Notes on the Smash Compendium's Terms:
All entries in parentheses are ones I think should be added. All other terms mentioned are ones I think should be revised or removed.
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(Advanced Techniques: techniques that utilize the game design so cleverly that nobody has discovered and developed all of them in isolation of the online competitive community. Includes wave-dashing, short hopping and l-cancelling.)
(Approach: the process of commencing attack against the opponent)
Attack Cancel
Ness's Foot Cancel refers to landing from Ness's down aerial before he performs the attack.
Also, "no lag" is imprecise. There is a small amount of lag for laser cancelling, float cancelling, etc.
(Barrel: aside from its definition as an item, Barrel also refers to the barrel underneath Kongo Jungle and DK64 that players can inhabit for a period of time and shoot themselves out of.)
Crouch Cancel
A character must be on the ground to crouch cancel. Also, ccc can be done with c-stick smashes and forward tilt tilted downwards.
Dash-Dashing
This term is never used. Create an entry for "Foxtrot", which is the proper name for the technique. Also, the description is incorrect - dash-cancelling never takes place. It's a repetition of the first part of the dash animation.
Directional Influence
Define the terms - the use of a mini-guide here is confusing. Also, not very objective.
No DI
Not a term
Disjointed Hitbox
Note that not all attacks that involve arms, legs, etc. are not disjointed. There are some body parts, especially tails, that cause a disjointed hitbox. Also, almost every attack has a disjointed hitbox to some extent - just some have it more than others.
Doctor Mario's Up-B Cancel
Shouldn't have any directional bias.
(Edge-game: the guessing games [if you insist, use the term "mind games"] that occur between an edge-guarder and somebody trying to recover)
Edge-guarding: should be "edge-guard")
Edge-hogging
Possibly note that since most characters' up B moves are damaging, most edge-hoggers roll on-stage while the opponent approaches the edge, remaining safe while preventing him/her from getting on. Also, the entry should be "edge-hog," being the root of the word edge-hogging.
Extended Grapple Beam
Find the exact d-pad input. I suspect it is down for one frame, like Fox and Falco's secret taunts, but I'm not certain.
(Fast-faller: a character that falls very fast. Usually refers to Falco, Fox and Captain Falcon, although sometimes used to describe Roy or Donkey Kong. Never refers to Marth, the next fastest-falling character, because he is falsely labelled as a floaty character because of his slow acceleration.)
(Floaty: the property of falling slowly in mid-air. Does not define a specific range of characters, but usually refers to characters that fall as slow or slower than Ness.)
(Foxtrot: reiteration of the first part of the dash animation, where stopping lag is low. Can be mixed with dash-dancing and Ken-dashing)
Freezing Glitch
Define before giving examples. A freezing glitch is a glitch that freezes a character in mid-air.
(Grampa Turnip: a name for the powerful turnip Peach can pull with a stitched mouth and double lines for eyes. Also known as Death Veggie, among other names)
Hitbox
Almost all attacks have disjointed hitboxes to some extent. Remove the last sentence.
Juggle
"Them" can't refer to the opponent, because it isn't a singular pronoun.
Jump-cancel
Note that an attack that is jump-cancelled from jump-cancel from a shield can be referred to with only one mention of the term: "Marth used a jump-cancelled up B from his shield."
Kamikaze G&W
This term is never used - "bucket glitch" might be more on the mark.
(Ken-dash: [note: this term is rarely used, but is the only name for the technique] Using the full extent of the beginning animation of the dash when dash-dancing. Named after Ken, a top-level smasher who made the technique famous.)
(Knee: another name for Captain Falcon's forward aerial)
(Mind games: an oft-misused term that is synonymous with "guessing games.")
Missile Cancelling
Unclear. What lag is being removed? The lag of the missile, which, if done in mid-air or on the ground, would've been greater.
(Pressure: reduction of defensive approach options by an aggressive opponent. Usually applications of pressure are not directly damaging, but weakening to the victim's general defensive play and thus very dangerous and important to understand.)
Priority
Remove the first sentence, as that is a vague meaning that would confuse newcomers. Note that the use of the term "priority" refers to range and the safety of the character's defensive hitbox. Priority shouldn't entail spacing, timing, etc., but usually does due to sloppy usage.
PSI Spamming
This term is never used.
Roy Zone
This term is never used.
Shffl'
Link to the essay, but give a preliminary definition first. It's an aerial attack used after a short hop and followed by fast-falling and l-cancelling. Also, due to the lack of indentation, the glossary can be confusing at this point - consider indenting each new entry by inserting a dash, or through some other method.
(Sidestep: pressing down while shielding to dodge/side-step an attack. You can also use the C-stick to sidestep.)
(Slap: another name for Sheik's forward aerial)
Spike
"Down aerial" is better than "Aerial down A" and is more consistent with most player's jargon.
Spot Dodge
While valid, sidestep is the primary definition of this term.
Stale Move Effect
Usually known as damage depreciation, or something like that. Stale moves, while recognizable, is rarely if ever used in reference to this effect.
Stun
More precisely, and attack that connects in stun continues a combo.
(Sweet spot, alternate meaning: hitting and grabbing the ledge at the lowest/furthest possible point, to avoid being edge-guarded.)
Teching
The term is "tech."
Tilt
Some sources call it a "strong attack" - note the usage of both terms, and that the term "tilt" is much preferred.
Tipper
Also refers to Roy's attacks
(Toe: another name for Zelda's forward and backwards aerials, or Ness's back aerial)
Turret Fighting
This term is never used.
Upward Pound
Consider an entry for downward pound.
Vertkill
Falco's down aerial is the most notable use of this technique.
Wall-jump
Any character can wall-jump from a tech, and the term wall-jump is used in reference to this. Thus there should be a distinction made between two types of wall-jumping, not between wall-jumping and teching.
Wall of Pain
Can be imitated by other characters - however, wall of pain always refers to Jigglypuff's use. There have been several spoofs of the name, most notably Kirby's "fence of pain," but these terms haven't come into widespread use.
Aside from actual discoveries (such as with wall-bombing), credit seems to have been given and stripped randomly. Here are the terms I was accredited for in the original Newb FAQ:
Bomb Jump
Dash Jump
Double Jump Cancel
Mewtwo's Double Jump Boost
Ness's bat reflector
Tipper (partial)
Upward Pound
(Wall-hop: I coined the term, but it never got usage and was removed)
Except for tipper, this credit has been removed. I think that due credit should be given to contributors to the compendium, and my credit shouldn't have been erased. I hope my name comes back to those terms
. It should, however, be made clear that the majority of terms were not coined by the contributors.
DDR: want to pass Paranoia Survivor ~ Religions are just cults with more members. -- The resident SSB:M Captain Falcon user. -- "Let's eat fast so we can eat again!" ~ Ash