It's a nice DLC. Still a little glitchy because it just came out but still fun. They say it is supposed to be 6 hours of game play but I finished the quests in 2 hours. Unless you collect all 100 steel inguts for the achievement... I suggest you do not though considering it took me about an hour to just find the 10 for the quest. The Gladiator arena is called The Hole and can be viewed from above in The Mill. The "serum" is a baby born with the immunity to all diseases and radiations. You can either help the Pitt Raiders and leave the baby alone and kill the slaves and Wehner(I suggest this just because it's easy unless you don't have level 20 then go ahead it's free XP but for maxed players you are just wasting ammo and time)or you can abduct the baby and give him to Wehner which causes many slaves to attack you. The main reward for the quest is the perks but you also get access to a Press Machine which allows you to insert ammo and scrap metal and then change it into other ammo (ex: change 600 .5mm bullets for 200 .44 magnum rounds.) This is located right near the overlook cage over the Hole in the Mill and can be used after finishing the quest. The Trogsare kind of scary looking... they look like skinned people they are really fast they can jump down several levels without being hurt (they are in the Steelyard and the Steelyard consists of multiple levels in an open area) there are several different forms of the Trogs. The weakest are the Trog Fledglings, then the normal Trog, then Trog Brute, and finally the Deathclaw fast and pretty strong Trog Savages.
New Weapons:
Auto Axe - Melee weapon. Very strong, much better than the Ripper, VATS on Auto Axe has a hgih critical hit ratio.
Infiltrator - A silenced scoped assult rifle. Decent strength and rate of fire, works like the Silenced 10mm pistol which lets you stay undetected when firing. Works well with Chinese Stealth Armor.
People to look out for:
0-Dog - as in Zero Dog no clue what his relation is to 3-Dog but just an interesting connection. He has a white mohawk and looks nothing like 3-dog.
Warnings:
The Pitt Bridge - DON'T just cross the bridge it is suggested that you have the light foot perk. The bridge is basically one big landmine. There are frag mines in all the gaps and the cars are explosive. Half Way across there is a raider who shoots at you with a sniper sitting on scaffolding between two of the bridge towers. Take him out quick as he can set off a chain reaction if he hits a car too many times or a mine.
The Hole - High Rad levels and you cannot access your inventory so prep before entering. Put on your best gear and weapon. No melee for second round, one guy has a Flamer. For the third guy if you move fast you can kill him before the announcements end and he may not attack you.
The Steelyard - Progs can swarm you and kill you fast. High drops from heights can kill. There are a few groups of armed Wildmen which are Regulator strength. Very dark all day long, easy to get lost in.
Well, that is about all the info I can supply right now.
« Last edited by JBraz3 on Apr 27th 2009 »