Anyway, Peach combos -
Pull turnip, dash into sh forward turnip toss, and start floating towards the enemy. If the turnip hits, you can go into whatever aerial you like. Fair is a nice finisher, nair is faster and easier to combo into, and dair is a multi-hitter than can combo directly into nair, bair, or uair. I'd recommend dair or fair most of the the time.
Peach has an up throw chain on fastfallers, namely Falcon. It starts at around 30-40% and ends well past 100% assuming you don't run out of space (though you probably will). If you do, you can chain into a finisher and edgeguard for the kill. At the same time, though, the fastfallers are three of the fastest characters in the game, so good luck landing grabs at all .__.;
Marth can pull off two fairs in one short hop, and if you space it well, you can often chain this directly into fsmash, or you can rejump into more sh double fairs. Sometimes, though, you might want to try sh fair-uair instead of sh fair-fair, since uair can sweetspot enemies slightly closer to Marth and has a similar effect to a sweetspotted fair at lower percents.
Falco and Fox can link a dashing (<- that part's important) shffled fair or nair directly into up smash sometimes. You knock the opponent forward into the air, and when you land, your own dash sh's momentum carries you right under the opponent, which often means a free up smash. The nice thing about this is that you can often do it to airborne opponents as well as grounded ones.
EDIT: Hmm, it seems that a large part of my post (written in response to much of Cez's nonsense) has been edited out since I wrote this message. I wonder why.
ritt.no-ip.com - roy is top tier. (no, not really, you dolt.)