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Pokemon White

New Moves

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Glaceon Posted at: 08:09 Apr28 2010 Post ID: 2837316
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Here's something to talk about. New moves. What would you like to see? Any ideas on new moves either offensive, defensive, or status? Here's the place to talk about them.
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Ninetailed Fox Posted at: 08:18 Apr28 2010 Post ID: 2837319
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I'd like to see some new fire, water, and dark attack moves.


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tegan41 Posted at: 14:43 Apr28 2010 Post ID: 2837391
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How about a fire move mixed with dark, called shadow flare that is achieved when a fire/dark Pokemon at around level 55. IT will have chances to burn, 100 accuracy, 90 power, 10 PP, and a 30 chance of flinching.
...
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Glaceon Posted at: 15:05 Apr28 2010 Post ID: 2837401
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Most moves only have 1 status...wouldn't you want to see two?
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Glitchmaster117 Posted at: 15:06 Apr28 2010 Post ID: 2837402
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I've been thinking of a move called Revelation, which allows the user to see the opponents party.

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aq_boi Posted at: 15:34 Apr28 2010 Post ID: 2837424
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they havent seen many powerful or dangerous dark moves so I would like to see a move like:
name: Terror
type: Dark
Power: 100
accuracy: 60
pp: 5
effect: Sharply Lowers enemy defence, sp. def and could cause flinching

feel free to use this format if you want :/

Name:
Type:
Power:
Accuracy:
PP:
Effect(s):

« Last edited by aq_boi on Apr 28th 2010 »
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Glaceon Posted at: 15:40 Apr28 2010 Post ID: 2837431
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Thanks for that format. I'm sure it will help. :P
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tegan41 Posted at: 16:13 Apr28 2010 Post ID: 2837462
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Yea, Glaceon is right, 3 words or more. Anyways, you said wouldn't I like to see two types for one move, I personally disagree. That would make a lot of Pokemon over-powered.
...
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marielue5 Posted at: 16:35 Apr28 2010 Post ID: 2837483
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tegan41 said:How about a fire move mixed with dark, called shadow flare that is achieved when a fire/dark Pokemon at around level 55. IT will have chances to burn, 100 accuracy, 90 power, 10 PP, and a 30 chance of flinching.


I don't think two type moves is a good idea, what would it be super effective against? If they made two type moves they would be getting into a area that could ruin competitive battling.

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Glaceon Posted at: 17:04 Apr28 2010 Post ID: 2837504
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tegan41 said:Yea, Glaceon is right, 3 words or more. Anyways, you said wouldn't I like to see two types for one move, I personally disagree. That would make a lot of Pokemon over-powered.


I said two 'statuses', Tegan...

Like both a chance for burn and/or lowered stat. That's what I meant.
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Forgoten_Scars Posted at: 17:16 Apr28 2010 Post ID: 2837511
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aq_boi, please post more than 3 words per post. One post deleted

Glaceon, If you're going to say that, one, don't say for them to do anything, just state the rule so it doesn't seem you're excreting any form of authority. Two, just make sure there's something in your post that's on topic so it's not spam. One post deleted.
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InvertAlpha Posted at: 17:27 Apr28 2010 Post ID: 2837516
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Two typed moves would DESTROY the metagame.

Shatter
Type: Normal
Power: 70
Acc: 90
PP: 10
Effect: A mix of Cut and Rock Smash. Breaks almost anything except anything regarding structures and supports. It would remove Cut and Rock Smash from the HM list.
Comments: The field effect would have the Pokemon attack a weak rock wall, ice wall, and a glass wall with a very powerful slash opening paths that were blocked.

Claw Cannon
Type: Normal
Power: 100
Acc: 80
PP: 5
Effect: User shoots it's claws at the foe.

Streak Punch
Type: Fighting
Power: 70
Acc: 90
PP: 15
Effect: Aura comes off of the user's fist as they strike the opponent with a strong punch.

Meteor Kick
Type: Fighting
Power: 120
Acc: 80
PP: 5
Effect: User jumps in the air and starts gaining speed as they fall to the earth. User kicks the opponent at high velocity for massive damage.
May cause a burn.

Meteor Punch
Type: Fighting
Power: 100
Acc: 85
PP: 5
Effect: User jumps in the air and starts gaining speed as they fall to the earth. User punches the opponent at high velocity for massive damage. May cause a burn.

Ashfall
Type: Fire
Power: -
Acc: -
PP: 10
Effect: Hot ash falls from the sky. Hurts all pokemon in the battle. Does not effect Fire types.

Wildfire
Type: Fire
Power: 120
Acc: 70
PP: 5
Effect: User launches a huge flame at the ground. the flames spread and hit the opponent. Hits both opponents if in a double battle. 40 chance of burning. Sp Def falls one stage.

Ring of Fire
Type: Fire
Power: -
Acc: -
PP: 10
Effect: A ring of fire surrounds the opponent's side of the field. Every time a pokemon comes in damage is given. Does not effect Fire types. Pokemon with Flash Fire absorbs the flames that attack it.

Supernova
Type: Fire
Power: 250
Acc: 100
PP: 5
Effect: User explodes with a giant fire blast hits all other pokemon. User faints after use. High chance of burning if a survival is existent.

Wing Blade
Type: Flying
Power: 70
Acc: 90
PP: 15
Effect: The wings of the user slashes the foe.

Fog Wall
Type: Flying
Power: -
Acc: -
PP: 5
Effect: Fog forms in the field. Lowers the foe's accuracy.

Aeroshot
Type: Flying
Power: 80
Acc: 90
PP: 10
Effect: A huge gust of wind gets shot at the foe forming a sharp edge on the front of the gust of wind.

Geyser Pulse
Type: Water
Power: 100
Acc: 85
PP: 10
Effect: User forces water from the ground to hit the foe from below.

Drop Rock
Type: Rock
Power: 90
Acc: 90
PP: 10
Effect: A boulder thrown by the user hits the foe. May cause confusion.

Thunder Ring
Type: Electric
Power: -
Acc: -
PP: 10
Effect: A thunder ring is released and surrounds the foe's side of the field. Damage is given out when a foe's pokemon is switched in. Does not effect electric types. Pokemon with Volt absorb, absorb the electrical attack from the ring.

Vibrant Cutter
Type: Electric
Power: 60
Acc: 95
PP: 20
Effect: An electrical semi circle is shot at the foe.

Epicenter
Type: Ground
Power: -
Acc: -
PP: 10
Effect: Makes ground moves more powerful as well as being able to hit pokemon with the flying type and with the ability levitate for 5 turns.

Fault
Type: Ground
Power: -
Acc: -
PP: 10
Effect: The ground shifts that lowers the foe(s) accuracy.

Dust Funnel
Type: Ground
Power: 40
Acc: 100
PP: 25
Effect: A fast spinning dust funnel hits the foe. Loss of accuracy, 25.

Terra Hammer
Type: Ground
Power: 100
Acc: 80
PP: 10
Effect: Foe gets hit with a powerful force of the ground.

Time Lock
Type: Psychic
Power: -
Acc: 65
PP: 10
Effect: User stops time on one of the foe's Pokemon to give them the freeze status.

Reality Tear
Type: Psychic
Power: 150
Acc: 70
PP: 5
Effect: The user uses psychic energy to tear the fabric of time. 40 chance of confusion. 20 chance of all stats to be raised one level. User must rest the next turn to regain all psychic power, however physical attacks that are of the physical type may be used.

Time Warp
Type: Psychic
Power: 90
Acc: 90
PP: 5
Effect: Two staged attack. User phases forward in time on the first turn; the second time the user phases into current time and attacks the foe with psychic powers.

Mysticalrocket
Type: Psychic
Power: 85
Acc: 90
PP: 10
Effect: User shoots a fast beam of psychic energy at the foe. This attack always goes first, however the user will have to attack last the following turn.

Curse Control
Type: Ghost
Power: -
Acc: 65
PP: 5
Effect: Using Ghost powers, the user is able to control one of the foe's pokemon for the next turn.

Flash Void
Type: Dark
Power: 120
Acc: 75
PP: 5
Effect: The user flashes a very blinding light that turns black to induce the void's darkness. 50 chance of confusion. 5 chance of a curse being laid on the foe.

Full Moon
Type: Dark
Power: -
Acc: -
PP: 5
Effect: A full moon appears and shines brightly. All Dark moves powered by 50 for 5 turns. Moonlight's healing power doubled. All moves regarding the sun are halved. With Full Moon active Lunar Cannon only takes up one turn and Solarbeam will take three turns unless the user is holding a Power Herb which then the turn price will be two again.

Lunar Cannon
Type: Dark
Power: 120
Acc: 85
PP: 10
Effect: A two staged attack. User gathers lunar power on the first turn; on the second turn, the user blasts a very powerful ray of lunar energy. If Full Moon is active Lunar Cannon will only use up one turn. If Sunny Day is Active the move will take up three turns unless the user is holding a Power Herb which then the turn price will be two again.

Iron Crush
Type: Steel
Power: 100
Acc: 85
PP: 10
Effect: User throws its body at the foe using its steel body. 10 of the damage done to the foe is given back as recoil damage to the user.

Chain Storm
Type: Steel
Power: 150
Acc: 85
PP: 5
Effect: User uses its steel power to gather chains which fly at the user at high velocity. The user must recharge the following turn.

Toxicneedle
Type: Poison
Power: 70
Acc: 95
PP: 15
Effect: User shoots toxic needles at the foe. 20 chance of poison.

Meltdown

Type: Ice
Power: 100
Accuracy: 90
PP: 5
The foe is covered in frigid quick-melting ice at a very high velocity. If the foe is frozen the attack power is divided by .8 (100/.8 = 125)

Psy-Attack

Type: Psychic
Power: 85
Accuracy: 95
PP: 15
Similar to Tri-Attack, the user gathers the power of Darkness, Psychic, and Ghost to hit the opponent with triple the types. 20 of confusion, 10 chance of being cursed, and 20 chance of being put to sleep.
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Glaceon Posted at: 17:29 Apr28 2010 Post ID: 2837518
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Very impressive, Invert.
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InvertAlpha Posted at: 17:32 Apr28 2010 Post ID: 2837522
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i had them o quickly because I had already posted them on a different forum.

C+P ftw.
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Teru Mikami Posted at: 18:29 Apr28 2010 Post ID: 2837578
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Destruda
Type: Dark
Power: 1 hit KO
Accuracy: 30
PP: 5
Effect(s): May up special attack and may up normal attack.

There need to be more Dark type moves.

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tegan41 Posted at: 18:40 Apr28 2010 Post ID: 2837586
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Nice Invert. You should add some more. Ohh okay Glaceon, but it's a new game, therefore we might see multiple statuses for a move.
...
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Glaceon Posted at: 21:05 Apr28 2010 Post ID: 2837682
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Plasma Burst
Type: Electric
Power: 100
Accuracy: 95
PP: 10
Effect(s): May burn the target. It may also neutralize their hold item to prevent usage.
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tegan41 Posted at: 21:43 Apr28 2010 Post ID: 2837719
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When you say neutralize, do you mean like steal the item or one time no use.
...
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marielue5 Posted at: 23:46 Apr28 2010 Post ID: 2837749
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I was just gonna suggest that we put whether it is a physical or sp attack in our format. Something like this.

Name:
Psychical or sp
Type:
Power:
Acc:
PP:
Effect:

And nice invert.
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Glaceon Posted at: 09:04 Apr29 2010 Post ID: 2837818
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Thanks marielue for clearing that up.

Neutralize besically means the following: To counteract the activity or effect of; make ineffective.

Black Napalm Cluster Strike
Type: Fire
Attack: 120
Accuracy: 70
PP: 5
Special Attack
Status: 50 percent chance of burn. Hits all enemies in battle. It also destroys any barrier (i.e Light screen.) Sharply reduces sp. attk.

« Last edited by Glaceon on Apr 29th 2010 »
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