The increased cost of everything creative, really. Salaries are way up, budgets are way up, CGI costs are through the roof. Movie studios are afraid to make creative things, because instead of costing $5M to make it costs $50M. Same for game development, costs are higher and require 10x the staff of the old days and also take 4x as long to make.
To give a game series example, the God of war series released released 7 games in a 10 year span between 2005 and 2015. They've released 1 game since 2015, in 2018, with another due for release in 2022. That'll be 2 games in 7 years. That's going from 2015 - 2021 with one coming out, only one new revenue stream. So game studios need to ensure their games are broadly appealing which in turn makes them suffer creatively. They try and please everyone and appeal to the lowest common denominator, because their game took 3 years, 250 people, and hundreds of millions of dollars to make. They need to sell 6M copies at full price just to break even. Back in the day dev teams were much smaller and the games were less ambitious graphically. Nowadays players expect huge open worlds and hundreds of hours of content. That all takes time.
The exact same concept applies to movies and TV shows. This is why we're seeing two dozen formulaic marvel movies with the same exact dialogue and characters and story beats. Everyone is afraid to take risks because one flop can bankrupt them instead of just being a minor bump in the road. They can just look at what was successful in the past and copy it. It brings in a built-in audience of fans of the old version. That's not even getting into the recent trend of "old thing, but we made the main character black/gay/a woman" that has literally never been good. Remember that gender swapped Ghostbusters movie?
It really sucks. There is still good stuff being made but you gotta dig deep for it. All the mainstream stuff that gets advertised is going to be safe and boring.
« Last edited by steelersrock01 on Dec 1st 2021 »