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God of War II

God of War II - Latest News {Updated November 19th 2006}

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Aeon-Flux Posted at: 16:25 May10 2006 Post ID: 819859
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God of War II Announced For Playstation 2

The Offical God of War II Website http://www.us.playstation.c...81/Site/

Screenshots: http://i1.tinypic.com/sg4s5t.jpg

Source of Imformation: http://gameinfowire.com/new...nid=8475

Sony Computer Entertainment America announced today the upcoming Q1 2007 release of God of War II, available exclusively for the PlayStation 2 computer entertainment system. Developed by Sony Computer Entertainment America's Santa Monica Studios, God of War introduced a groundbreaking, combat action-adventure videogame based on Greek mythology, and went on to capture more than a dozen "Game of the Year" Awards, including the prestigious Academy of Interactive Arts & Sciences "2005 Overall Game of the Year Award." In God of War II, players get reacquainted with the vicious ex-Spartan warrior Kratos and embark on the continuing epic odyssey.
"The 2005 Game of the Year Award winning franchise continues as we're excited to bring God of War II to PlayStation 2 fans furthering our commitment to the platform for years to come," said Susan Nourai, director, online and product marketing, Sony Computer Entertainment America. "By taking the highly successful features of its predecessor and presenting players with new moves, puzzles, and more bosses to defeat, God of War II is set to raise the bar and deliver a new gameplay experience."

Famed award-winning God of War creator David Jaffe will continue to oversee development of God of War II and comments, "In the gaming world, it's rare that a sequel equals, let alone eclipses the original, but I think this is going to be the exception to the rule in terms of quality, gameplay and story. I always said that God of War was my dream game, well no longer, God of War II really is the game I've always wanted to play."

Storyline Description for GOD OF WAR II

God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War - far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.

Gameplay Description for GOD OF WAR II

In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players will be aided by new breath-taking magic and new brutal combat moves. The journey will take them through vividly striking environments where they will be faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology will come to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest.

{Update-01}
The Gods, are more different now. They are going to back stab you and more. Tune Here for more Updates! - Added May 12th 2006

(Update-02}
God of War II is a sequel of the revolutionary God of War game, developed by the team of SCEA. The game will available for Sony Playstation 2.

In this sequel the bad man Kratos ( who will claim to be the God of War ) will be fighting using his mighty sword and new powers with beasts like three-headed dog cerebus , one-eyed giant cyclops and the flying gryphon.
Kratos will also be seen riding on the eagle griffon. The God of war II is set in greece & has better looks and appeal than its predecessor.
The God of war II will be released in the market on February 2007.
godofwar.net or something like that. - Added May 12th 2006

{Update-03}
OK, It has been said the game will be as long as the first good of war game(ranges 6 - 9 hours) but they said it could be a bit longer. - Added May 20th 2006

{Update-04}
God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War - far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.

In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players will be aided by new breath-taking magic and new brutal combat moves. The journey will take them through vividly striking environments where they will be faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology will come to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest. - Added November 19th 2006

« Last edited by Aeon-Flux on Nov 19th 2006 »
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COOL OKJ Posted at: 18:39 May10 2006 Post ID: 820113
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NICE! good INFO!


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Aeon-Flux Posted at: 19:12 May10 2006 Post ID: 820173
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Thanks, Ive had it for a long time now, just had to request the forum Smile

I believe this game will rock. It is already ranked number one(1) on E3 2006.
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COOL OKJ Posted at: 16:38 May11 2006 Post ID: 821251
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By Alex Navarro, GameSpot
Posted May 10, 2006 10:15 am PT
LOS ANGELES--Unless you've been living under a rock for the last few months, you know by now that God of War II is coming in 2007, and it's coming to the PlayStation 2. Many wondered why, exactly, Sony would let one of its biggest new franchises remain a PS2-exclusive months past the launch of the company's brand-new console, the PlayStation 3, but considering the millions of PS2 owners out there who already have systems in hand, it does make some sense. Not to mention that the God of War engine is already done and ready-made for a relatively quick sequel. God of War II is on display at Sony's Electronic Entertainment Expo 2006 booth, and featured is a relatively lengthy, very detailed demo that gives a very good indication of what you can expect from the game; namely, much of the same brand of violent, epic action that made the first game so amazing, and a few new twists to boot.

The demo begins with a very short introduction showing the kinda, sorta hero of our story, Kratos, once again descending from some great distance at rapid speed. A bit of voice-over comes on, featuring the voice of the same narrator from the original game. This doesn't last long, however, as Kratos immediately drops in on an in-game level. A bit of exploration reveals this level to be something of a dark, ugly jungle environment, with an ancient temple of some sort taking up the bulk of the real estate. This temple is falling very much apart, and various vines and other forms of plant life strangle the architecture. The main doorway to this area is blocked off by a large stone door equipped with a huge Medusa head that turns you to stone if you get too close. Much of the level design revolves around you trying to reach a nearby platform that seems just too far out of reach. On the platform sits a fleece that can reflect any enemy attack.

In typical God of War fashion, you'll find yourself running back and forth through various corridors, fighting off horrible creatures, solving some intuitive puzzles, and then fighting even more horrible creatures. Like the first game, God of War II seems very much combat driven. Unfortunately, none of the magic attacks or alternate weapons for Kratos were available here, but once again, we were armed with the fabled blades of chaos, the twin blades that are seared via chains to Kratos' arms. Many of the combos looked pretty familiar from the first God of War, but we caught a few new juggling attacks and spins that seemed new to the game. Generally speaking, the combat controls felt just as they did in the first game. That is to say, you can basically get by with mashing on the attack buttons, but to do the best and most devastating combos, you've got to pay a bit of attention to what you're doing.

We ran into a number of new and unique enemies as we went along, as well as a few old favorites. Plenty of the undead soldiers from the original game were around to make for good blade fodder, but we also encountered a new type of skeletal warrior that doesn't exactly die when you think they will. As you attack them, the skeletons will crumble to the ground after a short bit, but after a few seconds of lying prone, they'll reassemble themselves and attack again. You can kill them eventually--it just takes a little while. Another new enemy was a dual-axe wielding, pig-looking demon creature...thing. Seriously, we have no idea exactly what these things were, but by themselves, they weren't much tougher than the average enemy. However, these guys didn't just attack in the usual groups. Every now and again, a massive Cyclops would rear his exceedingly ugly head, and when it would, one of these pudgy little jerks would grab it, sink an axe into its arm and another into its shoulder, and basically hack its way up the creature and then sink both axes into its shoulder blade, using its weapons to steer the Cyclops.

These Cyclops riders could be taken down via the type of contextual rhythm-game attacks found for larger enemies in the first game. After you do enough damage, you simply had to press the circle button, and Kratos would use his blades to grab onto the rider, then by mashing on the same button, you'd yank the rider off. Killing the Cyclops required yet another contextual attack, and in it, you'd essentially climb up the thing, sink your blades right into its eye, and yank it out, killing it. Brutal, no? That's not even the half of it. During our time with the demo, we ripped plenty of undead soldiers literally in half, snapped necks, sliced off arms to beat the former owners with them, and even went up against a three-headed beast, whose heads we promptly yanked off one by one by one.

Ah, but it's certainly not all about wanton violence in God of War II--well, actually, it sort of is, since even the puzzle-solving elements of the game seem to take on a similarly violent tone. One puzzle of note presented us with a room with three locked gates and two switches, one of which was behind a gate. A single corpse lay in the middle of the room, and a ladder leading to a lever sat nearby. Using the first corpse to act as a weight to hold down the first switch, we opened the second gate, which led us to the other button. But alas, without another corpse to situate on this button, we could not hold the exit gate open long enough. But then there's that lever--pulling it revealed the aforementioned three-headed beast, but once that thing was dispatched, another corpse sat behind it. You can basically figure out the rest from there.

Also, there were a lot of really good random moments during the course of our demo. We ran into a sub-boss of sorts at one point, with a gigantic pile of rocks blocking our path. After getting close to inspect the rocks, the thing suddenly (and we mean very suddenly) leapt to life, taking the form of a gigantic stone Minotaur. Similar to the Minotaur boss in the first game, this one was huge and required some contextual button presses to finally kill, but after leaping around all over his huge, stone body and finally sinking our blades into his chest, we found ourselves immensely satisfied. Perhaps the coolest moment of all was the revelation of how exactly we would get ourselves to the fleece. After drop-kicking a weighted box down a considerable distance, we leapt down and found ourselves on a platform that tilted in either direction, depending on where you stood on it. By moving the weights over to the ledge facing the platform where the fleece sat (guarded by a vile pit of bubbling, gross liquid), the thing tilted over, revealing a ledge on the other side that we could grab onto. A bit of button-mashing later, and Kratos lifted the whole platform up and sent it crashing into the pit, giving us a section to leap over. Once we grabbed the fleece and used it to reflect the Medusa door's attack, we busted in to find a seemingly innocuous looking book sitting on a pedestal. Immediately after inspecting it, a gigantic Medusa (uglier than ever before) bursts in and shrieks a horrible scream. And then...the demo ended. Talk about a cliff-hanger.

The basic conclusion to take away from the God of War II E3 2006 demo is that Sony is making a sequel that will be immediately accessible to anyone who played the original game, as it retains many of the gameplay qualities of the first game, as well as the same sort of epic aesthetic presentation and mean-spirited tone. We had a blast playing through the level on display and are vastly looking forward to more opportunities to check out more of the game between now and the game's February release date. You can bet we'll bring you more on the game soon.


« Last edited by COOL OKJ on May 11th 2006 »


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Aeon-Flux Posted at: 16:41 May11 2006 Post ID: 821254
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OK... Maybe if you are greatly active here, maybe the both of us could moderate it as a team. And I have found new data. I will add it up here soon as possible.
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COOL OKJ Posted at: 16:45 May11 2006 Post ID: 821260
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By Alex Navarro, GameSpot
Posted May 10, 2006 10:15 am PT
LOS ANGELES--Unless you've been living under a rock for the last few months, you know by now that God of War II is coming in 2007, and it's coming to the PlayStation 2. Many wondered why, exactly, Sony would let one of its biggest new franchises remain a PS2-exclusive months past the launch of the company's brand-new console, the PlayStation 3, but considering the millions of PS2 owners out there who already have systems in hand, it does make some sense. Not to mention that the God of War engine is already done and ready-made for a relatively quick sequel. God of War II is on display at Sony's Electronic Entertainment Expo 2006 booth, and featured is a relatively lengthy, very detailed demo that gives a very good indication of what you can expect from the game; namely, much of the same brand of violent, epic action that made the first game so amazing, and a few new twists to boot.

The demo begins with a very short introduction showing the kinda, sorta hero of our story, Kratos, once again descending from some great distance at rapid speed. A bit of voice-over comes on, featuring the voice of the same narrator from the original game. This doesn't last long, however, as Kratos immediately drops in on an in-game level. A bit of exploration reveals this level to be something of a dark, ugly jungle environment, with an ancient temple of some sort taking up the bulk of the real estate. This temple is falling very much apart, and various vines and other forms of plant life strangle the architecture. The main doorway to this area is blocked off by a large stone door equipped with a huge Medusa head that turns you to stone if you get too close. Much of the level design revolves around you trying to reach a nearby platform that seems just too far out of reach. On the platform sits a fleece that can reflect any enemy attack.

In typical God of War fashion, you'll find yourself running back and forth through various corridors, fighting off horrible creatures, solving some intuitive puzzles, and then fighting even more horrible creatures. Like the first game, God of War II seems very much combat driven. Unfortunately, none of the magic attacks or alternate weapons for Kratos were available here, but once again, we were armed with the fabled blades of chaos, the twin blades that are seared via chains to Kratos' arms. Many of the combos looked pretty familiar from the first God of War, but we caught a few new juggling attacks and spins that seemed new to the game. Generally speaking, the combat controls felt just as they did in the first game. That is to say, you can basically get by with mashing on the attack buttons, but to do the best and most devastating combos, you've got to pay a bit of attention to what you're doing.

We ran into a number of new and unique enemies as we went along, as well as a few old favorites. Plenty of the undead soldiers from the original game were around to make for good blade fodder, but we also encountered a new type of skeletal warrior that doesn't exactly die when you think they will. As you attack them, the skeletons will crumble to the ground after a short bit, but after a few seconds of lying prone, they'll reassemble themselves and attack again. You can kill them eventually--it just takes a little while. Another new enemy was a dual-axe wielding, pig-looking demon creature...thing. Seriously, we have no idea exactly what these things were, but by themselves, they weren't much tougher than the average enemy. However, these guys didn't just attack in the usual groups. Every now and again, a massive Cyclops would rear his exceedingly ugly head, and when it would, one of these pudgy little jerks would grab it, sink an axe into its arm and another into its shoulder, and basically hack its way up the creature and then sink both axes into its shoulder blade, using its weapons to steer the Cyclops.

These Cyclops riders could be taken down via the type of contextual rhythm-game attacks found for larger enemies in the first game. After you do enough damage, you simply had to press the circle button, and Kratos would use his blades to grab onto the rider, then by mashing on the same button, you'd yank the rider off. Killing the Cyclops required yet another contextual attack, and in it, you'd essentially climb up the thing, sink your blades right into its eye, and yank it out, killing it. Brutal, no? That's not even the half of it. During our time with the demo, we ripped plenty of undead soldiers literally in half, snapped necks, sliced off arms to beat the former owners with them, and even went up against a three-headed beast, whose heads we promptly yanked off one by one by one.

Ah, but it's certainly not all about wanton violence in God of War II--well, actually, it sort of is, since even the puzzle-solving elements of the game seem to take on a similarly violent tone. One puzzle of note presented us with a room with three locked gates and two switches, one of which was behind a gate. A single corpse lay in the middle of the room, and a ladder leading to a lever sat nearby. Using the first corpse to act as a weight to hold down the first switch, we opened the second gate, which led us to the other button. But alas, without another corpse to situate on this button, we could not hold the exit gate open long enough. But then there's that lever--pulling it revealed the aforementioned three-headed beast, but once that thing was dispatched, another corpse sat behind it. You can basically figure out the rest from there.

Also, there were a lot of really good random moments during the course of our demo. We ran into a sub-boss of sorts at one point, with a gigantic pile of rocks blocking our path. After getting close to inspect the rocks, the thing suddenly (and we mean very suddenly) leapt to life, taking the form of a gigantic stone Minotaur. Similar to the Minotaur boss in the first game, this one was huge and required some contextual button presses to finally kill, but after leaping around all over his huge, stone body and finally sinking our blades into his chest, we found ourselves immensely satisfied. Perhaps the coolest moment of all was the revelation of how exactly we would get ourselves to the fleece. After drop-kicking a weighted box down a considerable distance, we leapt down and found ourselves on a platform that tilted in either direction, depending on where you stood on it. By moving the weights over to the ledge facing the platform where the fleece sat (guarded by a vile pit of bubbling, gross liquid), the thing tilted over, revealing a ledge on the other side that we could grab onto. A bit of button-mashing later, and Kratos lifted the whole platform up and sent it crashing into the pit, giving us a section to leap over. Once we grabbed the fleece and used it to reflect the Medusa door's attack, we busted in to find a seemingly innocuous looking book sitting on a pedestal. Immediately after inspecting it, a gigantic Medusa (uglier than ever before) bursts in and shrieks a horrible scream. And then...the demo ended. Talk about a cliff-hanger.

The basic conclusion to take away from the God of War II E3 2006 demo is that Sony is making a sequel that will be immediately accessible to anyone who played the original game, as it retains many of the gameplay qualities of the first game, as well as the same sort of epic aesthetic presentation and mean-spirited tone. We had a blast playing through the level on display and are vastly looking forward to more opportunities to check out more of the game between now and the game's February release date. You can bet we'll bring you more on the game soon.


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Aeon-Flux Posted at: 16:57 May11 2006 Post ID: 821274
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Why did you post it twice? o_O

Nice update, I will bring in something when I get time to.
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COOL OKJ Posted at: 17:02 May11 2006 Post ID: 821278
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Oh, i am watching a video on it right now i will post the link yo it later!


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Aeon-Flux Posted at: 17:08 May11 2006 Post ID: 821289
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Ain't one I have already seen I hope. And make a new topic for it as this is news not videos.
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COOL OKJ Posted at: 17:14 May11 2006 Post ID: 821301
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I was thinking about making a new topic and now i did.


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Aeon-Flux Posted at: 17:43 May11 2006 Post ID: 821336
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OK... And I haven't seen anything yet as far as updates on news.
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mradeedee Posted at: 20:42 May11 2006 Post ID: 821482
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e3 it just came on omg it nice omg u have a new power with a a bow and it fires the same but now i thikn o is the main buttonn instead of r2 and u can ride a pegasus and all that and it not for ps3 yea it ps2 note i finally got god of war but i cant play i got in trouble grrrrr
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fuzzy_mc_fuzz Posted at: 20:53 May11 2006 Post ID: 821492
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On 11-May-2006 Aeon-Flux said:OK... And I haven't seen anything yet as far as updates on news.
Well, I Don't know uch about this game o_O
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fuzzy_mc_fuzz Posted at: 21:45 May11 2006 Post ID: 821525
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On 11-May-2006 COOL OKJ said:By Alex Navarro, GameSpot
Posted May 10, 2006 10:15 am PT
LOS ANGELES--Unless you've been living under a rock for the last few months, you know by now that God of War II is coming in 2007, and it's coming to the PlayStation 2. Many wondered why, exactly, Sony would let one of its biggest new franchises remain a PS2-exclusive months past the launch of the company's brand-new console, the PlayStation 3, but considering the millions of PS2 owners out there who already have systems in hand, it does make some sense. Not to mention that the God of War engine is already done and ready-made for a relatively quick sequel. God of War II is on display at Sony's Electronic Entertainment Expo 2006 booth, and featured is a relatively lengthy, very detailed demo that gives a very good indication of what you can expect from the game; namely, much of the same brand of violent, epic action that made the first game so amazing, and a few new twists to boot.

The demo begins with a very short introduction showing the kinda, sorta hero of our story, Kratos, once again descending from some great distance at rapid speed. A bit of voice-over comes on, featuring the voice of the same narrator from the original game. This doesn't last long, however, as Kratos immediately drops in on an in-game level. A bit of exploration reveals this level to be something of a dark, ugly jungle environment, with an ancient temple of some sort taking up the bulk of the real estate. This temple is falling very much apart, and various vines and other forms of plant life strangle the architecture. The main doorway to this area is blocked off by a large stone door equipped with a huge Medusa head that turns you to stone if you get too close. Much of the level design revolves around you trying to reach a nearby platform that seems just too far out of reach. On the platform sits a fleece that can reflect any enemy attack.

In typical God of War fashion, you'll find yourself running back and forth through various corridors, fighting off horrible creatures, solving some intuitive puzzles, and then fighting even more horrible creatures. Like the first game, God of War II seems very much combat driven. Unfortunately, none of the magic attacks or alternate weapons for Kratos were available here, but once again, we were armed with the fabled blades of chaos, the twin blades that are seared via chains to Kratos' arms. Many of the combos looked pretty familiar from the first God of War, but we caught a few new juggling attacks and spins that seemed new to the game. Generally speaking, the combat controls felt just as they did in the first game. That is to say, you can basically get by with mashing on the attack buttons, but to do the best and most devastating combos, you've got to pay a bit of attention to what you're doing.

We ran into a number of new and unique enemies as we went along, as well as a few old favorites. Plenty of the undead soldiers from the original game were around to make for good blade fodder, but we also encountered a new type of skeletal warrior that doesn't exactly die when you think they will. As you attack them, the skeletons will crumble to the ground after a short bit, but after a few seconds of lying prone, they'll reassemble themselves and attack again. You can kill them eventually--it just takes a little while. Another new enemy was a dual-axe wielding, pig-looking demon creature...thing. Seriously, we have no idea exactly what these things were, but by themselves, they weren't much tougher than the average enemy. However, these guys didn't just attack in the usual groups. Every now and again, a massive Cyclops would rear his exceedingly ugly head, and when it would, one of these pudgy little jerks would grab it, sink an axe into its arm and another into its shoulder, and basically hack its way up the creature and then sink both axes into its shoulder blade, using its weapons to steer the Cyclops.

These Cyclops riders could be taken down via the type of contextual rhythm-game attacks found for larger enemies in the first game. After you do enough damage, you simply had to press the circle button, and Kratos would use his blades to grab onto the rider, then by mashing on the same button, you'd yank the rider off. Killing the Cyclops required yet another contextual attack, and in it, you'd essentially climb up the thing, sink your blades right into its eye, and yank it out, killing it. Brutal, no? That's not even the half of it. During our time with the demo, we ripped plenty of undead soldiers literally in half, snapped necks, sliced off arms to beat the former owners with them, and even went up against a three-headed beast, whose heads we promptly yanked off one by one by one.

Ah, but it's certainly not all about wanton violence in God of War II--well, actually, it sort of is, since even the puzzle-solving elements of the game seem to take on a similarly violent tone. One puzzle of note presented us with a room with three locked gates and two switches, one of which was behind a gate. A single corpse lay in the middle of the room, and a ladder leading to a lever sat nearby. Using the first corpse to act as a weight to hold down the first switch, we opened the second gate, which led us to the other button. But alas, without another corpse to situate on this button, we could not hold the exit gate open long enough. But then there's that lever--pulling it revealed the aforementioned three-headed beast, but once that thing was dispatched, another corpse sat behind it. You can basically figure out the rest from there.

Also, there were a lot of really good random moments during the course of our demo. We ran into a sub-boss of sorts at one point, with a gigantic pile of rocks blocking our path. After getting close to inspect the rocks, the thing suddenly (and we mean very suddenly) leapt to life, taking the form of a gigantic stone Minotaur. Similar to the Minotaur boss in the first game, this one was huge and required some contextual button presses to finally kill, but after leaping around all over his huge, stone body and finally sinking our blades into his chest, we found ourselves immensely satisfied. Perhaps the coolest moment of all was the revelation of how exactly we would get ourselves to the fleece. After drop-kicking a weighted box down a considerable distance, we leapt down and found ourselves on a platform that tilted in either direction, depending on where you stood on it. By moving the weights over to the ledge facing the platform where the fleece sat (guarded by a vile pit of bubbling, gross liquid), the thing tilted over, revealing a ledge on the other side that we could grab onto. A bit of button-mashing later, and Kratos lifted the whole platform up and sent it crashing into the pit, giving us a section to leap over. Once we grabbed the fleece and used it to reflect the Medusa door's attack, we busted in to find a seemingly innocuous looking book sitting on a pedestal. Immediately after inspecting it, a gigantic Medusa (uglier than ever before) bursts in and shrieks a horrible scream. And then...the demo ended. Talk about a cliff-hanger.

The basic conclusion to take away from the God of War II E3 2006 demo is that Sony is making a sequel that will be immediately accessible to anyone who played the original game, as it retains many of the gameplay qualities of the first game, as well as the same sort of epic aesthetic presentation and mean-spirited tone. We had a blast playing through the level on display and are vastly looking forward to more opportunities to check out more of the game between now and the game's February release date. You can bet we'll bring you more on the game soon.
o_O Umm just like AeonFlux said why did you post twice?
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COOL OKJ Posted at: 07:39 May12 2006 Post ID: 821856
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lol, i dont know something happend to the computer.


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Aeon-Flux Posted at: 10:19 May12 2006 Post ID: 822056
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Strange, and E3 2006 doesn't cover God of War II on PlayStation 3 so maybe there is no version coming for PlayStation 3.
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fuzzy_mc_fuzz Posted at: 16:45 May12 2006 Post ID: 822763
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Awww, If that happens consequences are gonna be taken.
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Aeon-Flux Posted at: 17:14 May12 2006 Post ID: 822845
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Na, Probaly best to stay with PlayStation 2 as many users won't have a PlayStation 3 at this time.
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fuzzy_mc_fuzz Posted at: 17:16 May12 2006 Post ID: 822853
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Yeah, I didn't think of it that way, anyway Well I hope it does come out for the PS3 anyway.
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Aeon-Flux Posted at: 17:17 May12 2006 Post ID: 822857
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It might, probaly about December 2007 or sooner.
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