Put scenery, make them close, try making them fast... Try also keeping the lateral and vertical "G's" down, by either slowing it down before it gets to it or by putting in banked curves.. that is a must when the track design allows it, all but a few allow it, so do it when any curve is happening, if it's going up a chain lift though don't bother, and also when putting in turns.. build them after going back up a hill that also makes the "G's" less intense making it look intense while not being extreme is hard but I have done it often, like for example, I just made a wooden one, I had two spots that I had it go up into sharp corners, and it was right after a sharp hill, it was a bad thought. So I had to just make it go up another little hill then banked the turn, and a little bit later I had another one, but I slowed it down with a break section right before it, and it took the g's down to under 2 and it made it just right.. the nausea was still higher then I like it to be.. but the excitement and intensity were great.. :D and to really add to both, if it's possible, power launch them.. It adds the cost a bit, but man does it make it fun, I like making them to have no chains at all.. :D
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