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Regulating Guest Submissions

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Emerald Zephyr Posted: 09:35 Jun16 2011 Post ID: 3021757
Emerald Zephyr
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I've seen to many submissions that make absolutely no sense in any manner. Take this question from Call of Duty: Black Ops

how to bet the escape compound

(linked to page)

Some people will post the same question for the answer! Brick Wall

Spoiler:
click to reveal


I really think these Guest subs be:

A. Rejected if it makes no sense.
B. Rejected if it doesn't follow guidelines.
C. Be better moderated.
D. Not allow Guests to ask or answer questions.

Seriously, most people will forget about the question and never come back to it! Shame

« Last edited by Emerald Zephyr on Jun 16th 2011 »

Try and stop me now.

~Sig and Avy Credit goes to a friend.~
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TestVirus101 Posted: 09:53 Jun16 2011 Post ID: 3021771
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Ah crap he's finally dead
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That's a really horrible question, yeah. But allowing only registered members to ask questions would be a bad way to appeal to a wider audience. By allowing anyone to ask questions you're not forcing people to register for a website just to ask the question; most wouldn't bother and would just move on to ask elsewhere.
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Emerald Zephyr Posted: 09:56 Jun16 2011 Post ID: 3021776
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They still could be moderated a bit better. OR something.

Try and stop me now.

~Sig and Avy Credit goes to a friend.~
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TestVirus101 Posted: 09:59 Jun16 2011 Post ID: 3021786
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Ah crap he's finally dead
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There is a button to report the question but as for moderating all submissions, it just wouldn't be feasible. Plus you can sort of see the question the poster is trying to ask there: they want to know how to beat a compound. Having played the entire campaign myself I can't narrow down an area I know as "the compound" but hey, you can't really moderate poor education... government's have been trying for years.
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Emerald Zephyr Posted: 10:01 Jun16 2011 Post ID: 3021791
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XD I can agree on that. Oh well, what ends bad must...well, end bad. .-.

Try and stop me now.

~Sig and Avy Credit goes to a friend.~
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