As seen
here, PS3 has had some improvements to Parties, UPnP functionality, muting and kicking players in lobbies, and pre-game lobby glitches.
Live fixes:
Improved party reliability when leaving with party �?? an additional step in an ongoing series of party improvements continued in the next patch
Improved UPnP functionality �?? further expands the game�??s capability to open NATs on routers with universal plug and play enabled.
Enabled mute functionality in Playercards in the pre-game lobby.
Enabled kick functionality in party and private match lobbies.
Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split.
Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams.
In progress:
Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area.
Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations.
Investigating �??infinite loading screen�?� issue reported by some users.
I haven't played on this fix yet, but I'm glad it's here, as I got the frozen countdown timer while, apparently, teams were balancing last night.
Edit: Fix'd
« Last edited by zeldafan11 on Dec 22nd 2010 » Sir Alex, the Ruby Knight of Everlasting Life