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Elite sig

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sharingansasuke Posted: 00:11 Jan27 2007 Post ID: 1321240
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Tell me what you think of this Elite sig
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wwekane Posted: 00:13 Jan27 2007 Post ID: 1321243
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Its quite good.
What render did you use for the backround?

team ulitmate warrior
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Game_n_sk8 Posted: 00:13 Jan27 2007 Post ID: 1321244
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It's good. I don't see anything wrong with. Good job .
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sharingansasuke Posted: 00:15 Jan27 2007 Post ID: 1321245
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wow quick replies

i used some awesome C4Ds my friend found on accident
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kamehameha555 Posted: 08:59 Jan27 2007 Post ID: 1321587
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could you link us to them i would like to use them
the C4Ds
Kame is now dead, reincarnated in his place is Probe.
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sharingansasuke Posted: 12:05 Jan27 2007 Post ID: 1322098
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yeah i'll edit them in
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danzx Posted: 12:42 Jan27 2007 Post ID: 1322178
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That's good. In my opinion it's one of your best.



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whiplash234 Posted: 13:09 Jan27 2007 Post ID: 1322245
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It is not good. To me it look like a couple C4D's as a background with a bit of grungy brushing around the render. 4.5/10

[center][/center]
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koolstr Posted: 18:06 Jan27 2007 Post ID: 1322839
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VERY good sig. Awesome. Don't listen to whiplash. He' just much past your level. And he's probably sleepwalking right now. So he didn't know what he just typed. Anyway, good. 9/10.
[center]Goodbye, SC...


The person he reminds you of must be a failure of epic proportions in order for there to be any similarity whatsoever.[i] -Pandaemonium
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Xbox_gamer_12 Posted: 18:25 Jan27 2007 Post ID: 1322881
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As a matter of fact, I agree with whiplash. It actually looks like you only made half of a bg and the flipped it, as it is the EXACT same on both sides. Good blending though.

Gifts: From SN
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jamarie Posted: 18:30 Jan27 2007 Post ID: 1322897
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On 27-Jan-2007 sharingansasuke said:Tell me what you think of this Elite sig
Now that's mint. I love the blending and the text positioning, the only thing I'd do it put some lighting above the render (where you see the light shining on the dude's head) and add some dark soft brush to the left and right of that to mkae it a bit darker. Nice text, I never would have thought to have it there. GJ. 9.7/10.

EDIT: Will you guys give the dude a break? If it is just some brushing and c4d's, so what? It's not so much as what goes into the sig, sometimes the simplist look the best. I think it's great and it reminds me of Sharingan's sig with that blue dude that I can't remember =D. It's better than the majority of your lot's sigs anyway. �_�

« Last edited by jamarie on Jan 27th 2007 »


[right]~ J A M A R I E // C R Y S T A L U T O P I A ~[/color][/right]


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Xbox_gamer_12 Posted: 18:37 Jan27 2007 Post ID: 1322913
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The only thing I have wrong with it is the same sig on both sides. The left is the EXACT same as the right in the bg.

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jamarie Posted: 18:40 Jan27 2007 Post ID: 1322920
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Actually the render's on a slant so it isn't exactly the same. And I like the symetry, it makes a nice change to the normal sigs. Each to his own I guess.


[right]~ J A M A R I E // C R Y S T A L U T O P I A ~[/color][/right]


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Xbox_gamer_12 Posted: 18:47 Jan27 2007 Post ID: 1322931
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I know the render is different on each side, that is why I said in the bg.

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jamarie Posted: 18:47 Jan27 2007 Post ID: 1322933
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Oh, right, sorry. I just wanted to post an edit of what I think could improve your sig. I added a lens flare to the top of the sig, and a Curves layer to add in that bit of darkness to the top corners, a border and resize. Hope this helps for future reference. =D


« Last edited by jamarie on Jan 27th 2007 »


[right]~ J A M A R I E // C R Y S T A L U T O P I A ~[/color][/right]


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Xbox_gamer_12 Posted: 18:49 Jan27 2007 Post ID: 1322939
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What does a curves layer do? And in the bottom left corner, the border doesn't connect.

And I found slay3rh3ll's splatter sig (not tut sorry jam). I put it in the showcase.

« Last edited by Xbox_gamer_12 on Jan 27th 2007 »

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jamarie Posted: 18:52 Jan27 2007 Post ID: 1322947
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He's done a tut? Awesome, I'll go look.

Curves is just one of the ways on PS to edit the lighting, it's really good if you want it to give a more realistic look using the lighting, rather than the light all be even on the entire sig, it controls the darkness of the bg and light of the render. Another way of doing this is using a Levels layer, which produces similar results most of the time.

EDIT: Yeah I've just noticed that, just missed by a few pixels.

Editted:

http://i21.photobucket.com/...ed_s.png


« Last edited by jamarie on Jan 27th 2007 »


[right]~ J A M A R I E // C R Y S T A L U T O P I A ~[/color][/right]


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Xbox_gamer_12 Posted: 18:54 Jan27 2007 Post ID: 1322954
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OOh, sorry. I meant sig. Oops.

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jamarie Posted: 18:57 Jan27 2007 Post ID: 1322958
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It's fine, I've posted a link to SS's edit because it wouldn't work when I editted my post (Meh@That). If SS gave me that now I'd say it was a 10/10 and worthy of the showcase. It's rare we see good sigs like this I think.


[right]~ J A M A R I E // C R Y S T A L U T O P I A ~[/color][/right]


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wolfpack77 Posted: 23:32 Jan27 2007 Post ID: 1323473
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i have a question!!! how do u guys get so good at sigs? i can only make paint ones and gimp i dont even know how to use
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