Hey guys, for those of you who don't know me I'm Mask-o-Sheik and although I don't use Roy as my main, I like playing around with him. I know a few things about him, but not too much. That's where the discussion kicks in, am I right? After the quasi-success of my other thread, I thought I'd encourage some more intelligent discussion here on Super Cheats by starting a thread on the controversal Roy. Feel free to discuss any sentiments on Roy, whether comment, question, complaint, suggestion, strategy, analases, etc.
What do I mean when I say Roy is a controversal character? He, more than any other character, represents the divide between high-level players and low-level players (the vast majority). Low-level players tend to consider Roy one of the best characters in the game, and are quite vocal about this. High-level players, on the other hand, know the disadvantages that bring the fiery swordsman into the middle of the rankings. The issue of Roy's prowess, particularly in comparison to Marth, leads to a lot of friction between the two ranks.
The ironic thing is, Roy is considered a top character by low-level players because of his overwhelming strength, and is considered middle by higher-level players because of his overwhelming *lack* of strength. Roy is actually almost a counter-image of what more people see him as. He's a fast, weak, combo-based character, not a heavy hitter!
Anyways, I won't go through an essay on what Roy is about. I'll do a very general overview...basically, Roy is best played when up close and dealing pressure (another irony - this leads to a faster playstyle than how Marth is usually played. Thus, the newbie belief that Roy is stronger and slower than Marth is at least partially untrue on several levels). He likes jumping in with short hop aerials and l-cancelling them into down tilts, grabs and forward B's initial attack. In terms of combos, Roy is all about the weakness of his aerials - he l-cancels them and is still in range to use some of his ground attacks (or short hop into another aerial). Down tilt is also one of the best launchers in the game and leads into everything from grabs to aerials to forward smash (!!) at some damage. Of course, the faster the opponent falls, the more deadly the attack is
. For the most part though, Roy's best chance is a medium knockback attack (like an uncharged Flare Blade) to knock the foe off the edge and finish by edgeguarding.
In terms of killing, Roy is pretty lacking. Going for the lucky forward smash can net you kills at as low as about 40%, but it's a risky business and you'll often wind up losing more than you would've gained by throwing around forward smashes indiscriminately. The third hit on his forward B combo is also one of Roy's main killers, and is a little easier to land. He has some leadins to Forward Smash, by the way, but they're hard to promise (back throw never seems to work when you want it to). Unfortunately, edge-guarding is kind of tough for Roy and he'll have trouble keeping opponents from reaching the edge if their name is not Fox, Falco, Captain Falcon or Ganondorf. Unless I'm not privy to Roy's edge-guarding secrets
. Roy can try to pop up the opponent with down tilt and follow with uncharged Flare Blade or some other attack, or he can try to Forward Smash the edge of the stage. Sometimes through edgehogging you can force them on-stage for a forward smash - take full advantage of this!
So that's basically some of my understanding of Roy. It is far from comprehensive, so feel free to fill in the holes I left open....post away!!
DDR: want to pass Paranoia Survivor ~ Religions are just cults with more members. -- The resident SSB:M Captain Falcon user. -- "Let's eat fast so we can eat again!" ~ Ash