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Fallout 3

Fallout: New Vegas

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CRAZY CHEATS Posted at: 18:38 Oct25 2010 Post ID: 2919683
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Right, gonna break this down.

imaloony8.0 said:Super Mutants and Nightkin. What's not to get? One is orange, and the other is blue and tends to be invisible half the time. I haven't gotten to the point where they explain the difference if there is one, but I honestly don't care. I shoot them and they die, the relationship is mutual.
Cesar's Legion and NCR are pretty well defined. The former is a group of slavers who want to take over Hoover Dam and New Vegas, and the ladder has it and wants to keep it. Pretty simple stuff, although I haven't gotten far enough to read in to that either.
And what about the Khans? They're a gang. Just like The Kings and the Powder Gang. Roll with it. If you really want to learn about them, they probably have plenty of backstory for you to go hunt down.
It's not confusing for me and I haven't touched any Fallout game other than 3 and New Vegas.

No, not confusing.
However, I enjoy knowing more than than absolute basic minimum about things.

Well, that'd be a personal problem with it feeling too similar. I think this wasteland is different enough from DC. DC had that war torn feel to it, like the whole region was unstable and about to fall apart, while the Mojave Wastes feels like it's more settled and stable, just with a huge power struggle overshadowing it. There are tons of towns scatted across the wastes opposed to the 4 or 5 big ones in DC (Megaton, Tenpenny Tower, Rivet City, Underworld, and The Citadel are the big ones. If you really want to, you might also count Paradise Falls or Cantabury Commons), and overall, it has a really different feel to it, which is probably why you don't feel the amazement as seeing the ruins in DC. Because here, it's much more structured and orderly.

Very well put.
I agree completely.

Dude, I don't know what wax you had in your ears, but the radio is awesome. Sure, Mr. New Vegas can't hold a candle to Three Dog, but he's a likable enough DJ, and the songs are excellent. "Blue Moon", "I've Got Spurs", "Ain't that a Kick in the Head?", "Big Iron", "Heartaches by the Numbers", and the list goes on. The songs are just as enthralling as they were in Fallout 3 (Although I was disappointed by the ommitting of "Sing, Sing, Sing").

The songs on it just annoy me.
I don't like a single track on it
Well, maybe Blue Moon.

I respect your opinion, but I think you're looking at this at the wrong angle by trying to compare it to Fallout 3.

Kind hard not to, when it's the sequel of sorts, and is remarkably similar.

For all intensive purposes, just pretend it's a giant DLC for Fallout 3.

My exact phrasing actually.

It fixes a lot of problems

And adds a load of new glitches too

Oh another thing popped to mind.
It's much less mysterious, and less wild places, like Dunwhich Building, or the Deathclaw Sanctuary, or the Old Herman Mine (Or whatever it was called).
As you said, it's much more tame.
Far too much.




Oh but the worst thing, of all, ever, in the entire game, are Cazadores.
Evil little flying monsters are impossible to kill, and do way too much damage.
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imaloony8.0 Posted at: 22:11 Oct25 2010 Post ID: 2919776
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CRAZY CHEATS said:And adds a load of new glitches too


Fallout 3 had its fair share of glitches, and I managed to putt through 200+ hours of that. Besides, in my... what, 8-10 hours thus far, I haven't come across many serious glitches. I expect that to change, but thus far, it's on par with Fallout 3 in terms of glitches, so I don't think that will really be much of a problem.

Oh another thing popped to mind.
It's much less mysterious, and less wild places, like Dunwhich Building, or the Deathclaw Sanctuary, or the Old Herman Mine (Or whatever it was called).
As you said, it's much more tame.
Far too much.


I suppose that's a fair point. But then again, its tameness also allows for a whole new type of gameplay. Rather than total exploration based (although a lot of that is still present), this is more objective and quest based, which I felt Fallout 3 lacked in quite a bit. I think it's an interesting experiment thus far, and if nothing else, it'll give us a whole new look on how the Fallout world can be done.

Oh but the worst thing, of all, ever, in the entire game, are Cazadores.
Evil little flying monsters are impossible to kill, and do way too much damage.


Haven't seen any of those yet, but there's probably some trick to them, even if it's just shooting a Mini-Nuke at them.

One thing that New Vegas did do far better than Fallout 3, however, is implimenting skills into conversations better, particularly speech. By making it a "Either you have enough points to pass or don't", you actually have incentive to put points in Speech rather than simply save and reload a million times for a particular speech challenge you want to pass. Plus, it actually makes the new "Temporary Skill Magazines" far more useful than I would have thought. I often find myself pulling one out to be able to unlock a particularly hard door, pass a speech challenge, or for whatever other reason.

« Last edited by imaloony8.0 on Oct 25th 2010 »

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qwertyuio Posted at: 23:49 Oct25 2010 Post ID: 2919792
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Expect a Fallout:New Vegas forum to be up within 48 hours. I emailed Rich requesting one be made.
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CRAZY CHEATS Posted at: 07:55 Oct26 2010 Post ID: 2919898
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Cheers Qwert

imaloony8.0 said:
CRAZY CHEATS said:And adds a load of new glitches too


Fallout 3 had its fair share of glitches, and I managed to putt through 200+ hours of that. Besides, in my... what, 8-10 hours thus far, I haven't come across many serious glitches. I expect that to change, but thus far, it's on par with Fallout 3 in terms of glitches, so I don't think that will really be much of a problem.

Really? only 8-10?
Well, one of the largest glitches I've come across is that they've put barriers on the tops of most rock faces, meaning you can't climb over them.
Other glitches include my follower, Boone, often getting caught in doors, or walls.
Another is that NPCS often gather on the same spot, in other words, standing on each other.

Oh another thing popped to mind.
It's much less mysterious, and less wild places, like Dunwhich Building, or the Deathclaw Sanctuary, or the Old Herman Mine (Or whatever it was called).
As you said, it's much more tame.
Far too much.


Oh but the worst thing, of all, ever, in the entire game, are Cazadores.
Evil little flying monsters are impossible to kill, and do way too much damage.


Haven't seen any of those yet, but there's probably some trick to them, even if it's just shooting a Mini-Nuke at them.

You lucky, lucky, boy.
They're like giant butterflys, they move constantly, and sting/poison you.
For when you do meet them, I found a caravan shotgun to be the best.

One thing that New Vegas did do far better than Fallout 3, however, is implimenting skills into conversations better, particularly speech. By making it a "Either you have enough points to pass or don't", you actually have incentive to put points in Speech rather than simply save and reload a million times for a particular speech challenge you want to pass. Plus, it actually makes the new "Temporary Skill Magazines" far more useful than I would have thought. I often find myself pulling one out to be able to unlock a particularly hard door, pass a speech challenge, or for whatever other reason.

Eh, the worst thing is they leave no sort of tolerance.
If you're even a single point off, there's nothing you can do.
Sure you can quit the conversation and put on clothes, read a magazine, etc, but that isn't always an option.
Another good thing they've done too is including more skills into conversation.
It's usually just speech and barter, but I for one have noticed a lot more sneak, guns, etc being included into it.


Just put my first mod onto a gun today, and they really did an excellent job when it comes to those.
Really natural looking.
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imaloony8.0 Posted at: 14:28 Oct26 2010 Post ID: 2919998
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CRAZY CHEATS said:
imaloony8.0 said:Fallout 3 had its fair share of glitches, and I managed to putt through 200+ hours of that. Besides, in my... what, 8-10 hours thus far, I haven't come across many serious glitches. I expect that to change, but thus far, it's on par with Fallout 3 in terms of glitches, so I don't think that will really be much of a problem.

Really? only 8-10?
Well, one of the largest glitches I've come across is that they've put barriers on the tops of most rock faces, meaning you can't climb over them.
Other glitches include my follower, Boone, often getting caught in doors, or walls.
Another is that NPCS often gather on the same spot, in other words, standing on each other.


Yeah, only 8-10. My parents are really strict about my time playing video games, so it's hard to really get much time into this.
Huh. All I've really come across is the ocasional NPC being caught in a solid object or my character's arms ocasionally glitching up in first person. I mean, I fully expect the game to freeze up in the future, but I haven't had any serious glitches thus far. I hope a few of them are at least humorous, like the No-Clip building in The Pitt or the flying Deathclaw.

One thing that New Vegas did do far better than Fallout 3, however, is implimenting skills into conversations better, particularly speech. By making it a "Either you have enough points to pass or don't", you actually have incentive to put points in Speech rather than simply save and reload a million times for a particular speech challenge you want to pass. Plus, it actually makes the new "Temporary Skill Magazines" far more useful than I would have thought. I often find myself pulling one out to be able to unlock a particularly hard door, pass a speech challenge, or for whatever other reason.

Eh, the worst thing is they leave no sort of tolerance.
If you're even a single point off, there's nothing you can do.
Sure you can quit the conversation and put on clothes, read a magazine, etc, but that isn't always an option.
Another good thing they've done too is including more skills into conversation.
It's usually just speech and barter, but I for one have noticed a lot more sneak, guns, etc being included into it.


It is true that you don't always have a chance to use your skill increasing abilities, but still, I find it to be a vast improvement over Fallout 3's style, which esentially made Speech useless to put points into.


Just put my first mod onto a gun today, and they really did an excellent job when it comes to those.
Really natural looking.


I think I've only used 2 mods thus far. An extended clip on a 9mm pitol and a silencer on the Varmint Rifle. I think they're pretty damn cool.

Wanna listen to me rant about stuff? I started a blog!
https://theloonybinblog.wordpress.com/
CRAZY CHEATS Posted at: 16:49 Oct26 2010 Post ID: 2920075
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I'm also finding the disk to be a bit....fragile.
It's after freezing a few times, and something weird with the fallout disks means that I can't always use the L2 and R2 buttons (3rd person, VATS, Mods, hotkey). It's not the controllers either.

After no lifeing the game for 3 days, amassing 35+ hours, I completed it today.
No, I didn't do everything.
Decent enough story though.


And now, onto Hardcore mode.....
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imaloony8.0 Posted at: 18:09 Oct27 2010 Post ID: 2920452
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I suppose one of my biggest glitch issue is that I've had the shooting lock up on me a few times, but I've managed to get it working again pretty quickly.

I plan to No-Life the game this weekend, hopefully make it mostly through the game...
I did manage to sneak two hours in last night and got to the strip. Being filthy rich from stealing everything that isn't nailed down has its merit, I suppose.

Wanna listen to me rant about stuff? I started a blog!
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CRAZY CHEATS Posted at: 19:37 Oct27 2010 Post ID: 2920475
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It's 1:40 in the morning.
I've spent all day on PS.
But believe it or not, I've completed it on Hardcore.
1 day, 4 hours later.
Just did the story though.
Now I'm tired -_-

The trick to breaking big in Vegas is to play Roulette.
Save before starting, stay on the same number, if you lose 20k before number is called, load back.
Save when number's called, and repeat.
Made 50k this way

Looney, did you get the special edition?
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imaloony8.0 Posted at: 20:01 Oct27 2010 Post ID: 2920489
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Nope. Normal edition.

I haven't had a chance to check out the casinos yet (Other than Lucky 38, which I'm currently scouering for the lost snow globe), but I assume it'll be a blast.

Wanna listen to me rant about stuff? I started a blog!
https://theloonybinblog.wordpress.com/
qwertyuio Posted at: 01:53 Oct28 2010 Post ID: 2920590
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Say hello to your new forum and hub.
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