k, well, heres something annoying, stupid florida gov(no offences to florida reidents) is following in california's footsteps, here they r
Florida bill aims to curb violent video game sales By Lisa Baertlein
Thu Oct 27, 4:24 PM ET
SAN FRANCISCO (Reuters) - A Florida state senator has introduced a bill that would ban the sale or rental of violent video games to minors, an aide to the lawmaker said on Thursday.
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Introduced on October 25 by state Sen. Alex Diaz de la Portilla, a Republican from Miami, the bill is a near clone of legislation recently signed into law by California Gov. Arnold Schwarzenegger -- Hollywood's "Terminator" -- who is portrayed in several video games based on his action film roles.
Bills aimed at restricting sales of violent games to minors are the latest salvo in a long campaign by detractors and some parent groups to limit access to games with adult content.
Critics cite research suggesting that violent games can increase aggressive behavior in young boys. Game makers and retailers counter that video games carry ratings similar to those found on films, and many store clerks ask for identification from young gamers to make sure they are not buying titles aimed at older audiences.
The battle over controversial video game content flared anew this summer when game publisher Take-Two Interactive Software Inc. (Nasdaq:TTWO - news) pulled its blockbuster title "Grand Theft Auto: San Andreas" from store shelves following the discovery of hidden sex scenes in its code.
Trade groups representing the $10 billion U.S. video game industry have sued to strike down the new California law and are fighting similar battles in Michigan and Illinois.
Courts already have blocked such legislation in Washington State, the city of Indianapolis and St. Louis County in Missouri, finding that the laws violated free speech guarantees in the U.S. Constitution.
Video game industry groups already have Diaz de la Portilla's bill in their sights.
"The Senator's proposal is clearly unconstitutional," Gail Markels, senior vice president and general counsel of the Entertainment Software Association, said in a statement.
But lawmakers, who grab headlines for taking on the makers of violent games, are undaunted and U.S. Sen. Hillary Clinton is leading a battle on the federal front.
BUZZ OVER VIOLENT GAMES
Take-Two's high-profile and best-selling "Grand Theft Auto" titles are a lightning rod for critics of violent games -- but they are not alone.
The upcoming title "25 to Life" has been dubbed a "cop killer" game by U.S. Sen. Charles Schumer (news, bio, voting record), a Democrat from New York. Delayed until next year, it was developed by Avalanche Studios and is being published by Eidos (SEG.L).
"50 Cent: Bulletproof" -- inspired by the rapper and self-admitted former crack cocaine dealer 50 Cent -- has attracted stinging criticism for its depictions of the underworld drug scene. Set for a November debut, the game's developer is Genuine Games. Vivendi Universal Games (EAUG.PA) has signed on as its distributor.
Florida bill takes aim at violent video games By Lisa Baertlein
Thu Oct 27, 3:27 PM ET
SAN FRANCISCO (Reuters) - A Florida state senator has introduced a bill that would ban the sale or rental of violent video games to minors, an aide to the lawmaker said on Thursday.
ADVERTISEMENT
Introduced on October 25 by state Sen. Alex Diaz de la Portilla, a Republican from Miami, the bill is a near clone of legislation recently signed into law by California Gov. Arnold Schwarzenegger -- Hollywood's "Terminator" -- who is portrayed in several video games based on his action film roles.
Bills aimed at restricting sales of violent games to minors are the latest salvo in a long campaign by detractors and some parent groups to limit access to games with adult content. Critics of violent games often cite research suggesting that such games can increase aggressive behavior in young boys.
The battle over controversial video game content flared anew this summer when game publisher Take-Two Interactive Software Inc. (Nasdaq:TTWO - news) pulled its blockbuster title "Grand Theft Auto: San Andreas" from store shelves following the discovery of hidden sex scenes in its code.
Trade groups representing the $10 billion U.S. video game industry have sued to strike down the new California law and are fighting similar battles in Michigan and Illinois.
Courts already have blocked such legislation in Washington State, the city of Indianapolis and St. Louis County in Missouri, finding that the laws violated free speech guarantees in the U.S. Constitution.
Video game industry groups already have Diaz de la Portilla's bill in their sights.
"The Senator's proposal is clearly unconstitutional," Gail Markels, senior vice president and general counsel of the Entertainment Software Association, said in a statement.
But lawmakers, who grab headlines for taking on the makers of violent games, are undaunted and U.S. Sen. Hillary Clinton is leading a battle on the federal front.
BUZZ OVER VIOLENT GAMES
Take-Two's high-profile and best-selling "Grand Theft Auto" titles are a lightning rod for critics of violent games -- but they are not alone.
The upcoming title "25 to Life" has been dubbed a "cop killer" game by U.S. Sen. Charles Schumer (news, bio, voting record), a Democrat from New York. Delayed until next year, it was developed by Avalanche Studios and is being published by Eidos (SEG.L).
"50 Cent: Bulletproof" -- inspired by the rapper and self-admitted former crack cocaine dealer 50 Cent -- has attracted stinging criticism for its depictions of the underworld drug scene. Set for a November debut, the game's developer is Genuine Games. Vivendi Universal Games (EAUG.PA) has signed on as its distributor.
ill updte how im told, k, and also, thnx for pinnin it! oh, and dont forget, im sry for links and i cant give the scource cause most of u cant veiw it anyway
k, im editin this, and again, links wont work, and sry for ads, oh, and this is a diff story all together
Take-Two warns on profits, shares fall By Lisa Baertlein
Mon Oct 31, 9:50 PM ET
SAN FRANCISCO (Reuters) - Take-Two Interactive Software Inc. on Monday cut its forecasts for fiscal 2005 and 2006, citing the delay of a popular title for a hand held video game player and uncertainty surrounding the launch of new game consoles. Its shares fell more than 9 percent.
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Citing the postponed European release of "Grand Theft Auto: Liberty City Stories" for Sony Corp.'s (6758.T) PlayStation Portable, Take-Two (Nasdaq:TTWO - news) now expects net income of 53 cents to 56 cents a share for its 2005 fiscal year ended on Monday on sales of $1.18 billion to $1.19 billion.
In September Take-Two cut its fiscal 2005 forecast to call for revenue of $1.22 billion to $1.27 billion and net income of 85 cents to 90 cents a share.
Analysts, on average, were expecting the company post fiscal 2005 net income of 88 cents a share on revenue $1.19 billion, according to Reuters Estimates.
The company also attributed the change in its current-year forecast to reduced catalog sales and softer-than-anticipated initial retail orders of new releases, which also had a negative impact on its distribution business.
"The guys who've got the proven titles are going to do well," said analyst Michael Pachter of Wedbush Morgan Securities, adding that Take-Two has recently introduced a number of new games. "Retailers sell what they know."
New York-based Take-Two also lowered its forecast for the first quarter of fiscal 2006, saying it would deliver "The Elder Scrolls IV: Oblivion" and launch the Japanese version of "Grand Theft Auto: San Andreas" later than planned, resulting in a change to its full-year estimates.
Take-Two's new estimate for the first quarter of fiscal 2006 -- which includes the holiday season -- is for net sales of $300 million to $350 million and net income of 4 cents to 10 cents per share.
The company had previously said it expected revenue of $350 million to $400 million and earnings of 14 cents to 20 cents a share.
Analysts' were expecting revenue of $386.4 million and net earnings of 16 cents a share for the fiscal first quarter ending January 2006.
For the fiscal year ending October 31, 2006 the company expects sales of $1.35 billion to $1.45 billion and net income per share of $1.15 to $1.45.
Its previous guidance for fiscal 2006 was for net sales of $1.4 billion to $1.5 billion and earnings of $1.25 to $1.55 a share.
Take-Two also cited a "continued cautious U.S. retail environment through the holiday season" and uncertainty in forecasting the pace of shipments and customer adoption of new game consoles.
Executives from Take-Two rival THQ Inc. (Nasdaq:THQI - news) said last week that October seemed no different from the two previous Octobers and that they again expect Christmas to come late -- with shoppers doing the bulk of their buying late in the season. Video game companies reap roughly half of their annual revenue during the holidays.
Microsoft Corp. (Nasdaq:MSFT - news) is slated to be the first major hardware maker to release a next-generation console when its Xbox 360 hits North American stores on November 22.
Video game makers have seen sales decline as consumers hold
purchases until new consoles arrive.
Take-Two's Rockstar Games recently shipped its new street fighting game "The Warriors" -- based on classic cult film of the same name -- to rave reviews. Analysts expect it to be one of this year's best-selling games.
The studio, which is also behind the controversial but successful "Grand Theft Auto" game series, is now under fire for its upcoming title "Bully" -- which is set in a school where players must take on bullies and cruel teachers.
Shares of Take-Two fell to $18.70 in extended trade from their Nasdaq close of $20.65.
Take-Two shares tumble 15 pct to new low By Lisa Baertlein
1 hour, 44 minutes ago
SAN FRANCISCO (Reuters) - Shares of Take-Two Interactive Software Inc. tumbled 15 percent to a new low on Tuesday after the video game publisher again lowered fiscal 2005 targets and also issued a warning for fiscal 2006.
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The stock closed at $17.53 on the Nasdaq market, its lowest price in at least two years.
"In a word: Ugh," American Technology Research analyst Paul-Jon McNealy said in a research note that kicked off with the headline: "Pass the Maalox; TTWO Misses Again..."
Take-Two (Nasdaq:TTWO - news) trimmed its fiscal 2005 revenue forecast $1.18 billion to $1.19 billion on Monday and cut its net profit call to 53 cents to 56 cents a share .
For its 2006 fiscal year which began on Tuesday, Take-Two guided to revenue of $1.35 billion to $1.45 billion and net sales of $1.15 to $1.45 a share. That came after the company trimmed revenue and slashed profit forecasts for the January quarter that covers the all-important holiday season.
New York-based Take-Two cited product delays, including the postponed European release of "Grand Theft Auto: Liberty City Stories" for Sony Corp.'s (6758.T) PlayStation Portable, soft results from it catalog and distribution businesses, as well as lighter than expected initial retail orders of new releases.
"Take-Two has always been a 'trust us' story. We think that Take-Two has become a 'show me' story," Wedbush Morgan Securities analyst Michael Pachter said in a client note that Monday's warning for the fiscal year ended October 31 was Take-Two's third since July.
Several analysts said Take-Two's 2006 outlook remains too aggressive based on deteriorating results in its catalog and distribution business.
Analysts said retailers are showing caution in their pre-holiday ordering, preferring to make bets on proven game titles and franchises.
"We believe the bulk of the issues are company-specific, as the market has digested smaller up-front buying by retailers," said Friedman, Billings, Ramsey & Co. analyst Shawn Milne.
Take-Two, known for its franchises like "Grand Theft Auto," has a lineup of new games heading into the holiday season. Among the titles is "The Warriors," a street fighting game based on the eponymous movie. That game is expected to be one of this year's best-sellers.
Analysts said companies like industry leader Electronic Arts Inc. (Nasdaq:ERTS - news) are entering the holiday season with games such as "Madden NFL O6," based on EA's proven franchise.
"We continue to see no positive catalysts over the next six months," said Pachter, who downgraded the shares to "hold" from "buy" and lowered his price target from $33 to $20 a share.
"We are uncomfortable trusting that management can achieve guidance until they demonstrate that they can consistently meet or exceed investor expectations," he said, recommending that investors watch the company from the sidelines for the next couple months.
grrrrrrrr, micigans doing it toooo!!!! US judge puts Michigan's video game law on hold By Lisa Baertlein
Wed Nov 9, 7:28 PM ET
LOS ANGELES (Reuters) - A federal judge on Wednesday granted video game industry groups' request for a preliminary injunction preventing the state of Michigan from enforcing a new law aimed at banning sales of violent video games to minors.
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The ruling from the U.S. District Court for the Eastern District of Michigan comes amid a fierce campaign by lawmakers and some parents' groups to limit access to games with adult content. California and Illinois have passed similar laws and a Florida lawmaker is trying to get like legislation passed.
"(Michigan) has been unable to demonstrate the perceived harm it seeks to protect against," Judge George Caram Steeh wrote in a ruling obtained by Reuters.
He added that the state had failed to show what harm could result from selling games to minors. The judge also said "obvious harm" could arise from "stifling free speech" if the law goes into effect as planned on December 1.
"Plaintiffs have demonstrated that the Act is unlikely to survive strict scrutiny, and that irreparable harm follows from the loss of First Amendment freedoms," Judge Steeh wrote.
The Entertainment Software Association, the Video Software Dealers Association and the Michigan Retailers Association took on the Michigan law and are fighting the same battles in California and Illinois.
Courts already have blocked similar legislation in Washington State, the city of Indianapolis and St. Louis County in Missouri, finding that the laws violated free speech guarantees in the U.S. Constitution.
Calls to Michigan Gov. Jennifer Granholm's press office were not immediately returned.
"We are gratified that Judge Steeh has issued this preliminary injunction and in so doing has suggested that the arguments and research relied on by Gov. Granholm and the legislature are weak and unpersuasive," Douglas Lowenstein, president of the ESA, said in a statement.
The furor over video game content flared anew this summer when game publisher Take-Two Interactive Software Inc. (Nasdaq:TTWO - news) pulled its blockbuster title "Grand Theft Auto: San Andreas" from store shelves following the discovery of hidden sex scenes in its code.
In 2004, the U.S. video game industry reaped sales of $7.3 billion, rivaling U.S. box office.
Judge Issues Injunction on Mich. Game Law By BREE FOWLER, Associated Press Writer
Wed Nov 9,11:19 PM ET
DETROIT - A federal judge issued a preliminary injunction Wednesday stopping a Michigan law that bars retailers from selling or renting violent video games to minors from going into effect until a lawsuit filed by the gaming industry is resolved.
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The Entertainment Software Association, a trade group representing U.S. computer and video game publishers, filed the suit in September, charging that the law is unconstitutionally vague and limits First Amendment rights. Gov. Jennifer Granholm signed the law in September, and it was scheduled to take effect Dec. 1.
The lawsuit names Granholm, Michigan Attorney General Mike Cox and Wayne County Prosecutor Kym Worthy as defendants.
In his order, U.S. District Judge George Steeh said the defendants are not likely to win the case, and that the "loss of First Amendment freedoms, for even minimal periods of time, unquestionably constitutes irreparable injury."
A Granholm spokeswoman did not immediately return a call seeking comment Wednesday night.
Douglas Lowenstein, president of the Entertainment Software Association, applauded the judge's decision in a statement Wednesday, calling the state's arguments "weak and unpersuasive."
The gaming industry also has sued to block similar laws approved in California and Illinois. Federal courts have previously struck down video game restrictions approved by Washington state, Indianapolis and St. Louis County in Missouri, saying they encroached on the First Amendment.
The state laws were passed after hidden sex scenes were discovered in a popular game, "Grand Theft Auto: San Andreas." Public complaints also spurred a Federal Trade Commission investigation and a new rating for the "San Andreas" game from "M" for mature to "AO" for adults only.
Granholm also has signed bills aimed at keeping adult-rated games with sexually explicit material away from children, but the gaming industry isn't contesting those laws.
___
On the Net:
Entertainment Software Association: http://www.theesa.com
again, sry for links and i cant put the source cause most of u cant get to it
I have a dream of a scene between the green hills
Clouds pull away and the sunlight's revealed
People don't talk about keeping it real
It's understood that they actually will
by: linkin park-Dedicated (1999 Demo)