I'd just like to point out that most of the moves here are way overpowered compared to real moves. I will now list why.
Soundwave: Even ignoring the 2x against sleeping foes, there are no surefire hit moves with more than 60 power. This has 85. Swift, Aerial Ace, Shadow Punch... all have only 60 power, and no special effect.
ThunderBeam: Just like no always hit move has a power of higher than 60, no OHKO move has an accuracy of higher than 30. Oh, and no move has less than 5PP.
Sacrifice: Anyone who doesnt see why this is overpowered has not played enough.
Energyfield: Oh, come on. Blocks all attacking moves for 2-4 turns? This is another one where it should be obvious why this is overpowered. Also, all moves have a type, no exceptions.
Energyforce: Once again, let's compare this to similar moves already in existance. Seismic Toss and Night Shade. Both only do damage equal to the user's level, and both have a type that is immune to it. A move which does 200 damage every single time, no exceptions, is way overpowered. And again, all moves have a type.
Ultima: Let us again compare this to a similar move already around. Double-Edge. This move is identical to it, except there is no recoil and it can hit ghosts. Overpowered? You decide.
Thunderstorm is the only move here which isn't overpowered, as it can hit the user as well.