I like using Sonic at first he was meh when using him
seeing as his moves seemed the same but he has a Spin Dash,
which is different then his Spin Charge.
Homing Attack: Sonic spins into the Air, locks on to an opponent, and swiftly
dishes out a spin attack towards them. Against a single opponent,
this attack is fairly telegraphed, but when multiple
opponents are battling, it's difficult ti tell where Sonic will
strike next.Sonic will not inflict any damage until he reaches
the peak of his jump.
Spin Dash: The Spin Dash & Spin Charge are fairly similar.
The main difference with the Spin Dash is that you can move vertically
during the attack, leading to the potential combos.
Charge the Spin Dash by holding the Special Move button, and change
direction during the attack with the analog stick or D-pad (depending on the controller).
Spring Jump: Sonic's recovery move allows him to reach great heights, but it has
minimal horizontal range.If performed on a platform, the spring
remains for a short time, allowing other players to use it as well.
Sonic infilicts no damge on his opponents when using his special move,unless he uses it right above his opponent,doing a small amount
of damage.
Spin Charge: The Spin Charge is basically the same thing as the Spin Dash except
that Sonic remains on the ground throughout the attack's duration.
It's also slightly faster then the Spin Dash and can be canceled by releasing the Special Move button.
Final Smash:Super Sonic Sonic's Final Smash transforms him into Super Sonic.
His already blistering speed increases even more in this state.
He can't take any damage from opponents, and he inflicts damage
on his foes based on his speed: the longer you move in a single
direction, the faster Sonic gets and the harder he hits.This Final
Smash has a high potential to KO if you can control Sonic well.
Stay on the same horizontal plane and move back and forth across
the stage for best results.
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