Humans have came a long way technology wise. Phone calls made at the flick of a wrist, using a holographic phone that carried real sound. Cars that drove on auto pilot, resulting in accident rates going down to one percent, and almost zero in less populated areas. Families had private elevators. War had become less bloody, and more of a technological process than before. Less people died from violence. Sure, we had to go through the destruction of two countries, the evaporation of the our ozone and clean air, which was only to be rebuilt when we were desperate to see the sun again and all, but in the better times, gaming had also grown, and Virtual Inclusion Games were all the rage. One in particular, Reality-The World, stole the show.
Reality, even though it was digital and fake, had the best "immersion system" of all the games. The worlds most brilliant minds had worked on it, creating coding systems unlike many of their time. The A.I itself was a decade ahead, the first type of learning systems to say the least. You felt like you belonged, like it was actually the real world. Of course, safety precautions and safeguards had been put into place to keep people from dying from playing the game, or from being trapped in a game where when you ate food, it felt real, your taste buds tantalized. But the game's premise is what had kept people going back, though the food was a plus for most. You see, Three War Lords had been created as the final bosses, for a completion to a game that never really ended in a way. The Rogue and Sixx, the Dragon and Bat were one. Desani Highclock, "The Red" the second, and one simply known as the "Myth Ragnarok", the most elusive and powerful of the three. It frustrated a good number of players, not ever seeing these War Lords. Trust me, there were plenty of high level bosses to keep you guessing, or keep you entertained. However, two particular players, a special "live in" player whose screen name was "Garm", who had died while logged in and became a "coded consciousness", and a father, Garm's best friend, screen name "Ziedi", had sought out these War Lords for pressing reasons. They found one, the first one made, Rogue and Sixx. The two pairs clashed, with Ziedi and Garm coming out on top. But instead of resetting, the Rogue and Sixx disappeared, a puzzling result to the duo, Garm especially. It was forgotten eventually, but the issue came back to bite them when rumors of so called "bugs" started and players began to disappear or go into comatose states, which were somehow linked to Rogue and Sixx. Or so they thought.
The occurrences did not just catch the eye of the Admins of the game, no things like this never do. Ever since the original attack of Rogue and Sixx, what came to be known as the Coma Virus, the waking death, and many other names. Anti-Immersion groups rose to a prominence with these, and rallyed support for closure of full immersion games. The war op, Magnus, the life Sim Second Mind, the Fantasy of Reality, and any other that brought the user in. Of course the owners, of Mind Drive INC. fought back, and won, but Reality in itself was walking on thin ice. Oliver Stark, governor of the great cities, was wonderful politician. But it was known he had a vendetta against immersion tech, he had lost his own daughter. So a second fight was being waged, but this one between Warlords and Men.
Mana Type Attacks:
Grande Attack One:
Grande Attack Two:
Real Life Bio:
((Limit One Character))
Explanation of Format: Grande attacks, as this is taking place in a video game, are finishing moves that become available when your character hits the correct level, maxing out at the final level, level ten.((Current level cap.)) Think about these carefully, as these will also tie into your Main Weapon, which stays with you the whole game, leveling up as you gain better control. Secondary is changeable throughout, though try to limit it. You can have little special items, such as Ziedi having a Cinnaflame Toothpick, which can shoot fire if he feels like it. Everyone starts at level one, and we will get you up to level four or five in the beginning before proceeding with the main plot. Leveling:
It is slightly convoluted, but we will be keeping track of this, and so should you. You will level up every five boss fights, which will be provided to you along the way, along with enemy types. I'll make sure to keep track of your level, as you will unlock more of your powers as you go along.
Level One - You're a newb, and may hit yourself figuring out your weapon. Please have a solid idea of what your weapon will do when you use it. I.E.-
"Ziedi attacks with his double headed chain blade, but ties himself up instead."
Try to keep your weaponry varied, don't just copy others. If its something generic, like a dagger, add some special characteristic to it, like a serrated edge or have something like a small smoke bomb concealed in the hilt. Thing that can tie into an ability, make things more interesting. If it's something like a bow, for example, it might go something like this-
"Player 1 successfully fired an arrow at the monster, but the bowstring slapping against his wrist threw his aim off a little and it missed a vital spot."
Since bows can't tie you up.
Level two - Less of a newb. You sorta know what your weapon does, but still may hit yourself. You start to gain experience with, say, how your mana type powers affect your weapon and you. I.E.-
"Ziedi feels the urging of his elemental powers of light, fire and earth."((Btw, only three elements, or "mana type powers" are allowed, but there is room for five if you are a FULL mage class))
Level three - You know what your weapon does, and won't hit yourself anymore. The weapon starts to evolve and you gain your first full elemental power to tie in with your weapon. I.E. FULL mage types get a another mana type power.
"Ziedi realizes his chain blade's chain can extend, and that he can send fire down it for additional damage."
Level Four - Full control over an element, your power gets a significant increase, and you have good control over your weapon. Mages would gain another element here.
"Ziedi lengths his chain, ties up the walking tree, and burns it to the ground with ease and grace."
Level Five - Second element appears. Great control of your weapon. In general, you're just becoming stronger and better, and also a bit more agile. Mages gain fourth mana power.
"Ziedi fights of the high level boss by himself, using his weapon skills and elements. Normally, this boss takes two people or even three people at lower levels in order to win."
Level Six - First Grande power appears. Great control over weapons, last element for all, even mages.
"Ziedi learns of his first Grande Attack, Chains of Hell."
Level Seven - Perfect weapon control, can successfully pull of first Grande Attack with little difficulty. You are now a "pro player". Main Weapon evolves here.
"Ziedi's weapon, after destroying the boss with Chains of Hell, evolves into a chain scythe."
Level Eight- More power, second Grande attack appears. Character goes through physical change((if wanted)) to represent new power.
"Ziedi learns of second Grande attack, Chains of Heaven. His clothing also changes to a cross between a Ninja and a Samurai."
Level Nine - Control over all atacks. You're practically golden.
Level Ten -Congrats, it's time to kill newbs with a snap of your finger for the fun of it! Try to show some mercy. Classes:
Mage: Mana type attacks mostly, Healing Powers if desired. Can be a very destructive and quick caster of Magic. Defense levels up with you rather than Physical Attack. Secondary weapon may be physcial or magical.
Weapon types: Staffs, Floating Spell Books, Gauntlets (like metal gloves, the larger ones being the hand parts of a suit of armor), Daggers, Orbs, some Summoned Creatures. Good Speed and Agility.
Ranger: Sort of like a light knight and mage combined. Second Fastest class. Has good armor usually, can cast 2 mana type attacks, meaning a sort of spell, and has range attack capabilities.
Weapons allowed: One Handed Swords, Staffs, Daggers, Bows, Small Shields and Specialty Weapons, like Chain Blades.
Tank: Heavy Class, Highest Defense, Lowest Speed. High Power. No spell casting at all.
Weapon Types: Two handed swords, dual wielding, heavy shields, Maces, Heavy War Hammers, large clubs, Javelins, Spears. Not much range attack possibility, javelins and spears the limit. They aren't too hard to dodge most of the time. Specialized Weapons allowed.
Knight: Medium class, Good all around except in movement speed, second slowest. Weapon Types: One Handed swords. Weeaponized Shields((such as one with a razor edge or a saw edge)), lances, spears, light war hammers, Light Maces, shields, and specialized weapons.
Rogues: Kind rare. Thief class. Can't pick pockets of low level characters, can pick locks whenever though. Fastest Speed, lowest defense. Good power. Capable of dual wielding. Weapons: Daggers, Light swords, arrows, trained woodland creatures (Bears and other large woodland animals require approval and special restrictions when in city zones), Specialized weapons.
((You can cross any two classes together, except for Tank, which only crosses with Knight. Only FULL Mages can have five mana type powers.)) Bio Sections
((so you can refer back.))
((I'll be running two characters, Ziedi and Ero. Ero will be my main person, as Ziedi is a bit of a special NPC type.)) Craizen(5) & (15) Spoiler: Penguinlord(20)(13)(14)
((NOTICE: Garm Plasmal is the only character that is allowed to be a shapeshifter due to his unique existence in Reality. Though they no longer exist in the current version of the game, Garm's character remains left over from the original version of Reality.)) Spoiler: Loony(6) Spoiler: Nightmare(6) Spoiler: 1:2(4) Spoiler: Guy117(4) Spoiler: Towns-((In Process)) Spoiler: Mercenaries
Name: Carbon Eagle(10) Spoiler:
Name: Kimiko Hazi; "Kamikazi"(8) Spoiler:
Name: Fain Swagger(9} Spoiler:
Name: Renphael, AKA Ren(8) Spoiler: Guilds
Soon to Come Various Armors and Weapons Spoiler:
« Last edited by Craizen on Jan 22nd 2013 »