Came across a web page LOADED with GTA IV info, so I figured I'd make this topic.
If you're one of those people that'd rather wait and see the game's surprises for yourself, do not read this.
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GTA IV Delayed!
On August 2, 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of October 16, 2007 after all, and would be pushed back to their fiscal second quarter (February - April) of 2008. Their stated reason for the date change was "...due to additional development time required to complete the title." In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges."
Crap.
New Downloadable Content
New content was added to the GTA IV section of the Xbox Live Marketplace. They include: a picture pack, and an official Dashboard Theme. Both are free.
In the theme selection screen, the downloadable theme reads: "GTA IV Theme 1" *Hint, Hint*
The Second Trailer
On June 12, 2007, Rockstar Games sent an email to subscribers of their "Rockstar Propaganda" mailing list. This email informed readers that the second trailer titled "Looking For That Special Someone" would be released on June 28, 2007, exactly 13 weeks after the first trailer. Of course, it's released now.
The Third Trailer
On June 23, 2007, a 1UP.com Podcast featuring John Davison, who had recently seen the new updated Grand Theft Auto IV demo at Rockstar, revealed that there will be three trailers in total.
Plot
The main character is Niko Bellic, an Eastern European immigrant in his mid thirties. He is persuaded to move to Liberty City by his cousin, Roman, who claimed that he was living a fabulous life, with two women, four hot tubs and fifteen sports cars; but, as you'd expect, it's a lie. It turns out he's deep in debt with many people and needs help, which is why he tricked Niko into moving to Liberty City. They are constantly arguing. It is also revealed that Niko has also been avoiding other problems at home. Dan Houser claims that "virtually none" of the characters from the previous games are returning, as a lot of them are dead anyway.[/center]
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Locations[/u][/center][/b]
Rockstar has recreated four of the five boroughs in New York City, as well as parts of New Jersey. Broker is the GTA IV equivalent of Brooklyn, Manhattan is now called Algonquin, Queens is now Dukes, the Bronx is Bohan, and New Jersey is Alderney (after the Channel Island of the same name). The total area of the map is smaller than Grand Theft Auto: San Andreas, but the new rendition of Liberty City will be more detailed, and larger than any previous individual cities in the GTA series. Additionally, according to the Official Playstation 2 Magazine UK, "to get from one side of the new and improved Liberty City to the other will take you at least an hour." Furthermore, developers are still deciding whether bridges will be used to cordon off certain areas, by way of blocking access to cross them. However, eventually the player will be able to lead Niko Bellic to explore Roosevelt Island and cross the Brooklyn, Manhattan and Willamsburg bridges.
The GTA IV equivalent of the Statue of Liberty is called the "Statue of Happiness", and DUMBO (Down Under the Manhattan Bridge Overpass) is known as "BOABO" (Beneath the Offramp of the Algoquin Bridge Overpass).
Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.
A Staten Island-esque area will not be featured in the game for the reason that Rockstar believes it would not be fun to play there; Dan Houser also states that that there would not be any "dead spots" or "irrelevant space" within Liberty City such as wide open deserts in San Andreas.
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Gameplay
An Xbox 360 demo of Grand Theft Auto IV published in the May 2007 issue of Game Informer reveals that the storyline begins with Bellic standing inside the taxi depot (which Roman operates in the borough of Broker in a converted industrial garage), working at a cluttered desk in a shabby environment. Bellic walks to a brownstone house in Broker, where he pushes open the door and pulls out his pistol?the living room, however, is not occupied. He then moves onto the kitchen, which he also finds to be empty.
He pushes his way through the back door and smashes the window of a red four-door car using his elbow. The broken glass falls onto the street and the seat of the car, as Bellic unlocks it from the inside. He hotwires the car and sets off to his next destination. The camera angle behind the car is closer to the vehicle than in previous GTA titles, which enables more detail on the car to be seen. After selecting a radio station, Bellic navigates to a section of the BOABO arriving at a dockside. Pigeons can be heard in the sky, and waves can be heard rustling in the water.
Bellic then pulls out his cellphone, which has options for Phonebook, Messages, Organizer, and Camera on its LCD screen. He selects Phonebook, and he is then presented with another set of options: City Contact, Docks Friend, and Cab Contact. After a brief conversation, he informs the receiver to meet him at the docks.
The May 2007 issue of Game Informer reveals that after the initial load sequence, no such occurrences persist when entering/exiting buildings or crossing islands.
Additionally, the player will not be able to fly planes, unlike two previous games in the Grand Theft Auto series; helicopters, however, will be flyable onto any building rooftop, and there is also a confirmed airport.
Details are also revealed that demonstrate how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of purely pre-written animations, therefore enabling character movements to be more realistic. The engine used is the Rockstar Advanced Game Engine, or RAGE. Rockstar Games announced that euphoria by NaturalMotion would be used in future Rockstar titles. Its not known if this software will be used along with RAGE in the final version of the game.
The player will also be able to perform a variety of new actions such as climbing telephone poles, fire escapes and pushing people who bump into him, and calling a woman for a date. When selecting the mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here" etc.
Bellic?s outfit
can be changed throughout the game; however, it will not be possible to customize his physique as in San Andreas.
Stealing a parked car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass, and then hotwiring it - only then can he use it. Also, there will be several animation variations to sneaking up to a car and breaking it. The way Niko enters the car would look different each time depending where and how he is in relation to the car. Because of the NaturalMotion system used in the game, the way the character will approach the car will be completely random. The trunks of cars will also be usable by the player, though specific details have not been released. Furthermore, players will be able to choose from four different camera views while in a car according to their needs. The player will also be able to control vehicles such as boats and helicopters.
Pedestrians are also much more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their nose, coughing and interacting with each other through laughter and threatening remarks. Pedestrians and traffic flow will also be different depending on the time of day.
When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the center of the screen. It's possible to lock a target and move laterally to avoid incoming shots. Hand to hand combat is also being reworked, and will feel "much more natural" than before.
Additionally, Niko will be able to travel around the city in buses and trains. Bus timings can be viewable at bus stops although nothing else has been confirmed.
Also it has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.
The GTA IV Special Edition
The GTA IV: Special Edition was announced on May 21, 2007 for both PS3 and Xbox 360 versions. It features a customized metal safe deposit box that will contain the following:
* A Rockstar keychain for the safe deposit box keys.
* A limited edition Rockstar duffel bag.
* Production artwork from GTA IV in the "Grand Theft Auto IV Art Book".
* Selected soundtrack CD from Grand Theft Auto IV.
* A specially packaged version of the game for either PS3 or Xbox 360.
Limited pre-orders for the special edition of GTA IV were available from May 21 and will retail for the price of $89.99 USD in North America and $149.95 AUS in Australia. Game.net UK have taken preorders (that are out of stock at the moment) for a price of �49.99.
« Last edited by X360 Gamer93 on Sep 13th 2007 »"To those who claim they will die for their country...
What the %#($ is wrong with you!?
Make the enemy die for theirs!"