

Rollover Mikey
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