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Need for Speed ProStreet

Car tuning

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Kenny 2x4 Posted at: 15:36 Mar28 2008 Post ID: 2173992
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Slimline?! That means it's thin.
Are you sure you don't mean streamline (or most aerodynamics engineers prefer to call it: aerodynamically efficient and correct)?
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Superbeast Posted at: 16:01 Mar28 2008 Post ID: 2174038
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Yeah I bought the Skyline, better than the Murcielago vy a long shot.


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fish man Posted at: 18:46 Mar28 2008 Post ID: 2174316
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On 28-Mar-2008 Kenny 2x4 said:Slimline?! That means it's thin.
Are you sure you don't mean streamline (or most aerodynamics engineers prefer to call it: aerodynamically efficient and correct)?
keyboard error!!!!

anyway here is the setup for a shelby gt500 (modern)- still needs a little more work on it

engine
cam = middle
start & end boost = +10
nos pressure & flow = +10

suspension
all front suspension = middle
all rear suspension = +10
ride height = +10
front and rear roll bar = middle
front tyre pressure = high
rear tyre pressure = low
rest = middle

gears
1 = - 10
2 = + 7
3 = +8
4 = + 9
5 = - 2
6 = + 9
final = +10

brakes
since when do you use brakes for a drag race
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fish man Posted at: 02:58 Mar30 2008 Post ID: 2176213
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On 26-Mar-2008 H K S said:Can someone give me a good Silvia S15 drift setup and a Speed Skyline R34 setup? It'd be much appreciated :P
sry about the long wait but here is the s15 settings

Engine

Cam = +10
Start = +1
End = +10
Nitrous (both) = + 10

Brakes

Bias = 0
Brake pressure = +5
Handbrake = +10

Drivetrain

1st = - 8
2nd = -7
3rd = -6
4th = - 5
5th = - 4
6th = 0
final = - 5

Suspension

F compress = 0
R compress = + 9
F rebound = 0
R rebound = +7
F spring rate = 0
R spring rate = +8
Ride height = -8
F roll bar = 0
R roll bar = +6
F tyre pressure = -10
R tyre pressure = +10
Toe = +3
Camber = +2
Caster = +4
Steering = - 10
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fish man Posted at: 03:00 Mar30 2008 Post ID: 2176214
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On 22-Mar-2008 Shadowcheater said:Maybe this thread can be a 'Request Best Car Tuning' because I need one.

I need the tuning for Zonda F - Grip, I'm in trouble wit' it.
And also, Nissan GT-R (R35) - Speed.
sry about being late but here is the stup for the zonda

Suspension

F compress - + 7
R compress - + 8
F shock - + 6
R shock - + 7
F spring - + 8
R spring - + 8
Ride height - - 6
F roll bar - + 6
R roll bar = + 7
F tire = - 10
R tire = - 10
TOE = + 1
Camber = + 3
Caster = + 4
Steering = 0

Drive train

1st = - 8
2nd = - 6
3rd = - 4
4th = - 2
5th = 0
6th = + 2
final = - 6

Engine

Cam = +10
Start = - 10
End = +10
Nos = +10

Brakes
Bias = 0
Pressure = + 7
Handbrake = +10
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PS2 Man Posted at: 16:45 Mar30 2008 Post ID: 2177054
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On 30-Mar-2008 fish man said:sry about being late but here is the stup for the zonda

Suspension

F compress - + 7
R compress - + 8
F shock - + 6
R shock - + 7
F spring - + 8
R spring - + 8
Ride height - - 6
F roll bar - + 6
R roll bar = + 7
F tire = - 10
R tire = - 10
TOE = + 1
Camber = + 3
Caster = + 4
Steering = 0

Drive train

1st = - 8
2nd = - 6
3rd = - 4
4th = - 2
5th = 0
6th = + 2
final = - 6

Engine

Cam = +10
Start = - 10
End = +10
Nos = +10

Brakes
Bias = 0
Pressure = + 7
Handbrake = +10
Wow I was just about to ask about that!

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Kenny 2x4 Posted at: 10:04 Apr01 2008 Post ID: 2179302
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Is it just me or is the Nissan GT-R (R35) restricited to 200mph by the game?
Cause that's what is happening with me.
I get to 200mph and it just won't get any higher despite having all Stage 4...
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Superbeast Posted at: 11:55 Apr01 2008 Post ID: 2179365
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I think it is. Idk.


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Kenny 2x4 Posted at: 14:34 Apr01 2008 Post ID: 2179524
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Has it happened with you Sb?
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Superbeast Posted at: 18:38 Apr01 2008 Post ID: 2180296
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I drove it a long time ago for drag,and it's happened to me so I guess so.That sucks though, right?

« Last edited by Superbeast on Apr 1st 2008 »


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fish man Posted at: 20:44 Apr01 2008 Post ID: 2180513
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it has happened to me as well i tried every possible way to tune it but nothing happens
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Kenny 2x4 Posted at: 09:44 Apr02 2008 Post ID: 2181121
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To get more than 200mph?
I mean it's got great handling and everything, but for some reason, this one bit involving the speed just brings it down.
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Superbeast Posted at: 19:04 Apr02 2008 Post ID: 2182363
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I know it's like the top s[eed holds the car back to go faster.


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fish man Posted at: 00:36 Apr03 2008 Post ID: 2182727
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this is in my theory the best speed car ever, its so stable and has the power to fly through the track, also teh this setup works for stage 3 settigns as well as stage 4

anway this is my mitsubishi EVO X

Brakes
Bias = 0
Brake pressure = +7
Handbrake = +10

Engine
All + 10

Gears

1st = - 7
2nd = - 4
3rd = - 1
4th = + 2
5th = +5
6th = + 7
final = - 5

suspension

F compress = +1
R compress = 0
F Rebound = 0
R rebound = - 1
F spring rate = +6
R spring rate = +6
Ride height = -5
F roll bar = +5
R roll bar = +6
Tire pressure = -10
Toe = -10
Camber = -10
Caster = -10
Steering = +10
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Kenny 2x4 Posted at: 08:36 Apr03 2008 Post ID: 2182891
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I still reckon the Porsche 911 Turbo for Speed owns it.
I mean it can easily get the same time as the Evo 10 and Skyline R34, if not even faster despite considerably less power.
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PS2 Man Posted at: 09:12 Apr03 2008 Post ID: 2182932
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In my opinion, I think the Zonda owns for Speed...

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Kenny 2x4 Posted at: 09:23 Apr03 2008 Post ID: 2182946
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Speaking of the Zonda my setup tips for it in Drag: (it's still slightly work in progress, but this set up can still atleast get you around 5.7 to 5.8 seconds)
Stage 4 all. No re-stocking. The Zonda needs a heck lot of grip!
Spoiler 206. Zones: 0, 20, 0, 10
Stock Widebody Kit
Hood: whatever you want really.

Suspension now:
F Compression: 0
R Compresion: + 10
F Rebound: 0
R Rebound: + 10
F Spring: 0
R Spring: + 10
Ride Height: + 10
F Anti-Roll bar: 0
R Anti-Roll bar: 0
F tyre Pressure: 0
R tyre Pressure: + 5 (I know this sounds strange, but I will explain at the bottom of this post)
TOE: 0
Camber: 0
Caster: 0
Steering Ratio: 0

Engine:
CAM Timing: 0
Start Boost: + 10
End Boost + 10
Nitrous Pressure: 0
Nitrous Jetting Flow Rate: 0

Gears and Brakes: Leave all at default!

Wheels (this is very important!):
I'm going to use the example of the BBS GT wheel zones:
Front: 0, 50, 0, 100
Rear: 0, 50, 100, 100

Okay the reason why there is more pressure at the rear is because depending on how much grip is available it can actually slow down a car.
Tyres work in two ways to get grip: adhesion (the stickiness of it) and deformation (how it changes shape over bumps of which when it does so, it reduces energy and grip increases). Deformation can also be altered with tyre pressures!
The grippiest tyre would be super sticky and changes shape so easily a baby could change it! However, this means the car means a huge amount of torque to move so it's illogical. So there has to be a balance in essence.
Now with a bit more pressure, the Zonda can still get the grip it requires for it to work, but now because the tyre doesn't deform as much so therefore less grip there as well.
If you can't understand that, don't worry! Even tyre engineers still find it a struggle to understand it sometimes because of so many factors.
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Murcielago Posted at: 10:25 Apr03 2008 Post ID: 2182978
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Ahem... I really don't understand how it matters in a game.


Murcie is back.
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Kenny 2x4 Posted at: 14:45 Apr03 2008 Post ID: 2183070
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It matters because it actually shows EA have considered the shape of components properly for once and how they affect performance and grip.
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PS2 Man Posted at: 17:22 Apr03 2008 Post ID: 2183373
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I know,[color=green][/color]like how can it not matter.

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