Magic/Skills:Sepol controls the magic of water and ice. This has saved him in many a battle. Since he was a young boy, Sepol found that if he dreamt something it would happen soon after. As he grew older, he learned to control what he dreamt. He knew he had to do this in order to prevent destroying civilizations. At age 8 the power of mind reading appeared in this young boy. He never told anyone for he feared that they would use him to their advantages. When he turned 12 he could pick up small objects with his mind and soon after he could throw them. As finally he grew to be 16, his powers had developed fully. He could now control minds, teleport short distances, read minds, pick up and throw anything short of a car and of course his dreams still came true. He doesn't have any other powers but he is a very skilled craftsman and built a white, full body suit that contains a jetpack, radar and assorted weapons. He uses this when going into battle. He is also a skilled sniper and carries a very light sniper rifle on his back. His tail is very strong and sharp and will cut through metal easily. Sepol is very short and lean but is very fast on his feet. His sword is very light and his hand agile, he moves it quickly to kill foes.
Weapons:His sniper rifle is Sepol's favourite weapon. Another of his favourites is his sword, the hilt forged by his own hand and the blade by his father's. His suit has installed, a small blaster, several bombs, two laser swords and heat seeking missiles. Sepol is very skilled with his magic and coats bullets with ice to freeze foes. He shoots icicles from his hands. His greatest weapon of all is his mind. Sepol's mind has the power to control people, read their minds, control objects and among others, to multi task. Not just two or three things, hundreds of things can be running through his head at once.
Appearance:Seopl is short with long blond hair that hangs over his light blue eyes. His mouth is almost always smiling and he rarely talks. He has a tail with a scythe on the end that glints in the sunlight. His suit is completely white with a translucent blue visor. His blaster sprouts out of a fist and his bombs out of his wrist. His laser swords come from his palms. When not battling, Sepol's shirt varies but he never wears a jacket and never wears long sleeves. He also wears only shorts. His favourite pair of shorts are white with a blueish tint and have lots and lots of pockets throughout them. In his assortment of pockets, Sepol carries a PDA and lots of gum. He is almost always seen chewing white, minty gum. A scar runs from his eyebrow to the bottom of his jaw and another is on his right palm.
Personality:Sepol is always happy unless someone he is close to is hurt or killed. He rarely talks and is very quiet. He knows he is smarter than most others but does not acknowledge it.
History:Sepol was born on a planet far from the space station. He knew nothing of it until he was taken there. He started developing his powers at age 6 and had known about his magic forever. It was passed through his family. He went to school for 18 years the maximum on his planet. He researched and learned to his mind's full capacity. He told no one about his powers to avoid frightening anyone. He joined the army to protect his land when he was 19, one year out of school. His scar on his cheek was obtained by fighting a Korznaz, a tigerlike creature, who scratched him. Sepol was recognized a hero at age 16 and he now resides in the space station. He knows nothing of it and must learn to survive.
Name: Delmos Kaoupat
Weight: 209 lbs
Weapons: A wide assortment of blades around Delmos's body. Twin rapiers are located at his belt carried in jewel covered sheaths. Both glint blue. One, named Ijsblad, summons the power of ice from Delmos's body. The other, Lichtscher, summons lightning. Inside his tunic hide an assortment of daggers. His favourite is a throwing dagger with a small hilt and a five inch blade. Located along his forearm, borne into his armour, are a set of short blades.
Skills: Delmos is a skilled swordsman and has grown so accustomed to wielding blades, he often feels lost without a hilt in his grasp. He is a skilled blacksmith and forged every blade he has used. He has basic training in martial arts and hand to hand combat, but prefers to subdue enemies with a weapon. He is very strong and fast but relies on these qualities to make up for his lack of wits.
Magic: Though his supply of magic is limited, Delmos is a very strong mage and during his service in the army developed a role as a secondary mage. His repertoire of magic includes Ice and Electric. He has little control over his magic and seldom chooses to call on it in battle. He recently began training magic to become even more valuable to his army.
Appearance: Standing at an average height, Delmos makes up for what he lacks in height with his muscle. His legs and arms are thick and look like they could crush a brick wall. His chest looks as though an arrow could not pierce it. Though if his white shirt is torn, numerous scars are shown through the rips. A thin layer of leather armour is found along his body. Red wavy hair flows from his head leading down to his green eyes. His sheathed sword sit at his sides, the etched hilts showing. He covers his armour with a green battle-tunic.
History: Delmos was born to a blacksmith father and a mother who sewed the clothing for the small village he grew up in. The village was, at first, inhabited by many people, old, young, short, tall, wise, foolish. They were wiped out a few years ago, all but Delmos, his family, and a few wise elders. The ones killed, were foolish. Delmos was kept in darkness about the things going on around him. He never suspected his rigorous training every morning, he simply accepted it as the way of life. Soon before the attack, he found out. He warned the village, all the fools let it pass. A few listened and were saved. The few he had gathered packed as much as they could and went to the nearby woods. When they returned, they found bodies slain, houses destroyed, goods and information stolen. One day, a month following the attack, he packed his blades, tunic, and food. The next morning, he was gone.
Age:467, Appears 23
Height:6'4" (193.04 cm)
Weight:159 (72.3 kg)
Race:Dexpleon. The Dexpleon race, from the planet Dexple (Pronounced Dex-play) lives on fruits, vegetables, and seeds. The average Dexpleon survives 2500 (earth) years. The longest recorded lifespan of a Dexpleon on Dexple was 3127 (earth) years. Most of the race's people are warriors or farmers. They have long ears, single blades on both wrists and a scythe tail that is approximately 3ft (1 meter) in length. Otherwise they look completely human. However, they tend to be larger in height and build. Their minds are highly developed, from living so long, and they speak fluently in many different inter-galactic languages.
Weapons:Qosvuwyub is trained with a vast majority of weapons. His favourite weapon is a silver hilted sword with a blue jewel on each side. The blade gleams blue and possesses the power of water and ice to be activated by the sword. He stores this blade in a blue hilt at his side. In his coat he holds several pistols and handguns. His favourite gun is a custom G-44 pistol, created on Dexple. It is silver and the bullets, custom crafted; have sharp, armour piercing points on the ends. Slung on his back is a G-33 Rifle with a detachable scope that, when not attached, is located in a pouch on his belt. He carries grenades and mines. Located in a compartment of his armour along his arm is an extendable staff. His tail is a deadly weapon and its movements are just blurs through the air. It strikes with deadly accuracy. The claws of his wrists, in addition to his tail, are a very hard bone often mistaken for steel. They can pierce all but the thickest armour. Completing his arsenal is his magic. He harnesses the powers of Water and Ice to protect himself, and to attack enemies.
Skills/Magic:Qosvuwyub is a skilled swordsman and never looses. His aim with a gun is impeccable and he can find and hit a chink in armour. He is extremely strong but not all that fast. He is not one of the better craftsmen of his planet but he makes up for that in his size and skill with handling all kinds of weapons. He is an expert in seven forms of martial arts and easily defeats enemies in hand to hand combat. He works with technology and knows how to operate most starships, tanks and gadgets known to the universe. His repertoire of magic includes Ice, his main skill, and water. He is said to be one of the best ice sorcerers of his galaxy.
Appearance:Qosvuwyub is short for his age but his body is just a giant skeleton lined with muscle. He has broad shoulders, and a buff chest and stomach. Single blades retract and come from his wrists at will. His lower body is not much different from that of a human except it is much bigger and has a long tail, carrying a scythe on the end, protruding from his waist. The top of his head and his pointed ears are covered with long, blond hair. His eyes are blue and they pierce through you like icy daggers if he stares at you. His mouth is always packed into a grim line and his teeth are flat. He wears an earpiece during battle to communicate with his commander. He wears a white shirt under a full suit of body armour. Over that he wears a combat jacket with pockets on the inside and outside in which he carries his guns. It ends just above his wrists, showing his armour to allow easy access to his staff. He wears cargo pants and a combat belt with pouches for bombs, communication devices and extra ammunition. His sword sits in its blue jewelled sheath waiting for its blue blade to be drawn. His rifle hangs over his back glinting silver. He wears black combat boots.
Personality:Qosvuwyub is not a person who laughs a lot. His face is always grim, and expressionless. He always completes a job given to him by an officer or commander. He never backs down from a challenge. He now understands that killing is the way to survive and he kills with no regrets.
History:Qosvuwyub is young for a Dexpleon at only 467 years old. He was raised on a farm in a small Dexpleon town on the southern half of the small planet. His father was a commander in the Dexpleon army when they were invaded by the planet Qotwaa after they introduced a peace treaty to their relatively small galaxy. His mother taught all of her children, him and his 12 brothers and sisters, magic. He dropped out of school when he was 100 and started going to The Military Academy Dexpleon, or MAD for short. He graduated when he was 150 and joined the army. He fought in his first war two years after he graduated and showed such hard working qualities, he was promoted to Special Operations Officer at age 173 when the war ended. His first mission for his team was to infiltrate a distant galaxy. On the mission he lost two of six soldiers. He proceeded to command a Special Ops team. His most recent team was sent to destroy the core generator for Qotwaaï¿½s capitol city before they could attack again. Three members were lost. When everything merged, he turned to his new team to accompany him and get back.
Age: As old as earth, looks 11
Weight: 87 lbs
Disposition: Good Side
Appearance: Glynnarious is a child. He has a pale face. His left eye is blue, and his right is brown. He wears off-white shorts and an off-white t-shirt. His sandals are also beige. He has a belt that holds a dagger and a hammer. The hammer is interwoven with symbols of grasses, mountains, and other figures that make up earth. It has two faces, one has the face of Gaea (Mother Earth) on it, the other side has Poseidon. He can control the earth through the hammer. He can transform into a centaur on land. He had the legs and body of a horse but the torso of a man. His horse body is chestnut brown. His eyes are brown. When he enters the water, he may transform into a merman. His eyes both become blue. He still has the same boyish face but he has a long, teal, scaly tail. He grows gills and a fin that runs down his back to meet two fins that were once his feet. Glynnarious's hammer turns into a brilliant gold trident. The trident has serpents intertwined around the handle. The tips have the power to channel water through them.
Powers: The ability to control the earth and the water. While in water he turns into something like a merman with a large fin tail and gills. If he gets too far out into the middle of the water, he cannot harness the power of the earth. Likewise, if he is too far inland, he cannot harness the power of the water.
Weapons: Glynnarious wields a dagger that banishes those who oppose the earth on sight. It is good for throwing and he can recall it to his belt once it is thrown. He has a hammer that is beautifully decorated with symbols of the earth. On one face is carved the face of Gaea (Mother Earth) and on the other, Poseidon's face is carved. It controls the earth. When he enters the water, his hammer turns into a brilliant gold trident. The handle is carved with serpents. On the middle point, a symbol of water is carved. It controls the water.
Skills/Magic: Glynnarious controls the magic of earth and water. He makes earthquakes and waves. He can join the two elements to create tsunamis, and other weapons. He can transform into a centaur on land and a merman in the water. While a human he is quiet and sneaky. He is very bright and intelligent. He is skilled in fighting with a hammer and trident. Glynnarious is extremely strong for his size and wields a hammer that weighs almost three times his weight. While a centaur he speeds across the land and he is even stronger. While a merman he speeds through the water and is even more cunning and able to sneak around without being noticed much. Glynnarious likes to create energy spheres from his magic and he shoots them from his trident, hammer, and hands.
Personality: Glynnarious is quiet and doesn't talk much. He despises those who destroy the earth and has the spiritual essence of a god. He looks innocent with his large blue and brown eyes, but is capable of causing major damage.
History: Glynnarious is said to be the son of Mother Earth. He created the waters and shaped the earth. He chose to walk amongst the humans and changed himself to a child. He kept the power to return to the heavens and live amongst the stars. He created Poseidon to be like a father. He only gave Poseidon a majority of his power, and Glynnarious created a larger trident, identical to his, for him. As humans further developed, Glynnarious became more and more disgusted by how they treated the planet. He returned to the stars to ask his mother for guidance. They chose to destroy the humans and return the planet to its beginning state with beautiful lush country with rivers and lakes everywhere, free of waste and pollution. They created a new generation of humans, these with more care for the environment and nature. They were given the materials needed to live and did not need to cut down trees. Happy with the work, Mother Nature sent Glynnarious to several different planets to create wellness. He found himself at Krotas, a planet covered completely in darkness. He set off to stop the darkness.
Appearance:Kaiomnat is tall and has very broad shoulders. He has been shot numerous times and has had bones, tendons and nerves replaced with metal. He got a mechanical arm, which he usually hides under a glove and a long cloak, when his right arm was blown off by a land mine. He carries numerous wounds to his arms, legs, chest and back. Surprisingly his head has been able to stay fully functional and intact. Although not injured in his head he usually wears an eyepiece/ear-piece combination that allow him to communicate between his employer and himself. He has short blue hair and dark blue eyes that seem to pierce into your soul. His face is usually expressionless and, though possible, he is rarely known to smile. Under his cloak he wears a light suit of body armour which, while easily pierced, allows extremely good mobility and speed. Whenever he goes to 'work' he wears a light suit and helmet, that cover his whole body. He calls this his 'biosuit'. This biosuit is made of some strong material, possibly plastic or metal. The biosuit enables him to fly for short amounts of time and has built in tracking devices and a GPS system. Kaiomnat has many aliases that he uses in his line of work so he always looks different, though this is his most common appearance. Many people want to kill him, he mustn't let them find him.
Weapons:His biosuit is among Kaiomnat's vast range of weapons, nobody is positive about its full capability not even him. One of the weapons known about it are dual rockets that come out of retractable cannons in his shoulders. He uses a long rapier whose hilt is carved with a rough steel which allows for a good grip. Its blade forged by a planets remains. It is incredibly strong and gets stronger still as the fight rages on. He must charge this blade after every battle so it is no good in a series of battles. His mechanical arm has many purposes, most are means of escape. He has smoke bombs that come out of his palm, a built in cloaking device, a small shield and a beacon to let friends know where he is. His shield, however, will break if used for too long causing him to experience slight paralysis and a sharp pain throughout his body. His eyepiece serves as a weak but resourceful weapon. It is linked to a universal database of information of which he can sort through effortlessly. Intertwined into its vast and complicated database is a radar that shows all vehicles, people and machines in his area. His dark magic possesses a great threat to
Skills/Magic:What Kaiomnat lacks in speed and strength he makes up for in magic and intelligence. He is extremely knowledgeable about machines and he built every ounce of metal on his body. This comes from not being good at any sports due to a lack of hand-eye coordination. He was always treated as an outsider. And he never liked the outdoors, so he had plenty of time to take scraps of metal and enjoy his favourite activity. Forgery. Though interested in learning, Kaiomnat was never interested in magic. He did not believe that it was logically possible, therefore he disregarded it until he was granted his super speed. He was gifted with enhanced speed by a very powerful mage, the father of a young woman he saved during a war, he did not ask to be taught magic because he was not interested and he did not believe it would work. He then met a dark sorcerer and begged to be taught dark magic. He learned much from the sorcerer and rules peoples minds into doing his bidding. He creates shields and weapons using his magic. He is extremely agile and can twist and turn in all directions. He has bad stamina though and if all his powers are used without a rest he will be drained, and most likely, killed. His biosuit gave capabilities that are, for the majority, unknown. Even he doesn't know what it can do. What he does know of is its capability to fly and the rockets it possesses. Somehow his body's molecular structure fused with the biosuit when it was on his body and was wrenched off to save himself from total destruction at its hand. He now only wears it for short periods of time.
Personality:Cold, merciless and obedient, Kaiomnat is often considered a robot, simply because he does not show any expression. Of course nobody dares to call him a robot to his face for fear of the death that will soon await them. He was raised in a land of bloodshed and casualties occurring outside of his window, because of this he has been apposed to violence but knows that it is the only way to survive. Sometimes he doubts that it is even worth it to live, but when he is praised by his employer after successfully completing a job he understands that this is why he lives. He lives to be praised and feared, to have power and not abuse it like so many of the other foolish beings in the universe.
History:Nobody knows where this man was born but he was found by a family, then adopted by a family through an adoption agency. When he was found sleeping in an escape pod he was holding a card it said 'Kaiomnat' so his name was assumed to be that.He took the last name of his 'parents' Carassainkn. He was raised by a surgeon and a mechanical engineer/inventor who inspired him. They rarely had time to talk to him and he was often alone thinking in his room. When his 'parents' were killed when his planet mysteriously exploded, he swore to get revenge and stop the destruction. His arm was blown off when he was 22 years old, his mechanical arm implanted three days later. He constructed the first major breakthrough in science when he was evacuated after the explosion. While an inventor on the outside, Kaiomnat is a bounty hunter of sorts. He had created a chamber to stabilize those in between life and death. He became loved by many and hated by many more. People strove to kill him, to achieve glory and fame. His victims are only those who displease him, if his employers displease him then he simply destroys them. While others strove to be like him, they copied his every move. He started meeting odd people, with long beards and old weapons like bows and knives. He wanted his life back in order. He knew it was time to join the creator.
Name: Ian Wright
Weight: 153 lbs
Weapons: Ian uses three main weapons, but has many others in various holsters around his body.
He has an assault rifle that can be easily modified into a sniper rifle. It is spray painted brown with green splotches all around. The stock is all green. The ammunition used is shaped like a cone and releases poison upon piercing skin. When modified to be a sniper, the gun's bullets are fired hard enough to go through two sets of armour and a person's body from up to three hundred feet away. While an assault rifle, the gun looses some power but has rapid fire capabilities. The rifle is light weight and easy to carry. It is usually strapped to his back by tethers.
His second main weapon is a revolver. It is silver and fires six shots at a time. It fires small pellets that lodge into a person's skin and explode, creating a small explosion and a little smoke. It is utterly silent when fired. It has medium range and its bullets move very quickly through the air. It hangs in its holster at the left side of Ian's belt. It's handle is hard and Ian often uses it to jam into people's ribs, causing them to double over.
His third main weapon is a katana. It's hilt can open and be used to store the pellets used as ammunition for Ian's revolver. It's blade is eternally sharp and never dulls. The hilt is intricately decorated with birds and angels. The blade glows light blue and is blinding to look at. It seems that gusts of air come from the blade when it is swung. Just before it is swung, ancient signs of air and wind are seen glowing white along the blade. The blade does not get dirty and does not scratch. The sword was said to be a gift from winged angels who descended upon Baladar at the time of its creation. The brown sheath is decorated with similar patterns as the hilt. It rests on his right hip, attached by two brown leather straps.
Magic/Skills: Ian technically has no magic, although people say that he can telepathically communicate with his twin, Andruw. Ian's sword posesses the powers of the air and wind. He is extremely fast and moves quickly on his feet as well as crawling along the ground. He is extremely agile and bullets seem to come in slow motion to him as he dodges them left and right. He can jump very high and his thin body allows him to seemingly float through the air. He easily hides and slips into small alcoves and spaces. He is extremely flexible. He has a sure shot with a gun. His sword skills are above par and he beats all but the best in hand to hand combat. Ian is fairly competent with technology and can create makeshift weapons out of many items.
Appearance: Ian is tall and fairly thin. He has short cut blond hair and light blue eyes. His common attire consists of a white t-shirt and brown and green camouflage pants. He wears a brown belt on which his revolver hangs in its holster, and his katana in its sheath. His rifle is strapped to his back with black tethers. He wears black combat boots, well broken in with years of use. He often wears camouflage gloves that match his pants. Under his clothes, he always wears body armour. He wears a vest made of light metal that is bulletproof, but can be punctured with a sword and isn't much use against explosions. He has plates that cover his legs and arms made of the same material. He wears a headset that has an eyepiece and an earpiece that are hooked up to a central computer. It gives him information through the earpiece and eyepiece. He can extend a microphone down to his mouth to communicate with Andruw, his twin.
Personality: Ian is fairly quiet but a great leader. He rises to any challenge and finds a way to do almost anything. He cares for members of his team and will go to any measure to protect them. He doesn't enjoy killing but understands that it is what needs to be done.
History: Ian is one of two twins born on Baladar to two brilliant scientists. Ian and his twin Andruw remember the meteor crashing to the planet, even though they were on the other side of the planet when it hit. They lived with both parents, and their father taught them many of the skills that they have. Ian was more interested in silent and stealthy weapons, and didn't take much interest in constructing weapons. Their father helped them make the weapons they use and when they were 15 he sent them off to destroy the darkness. They took with them body armour, their weapons, and the headsets they made. They receive most of their intel from their father and some from satellites in orbit, the few that haven't been destroyed by the darkness. Ian and Andruw have been travelling for a year and have seen no sign of life willing to help their cause.
Name: Andruw Wright
Weight: 182 lbs
Weapons: Andruw uses three main weapons.
He uses an assault rifle that can be easily modified into a sniper rifle. It is spray painted dust brown with orange splotches all around. The stock is all orange. The ammunition used is shaped like a cone and releases poison upon piercing skin. When modified to be a sniper, the gun's bullets are fired hard enough to go through two sets of armour and a person's body from up to three hundred feet away. While an assault rifle, the gun looses some power but has rapid fire capabilities. The rifle is light weight and easy to carry. It is usually strapped to his back by tethers.
He also uses a gun the size of a rifle. It is grey and fires one missile at a time. It fires a large rocket, on the shell of which small holes open up, releasing about ten smaller missiles that can each lock on to a separate target. It has medium range and its missiles move very quickly through the air. It is strapped to his chest by tethers. It's explosive power is extremely great and is often used as a means for rapid entry as well as taking out several armoured targets at once.
His third main weapon is a broadsword. It's hilt can open and is used to store a small knife that acts as a boomerang and returns to the thrower's hand. It's blade is eternally sharp and never dulls. The hilt is intricately decorated with grass, trees and other signs of the earth. The blade glows light orange and is blinding to look at. It seems as if a chunk of earth is hitting you when it is swung. Just before it is swung, ancient signs of earth are seen glowing white along the blade. The blade does not get dirty and does not scratch. The sword was said to be a gift from the god who created the earth dwelling creatures on Baladar at the time of its creation. The brown sheath is decorated with similar patterns as the hilt. It rests on his back attached with a strap that goes around his chest and connects at the bottom on the other side.
Magic/Skills: Andruw technically has no magic, although people say that he can telepathically communicate with his twin, Ian. Andruw's sword posesses the powers of the earth. He is extremely strong and prefers to engage the enemy directly and eliminate them. He is big and bullets don't seem to effect him when they are coming at him. He can usually punch through wooden, plastic, glass, and thin metal doors. He easily destroys furniture and thing in his path if he charges through a room. He always charges into battle without fear. His sword skills are above par and he beats all but the best in hand to hand combat. Andruw excels with technology and can create makeshift weapons out of almost anything.
Appearance: Andruw is tall and stocky. He has short cut blond hair and light blue eyes. His common attire consists of a white t-shirt and brown and green camouflage pants. He wears a brown belt on which his PDA sits in its case. His rifle is strapped to his back with black tethers. His broadsword sits next to it in its sheath. On his right side his rocket launcher is strapped. It is fairly easy to move when it is on and doesn't get too uncomfortable. He wears black combat boots, well broken in with years of use. He often wears camouflage gloves that match his pants. Under his clothes, he always wears body armour. He wears a suit that hard plastic plates can be strapped to. They are awkward and don't allow for much speed but they provide extraordinary protection. They are bulletproof, fireproof and they often stop swords. An explosion isn't often fatal when wearing this armour. He wears a headset that has an eyepiece and an earpiece that are hooked up to a central computer. It gives him information through the earpiece and eyepiece. He can extend a microphone down to his mouth to communicate with Ian, his twin.
Personality:Andruw is a great leader and always gives his orders loud. He also obeys orders well and usually finishes any task asked of him. He looks out for members of his team, but doesn't trust higher authorities or members outside his tightly knit team. He doesn't enjoy killing but understands that it is what needs to be done.
History: Andruw is one of two twins born on Baladar to two brilliant scientists. Andruw and his twin Ian remember the meteor crashing to the planet, even though they were on the other side of the planet when it hit. They lived with both parents, and their father taught them many of the skills that they have. Andruw was very interested in explosives, and he wasn't as enthused about stealth and not being seen. Their father helped them make the weapons they use, and when they were 15 he sent them off to destroy the darkness. They took with them body armour, their weapons, and the headsets they made. They receive most of their intel from their father and some from satellites in orbit, the few that haven't been destroyed by the darkness. Andruw and Ian have been travelling for a year and have seen no sign of life willing to help their cause.
Name: Niccolo DeLuca
Weight: 216 lbs
Weapons: Niccolo uses a hidden blade, a dagger, a large broadsword, and cestus.
Tactics/Skills: Niccolo provides mostly muscle but will contribute to recon and other roles as well. He is incredibly strong and sometimes wields his two-handed broadsword with one hand. Although extremely powerful, he is a bit less nimble than most, and often proceeds with caution while navigating rooftops and such. Niccolo's main weapon is his broadsword, but he uses this in deadly tandem with his metal cestus. His long sword allows him to keep many guards with shorter blades at a distance where they cannot touch him. If they do come closer, he will attack with the cestus or hidden blade.
Appearance: Niccolo's robes are a simple variation on traditional robes. They are white, with dark red leggings that match his red cape with golden trim including a thick gold stripe at the bottom similar to the Medici Cape, but with the red stripe closer to the bottom and a solid gold stripe above it. It also has a black assassin's symbol in the center. His hidden blade gauntlet is the gold found on his cape. His sleeves are also thicker than those of traditional assassin's robes, but still allow for good mobility. His cestus is on his right hand, it is covered with spikes on the knuckles. The skin under his gloves is disfigured by burns he sustained as a teen. In addition to these burns are some on his feet, torso, and a distinct scar on his chin from an encounter with guards in Romanga. He has short brown hair and brown eyes. He is usually clean shaven.
Personality: Niccolo is extremely serious when it comes to his work. He harbors deep respect for Ezio and other assassins who command superiority over him. He enjoys joking in his free time however, and this occasionally gets him into trouble. He is confident in his abilities, but not cocky. He recognizes those whose skills are superior to his own, and aids in teaching those who are less experienced.
History: Niccolo DeLuca is a descendent of Emilio Barbarigo, whose daughter married Antonio DeLuca, Niccolo's grandfather. Ashamed of Emilio's Templar status, niccolo's grandmother, Carla Barbarigo ran away with Antonio DeLuca, married him, and changed her name. Her hatred for her father doubled when she learned of the ties her husband's ancestors had the the old Assassin's Order. Niccolo was born outside of Romanga in 1481. He grew up on a farm, and he has grown incredibly strong by working from a very young age. In July of 1496, a descendent of Carla's brother whose family had held a grudge against her for marrying an assassin had become exponentially angrier at her family when he learned that his grandfather died at the hand of an assassin. During that night in July, he traveled to the farmhouse where Antonio's son lived with his wife and Niccolo Niccolo awoke in the middle of the night surrounded by flames. He wrapped his blankets around himself tightly and made for the door. He lowered his shoulder and barreled through the door. He ran along the flaming hallway to his parent's room to find the ceiling near the door collapsed. He hopelessly began prying the flaming beams away but to no avail. He ran away, tears quickly evaporating from his face because of the intense temperatures caused by the red-orange flames that licked through the farmhouse. As Niccolo fled the house, he saw a man running away whose robes bore the crest of the Barbarigo family. Niccolo could do nothing but run, and run he did. He moved farther into the city and picked up many skills from thieving and pickpocketing. He vowed revenge on his uncle, the Barbarigo family, and as his uncle Gustav was an important member, the entire order of the Templar Knights. This opportunity came after he had been run out of Romanga by Templars. He had traveled to Monteriggioni and was milling about in a crowd when he saw a lone man in white fighting royal guards who outnumbered him by at least 10. Eager to be the death of any guard, Niccolo charged at the guard farthest from the assassin in the middle of the group and caught him by surprise with his dagger. The guard dropped to the ground instantly dead. Niccolo picked up his mace and, holding it as if it were no heavier than a broomstick, smashed it down on a nearby guard's head. The group had divided now and half were focused on the new competitor whose muscles weighed more than they did with armor on. The assassin, who Niccolo later learned was Ezio, and Niccolo easily dispatched the group and went their separate ways, Niccolo running to blend in with a crowd while Ezio took to the roofs. Some days later, Ezio found Niccolo as he was stealing knives from a guard. He waited silently in the shadows as Niccolo slunk off. Once at a safe distance from any guards, Ezio appeared, covered niccolo's mouth, and pulled him down to a bench. Telling him to be quiet, Ezio offered Niccolo his chance at revenge. He invited him to train at the Assassin's headquarters and to learn the Assassin's Creed.
Name: Tomas Melech
Weight: 193 lbs
Weapons: Tomas is a skilled fighter with all sorts of weapons and is practically a walking arsenal. The left side of his belt holds a long rapier as well as a short blade. Several knives are hidden in the folds of his robes including throwing knives of different sizes. Opposite his swords on his belt are two hammers. On his back is located a vicious double-edged axe. He wears two light gauntlets that are spiked on the knuckles and deliver a destructive punch. Over his axe on his back is a circular shield that bears his family crest, a horrendous giant being slain by a godly figure with different weapons in each of many arms. Tomas calls his rapier Vidar and it has an intricate hilt of weaving patterns that fit his hand perfectly but it is charmed with magic that will reject the grip of another and make it a burden to wield. The blade is made of an extremely strong metal that is highly reflective and never dulls. His short blade is called Freyr and has a much simpler hilt that is just wood wrapped in leather for grip. Its blade is made of a material similar to that of Vidar. His hammers are Thor and Loki, like the Yin and Yang, the hammers, as their namesakes, stand for order and mischief and balance out each other. Both have intricate hilts. Thor's head is a prism of magical metal that appears to look like a lightning storm when in battle. Loki's head is never quite seen amidst the illusion and trickery that surrounds it, but its mighty blow is most certainly felt when it connects. Finally, Odin, Tomas' axe is a brilliant piece of craftsmanship that was forged in an ancient smith and passed down by his father whose companions presented it to him following the war that ended his life. Between its two blades resides the design of an eye. Its expression seems to change often, sometimes full of wisdom, others clouded by the fury and rage of battle. Tomas' limited control over its moods can influence his actions as well as others and can keep him clear headed in battle.
Skills: Tomas is an excellent weapons master. He has experienced combat with most weapons and is proficient with many of them. He usually prefers medium range weapons such as swords but has used lances and spears as well. He is ambidextrous, allowing him to wield multiple weapons at once. Although extremely skilled with short range weapons such as daggers and knives, Tomas absolutely detests hand to hand combat and is lousy at it because of his apparent lack of speed and quickness. Long range weapons such as bows or crossbows are not usually favored by Tomas. Although his strength allows him to fire a bow extremely far, he is inaccurate and has a terrible time hitting targets at any sort of range. The arts of magic have escaped Tomas and his only supernatural powers lie in his weapons. Thor strikes with the force of a storm and Loki seeks out weak spots in opponents guard and strikes a crippling blow there. Odin controls the mind and its powers are extremely difficult to master. Tomas has very limited control of its power and can seldom call upon it without perfect calm and balance.
Appearance: Tomas is a fairly imposing figure standing 6'3" and is stocky but not extremely heavy. He has light brown hair and alert blue eyes. He usually wears a goatee covering, but not extending past, a sharp angled chin. He wears simple brown travelers robes and a hooded cloak over comfortable body armor that allows for flexibility as well as maximum protection to sensitive areas. He usually wears dusty leather boots and has a dagger hidden in the left one as well as the ones sewn into his robes. If he desires to be unseen, Tomas will pull his hood farther over his face and offer a weak disguise to any pursuers. When preparing for combat, Tomas exchanges his boots for heavier combat boots and occasionally dons a set of plate armor but will often fight in his robes. He wears a helm that depicts his family crest on the forehead. It covers most of his face, leaving his eyes unobstructed and forming into the shape of his goatee around his mouth but leaving his chin unprotected. His weapons are found in their prescribed places when he enters battle and depending upon his weapon choice, he will use his shield or keep it on his back.
History: Tomas was born a prince to the ruler of a moderate sized town and its outlying areas. His father was a weapons master and therefore, the prince was brought up as one. He trained furiously to become his fatherâs equal and become fit to rule the people. Tomas trained mostly under a great family friend, but his father often tutored him when he was free. Tomasâ perfect world came to an end when a great war with a vast empire who was trying to expand into their lands sent his father to the fronts where he led the charge and eliminated huge portions of the enemy troops before he was murdered by an empire sniper whose arrow missed his target but killed his father instead. When word reached home that his father was killed, he ran away and made a living on his own for a while. His new home was recently destroyed in a party and, being a faithful Jovalist, he now seeks to join the Holy Knights and destroy evil, as well as to taking revenge for his father's death against the empire.
Name: Soldierbot Mark 019658 (aka. Jasper)
Age: 3 years
Physical description: Jasper is a humanoid robot who stands about 6 feet tall. He is mainly strong plastic material that is silver with black metal joints. His feet have no toes and are seamless until his ankle where there is a black joint that allows for 90 degree range of motion. On the sides of these joints are small rocket boosters that help stabilize Jasper while he is flying. His shin and calf are two seamless pieces that connect in the middle of his leg and cover a mess of wires that coordinate movements and allow for enhanced running and jumping ability. At his knee is another joint that gives way to his thigh. At Jasper's waist, he has a utility belt that contains an electronic grapple, small spherical smoke and tear gas grenades, a plasma knife, and also houses his backup power generators. His torso is made of a more heavily reinforced material that is partially bulletproof against low caliber rounds. His bodily core is housed in his torso, including temperature regulation and his primary power supply. This area is his "motor". The plates on his back fold away to reveal a jetpack that allows Jasper to fly but only for a limited time since it drains his battery levels. His shoulders have a 360 degree range of motion and his arms, although not overly large, are incredibly strong. His wrists, before the joints that connect to his hands, contain small launchers that fire torpedo shaped rockets that are housed in his forearms. The palms of his hands fire lasers that are ideal for cutting through obstacles rather than combat. Jasper's neck is made of 8 thin tubes that leave spaces around its circumference. Atop this neck sits a surprisingly human head that houses Jasper's memory core and nervous mechanisms, basically his "brain". His blue eyes betray the fact that he may be more than a robot. Refer to this for an image of Jasper's head/neck area.
Weapon(s): Being that he was originally designed for war, Jasper has been programmed to recognize and effectively use most weapons, however when the infantry program was aborted and his design was changed in the early stages of manufacturing, his programming was focused on high precision, stealth weapons for use in the special operations program he was to be assigned to. The primary weapon he carries with him is a multipurpose rifle that can be switched between semi and fully automatic firing modes. It comes equipped with a low powered scope that provides adjustable magnification between 1.5 and 2x. It mainly uses standard rounds but can also fire armor piercing or explosive rounds, however these are not preferred because of his limited supply. He also has a silencer for the rife but rarely uses it. For stealthier missions, Jasper uses a pistol with a suppressor that minimizes damage and range reduction while still offering a silent shot.
Bio: The intraplanetary government of a small planet, tasked with mining and fabricating metal goods, mostly steel, was given a task to design and develop a prototype robot to modernize warfare with sleek features that would be able to improvise in the field. However, plans were quickly changed when the government was tipped off that their planet was marked for Beta-352 harvesting. The robot was to be a specialist, exponentially better than the elite human soldiers, and most importantly, be able to avenge the imminent destruction that the planet was faced with. Jasper was shut down and released into orbit immediately following his completion and was not tested for functionality or for the reliability of his more sentient functions. After 3 years of drifting, Jasper's small spaceship was salvaged by a Zeros cruiser and he was awoken when the ship's door was opened. Able to communicate with his saviors, Jasper quickly learned of the current situation in the galaxy and trained to sharpen his skills and he quickly became an elite member of the Zeros's rebellion army. Although, an elite fighter, his bugs and glitches have yet to be completely ironed out and Jasper has been known to have unforeseen difficulties when in battle.
« Last edited by Yogi_Bear on Jun 17th 2011 »