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If Black Ops has Commando in it, I pprobably wont play it -.-
I'm get sick of people commando'ing right through a shotgun shot & launching themselves 10+ feet -.-
We don't need the "extra distance melee lunge" rubbish anyway, given that everytime I get knifed, it's usually by someone using Ninja & it's a massive lunge anyway lol.
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
I didn't really have a problem with the Nuke itself. Just the fact that the community abused the game for boosting reasons. If someone gets a 25 killstreak legitimately, without camping like a wuss, then I'm all for it.
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Oh and if there is a nuke, it requires kills, not camping to get 7 kills and BAM, nuke, it's already been confirmed the KS don't add toward each other, only boost your kills. :D
Well I can't say I'm suprised that the KS doesn't count towards each other. Although I'm a bit bummed about that -.- haha. But it is the best idea. Hopefully there'll be no more Tactical Insertions in any more CoD games.
In 4 games today I've stopped boosters. & They weren't even the same people. Once the first couple realised I'd stop them, they played normally. Then a second pair started. I stopped them, they stopped as well. Then a 3rd & 4th pair in the next two games.
Once I broke up their love-fest they all sent me messages saying I was a C*** & all that rubbish haha
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Tactical insertion is just annoying. Like when you finally kill the guy who's been camping on a corner, and you think you can finally go through without worrying about a guy there, the same guy spawn right behind you.
^ That's why you listen. Tac Inserts make a pretty obvious noise lol. Plus, I pay attention to killcams in Core, so if I notice someone has a Tac Insert equipped, I make sure to listen around some of the places a Tac Insert could be placed without being totally obvious.
Plus Tac Inserts can be seen through walls if they're placed close enough lol.
Anyways, here's a Black Ops gameplay vid;
well, I would have had a gameplay vid attached, but for some reason, linking youtube through here keeps cmoing up with a 404 error thingy, so the title is;
Call of Duty Black Ops - E3 2010 HD Gameplay (with sound + better quality)
Just search that & it'll come up.
« Last edited by sphynxx on Jul 18th 2010 »
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Not necessarily, well, only like in MW2 I'd assume.
I doubt they'll have usable vehicles in Multi - that'd just be plain stupid.
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Cm ConorPosted at: 16:30 Jul19 2010Post ID: 2871718
Cm Conor
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not if they have an ammo limit or are just for transportation, otherwise its basically like a new tool for campers, and also, you probably shouldnt get killstreaks from them
ozzo^ In a World of Peaches, Do Not ask for Applesauce. Gtag: irConarkee Psn: str8edge4lyf
This has been partially discussed in an older thread in MW2 about what we'd like to see from MW3 or different killstreaks or something.
In theory, having useable vehicles would be great. It'd mean that maps would have to be designed in such a way that they're not always encompassing routes only able for foot traffic, but also for vehicles.
This would also bring about a new game mode.
Perhaps a team starts off on one side of a map, another team of the other, and one team has to defend & manourve a vehicle to a 'safe zone' on the map & defend it for X amount of time, whilst attackers have to prevent the vehicle reaching its destination by any number of tactics (destroying the vehicle, killing the driver, and the guard, blocking routes via destructible environs etc) A little like S&D, just with a new added twist.
But aside from that, I don't think they'd work too well. The tanks in W@W weren't too great from what little I remember seeing/using them.
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
Shouldn't have told that... You could've sent an email to treyarch selling it as your own idea. Heck, you should have given me supercheats credit for the idea. XD
It was great fun xD The multiplayer was lacking badly, it did have great promise, I guess not a lot of people played Haze online for some reason. Prob because of W@W & MW.
<3 to Craizen for the Avatar & TheLlama for the Signature.
"Forever in this heart of mine, an everlasting bond. From now until the end of time, are memories so fond."
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