this may take awhile. but, here it goes:
how many games begin with the main character's suicide? God of War opens as Kratos, a white-skinned Spartan warrior, throws himself from the highest cliff in Greece. It then spins back to recount the events which precipitated the fatal plunge. In short, the warrior was transformed into an unstoppable killer by Ares, God of War, who then tricked Kratos into committing an unforgivable sin. Naturally, the Spartan seeks vengeance upon Ares, and the incredible combat begins. And as impressive as the combat is, the story is even more so. When was the last time you felt a complex set of reactions to an action hero? Kratos will inspire awe, revulsion, and pity as players learn his sad tale.
Even the game's setting is powerful. It's got the same amazing sense of scale and connected levels that made Ninja Gaiden so beautiful, but there's much less backtracking, and the some of the locales are truly monumental. Just wait to scale the Titan which carries Pandora's temple on its back -- the sheer size of it all is breathtaking. And an environmental detail that seems really cool early on becomes such a cool story point late in the game that we can't bear to say any more. Almost every shred of production design is utterly fantastic, from the richly narrated cutscenes to the variations on beasts like the minotaur, gorgon, Cyclops, and harpy.
The camera is fixed, but Sony has evaded almost every issue that plagues other games with similar systems, zooming in and pulling back at exactly the right time. The handful of difficult platforming objectives are therefore no trouble, or at least not because of the camera. Trying to jump around while dodging explosive arrows launched by undead archers is another story. Kratos has a useful, if slightly limited acrobatic skillset, which enables him to climb ropes and some walls, the better to explore remote areas of the game.
Every truly memorable action title needs a signature weapon, and God of War doesn't disappoint. Kratos' wrists are tied to wickedly sharp blades by great lengths of chain, and the sight and sound of those weapons slicing through the air is disturbingly satisfying. Athena will also loan her giant blade to the warrior, but most of the time players will rely on the blades of Ares, which can sweep enemies up in the air for a devastating series of juggling attacks. Deceased enemies break into glowing red orbs, which can be traded (in great amounts we might add) for upgrades. The AI is more aggressive than smart, but most of the time players will be too swamped to notice.
But God of War isn't satisfied to merely let Kratos crack heads. When an enemy is worn down, a circle icon may float above them. Move in and tap that button to either perform an ultraviolent finishing move (for weaker enemies) or instigate a mini-game fatality. For instance, finishing a minotaur has Kratos kick the beast to the ground, then rapidly tap circle to drive blades into the creature's screaming maw. Players can decapitate a gorgon by twisting the left stick as prompted, and larger creatures go down under more complex button sequences.
Success rewards Kratos with a large amount of various energy forms; some creatures will deliver magical energy, while others may spout many red orbs, or health, or a combination of all. Screw up the minigame, though, and the Spartan will be violently rebuffed, and left open for further attack. Of course, players can simply forego the risk of mini-game fatalities, and simply kill enemies as normal. But when you really need a boost of some sort, the opportunity is so tempting.
Other powers also figure into the equation, as Kratos is gradually awarded four abilities by patron gods. Tearing the head from medusa delivers her petrifying gaze; Poseidon donates an electrical attack; Zeus his thunderbolt; and then there's the fantastic Army of Hades, which swarms over enemies like Tolkien's famous army of the dead. Powers are upgraded just like the weapons, with significant advantages to higher power levels. Additionally, after killing a certain number of foes, Kratos can unleash the Rage of the Gods, which offers enhanced attacks and invulnerability, as well as infinite amounts of magic at high levels. Combine that with the Army of Hades and Kratos becomes a supercharged, violent blur.
Exploration is further enriched by some of the best puzzles we've seen in an action game. It's not that the challenge is overly great; in fact, it's just about right. But more to the point, the puzzles really make sense in terms of the story and setting. You'll never feel like a puzzle has been inserted simply because a designer thought it was too clever not to use. Most require basic skills, such as moving and stacking objects, but they make God of War feel much more complex and whole.
But all good things must end; the story took about 10 hours to complete on normal mode. Finishing unlocks a large collection of extra material, from a simple gallery of in-game cutscenes and extra art, to the 3D museum of discarded character designs. One vision of Kratos found there suggests that the game's success could lead one to expect God of War 2 on the PS3. There's also a set of God Mode Challenges, which are pretty tough to beat.
Some gamers will wish for more weapons in God of War, but the two primary tools in the game are so well implemented that it's a minor quibble at best. Our greatest complaint amounts to a silly technical issue that prevented the game from remembering to stay in high definition progressive mode! Though Sony won't take it as a compliment, you'll spend much of your time playing in awe, wondering how it can possibly be running on a PlayStation 2.
With sublime combat, beautifully devised puzzles, and astounding visuals, God of War comes so close to providing the ultimate action platforming experience that it debuts as an instant classic.
(this is taken from SBC Yahoo!. i DID NOT write this)
I HAVE BEEN REBUILT, STRONGER, FASTER, MORE INTLLEGENT THAN BEFORE!! JOIN WHATDOYOUKNOW.2FORTUNE.COM AND http://s14.invisionfree.com/Sports_Tribute CONTACT ME AT:
[email protected]