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Knights & Dragons: Rise of the Dark Prince

WALKTHROUGH GUIDE ON Gems, Armors, Farming, Recipes, Guild Wars, Bosses, Pvp and STRATEGIES

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sirlordturk Posted at: 03:11 Oct15 2013 Post ID: 3281875
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KNIGHTS & DRAGONS TIPS, STRATEGY, STATS AND WALKTHROUGH GUIDE


HOW TO GET MORE GEMS

Best way to get tons of gems is to create a new junk mail email account and do the stupid surveys. (it is imperative you don't skip this part because the junk mail account I created is getting flooded with 20-30 daily mails asking me if I want a Russian mail order bride and some Viagra pills to go along with my new bride. I fear soon the Nigerian prince may offer to do our wedding ceremony for $30,000) I shouldn't have to remind you to put all fake but consistent info in all the surveys since it's all practically one company. Click support right after to say, you never got the gems. They rarely send till you ask for it. They then give you the gems in 6-12 hours. It's about the only way they actually offer the gems. I've gotten about 300 gems from surveys that take about 3 min's if you say no to every answer.

I also got a domain page from the godaddy offer for 5$ and that gave me 180 gems. For a site name that's actually a good price. Don't forget to cancel the auto renew. It may even offer it at the time of purchase. I don't remember.

Install the games offered and delete them after you get the points. Watch each video several times till it vanishes for gems. Shame I think they fixed the bug that made us watch a video 30-40 times in a row.

Here's another way to get 15+50 Gems plus a Super rare Steam Wizard's Robes & Flowstone
Battlegear. Grab your family/friends phone and download the game. Use your code, complete the tutorial in a few min's, Then delete the game if your friends aren't even gamer's. If you then are feeling intrusive enough, Do this 15 more times to get the Ultra rare Wicked Wrath.


BUILDINGS

Try to get 11-12 training fields to max upgrade 24k production and 1 monsters nest and 3-4 armor smith's. Remember, Don't sell the buildings the quests make you build at first. Because they will ask you to upgrade them. Only sell them later on when you're ready for the final buildings. Required buildings to complete expansion quests released so far.

2x Armor smith
4x Guard Tower
3x Water Fountain
3x Cathedral
3x Tavern
2x Crystal Conservatory
2x Dungeon
2x Monster Nest
2x Training Field


CASTLE EXPANSIONS

80k gold, 2 hours to unlock
500k gold, 8 hours to unlock
1 million gold, 24 hours to unlock
2 million gold, 48 hours to unlock


ARMORSMITH EXPANSIONS

4th forge level1: 20 gems
5th forge level1: 40 gems
6th forge level1: 80 gems


GET STRONGER FRIENDS

This is probably the most important information in the whole site it is the one thing that may or may not keep you from advancing. With out a near perfectly rounded list of about 15-30 strong friends, You are not going to get any good armor. You need enough because a friend that was very good this week may be crap next week when he changes his mains armor to match up to the new boss. So you will be reshuffling your lists order each week. And that's assuming his not going to drop you as a friend.

A good place to look for friends is the epic boss damage leader board. Especially in the first few days. Its towards the end where every one gets stuck and start spamming for help and you're likely to be turned down. Don't forget try and add as many nemesis as well. Send to the first few 100 on the list. Its a pain in the *** but in the end its worth it because you can just about kill a lvl 43 boss for a + gear with the right friends. Even if your knights get one shot'ed with out even doing 1 point of damage.

Just keep adding strong friends and deleting the weak ones. Every time a new pvp event happens the top players change and then it's time to send those requests out. You'll be surprised how many people will accept.



BOSS FIGHTS

For lvl 1 bosses fight them with just your main knight till you can't solo it. Then add one more knight/friend as needed to conserve energy points. The effectiveness of selecting a particular style of attack will vary greatly due to strengths of your knights and friends. so no two results will be the same for every one.

6 Point Attack. 1 Knight 2 Friends = Single attack session for when you have stronger knights.

8 Point Attack. 3 Knight 2 Friends = This is a single attack session for when you have weaker knights.

13 Point Attack. 4 Knights 3 Friends = This is a dual attack session . Start with 3 knights 2 friends incase the 5 fail to complete. Then wait 1.5 hours to get 3 more charges and finish off the boss with your main knight and a strong knight/friend with the 5 points. It's best to start big battles from a clean timer.

12 Point Attack. 2 Knights 4 Friends = This is a dual attack session. Start with 1 knight 2 friend for 6 points, rest 1 hour then atk with 1 knight 2 friend again . This is better if your friends are much stronger then you and you don't mind using up more friends in a 24 hour period to kill fewer bosses or when it gets harder to kill bosses after lvl 40. Remember this one needs to be started with 10 points as well.

When choosing your friends, write down in order which 10 friends you will use in the 24 hours. Watch the damage and hits you take. Know where to place your nemesis because it can't handle many hits so when it is ready to atk it should be ready to hit with a special atk. Save the highest damage dealers for last. I noticed that the last boss of each ribbon is a bit harder then the boss before and some times after so add an extra knight before that fight.

It takes 5 hours to get 10 energy points. At 2 friends per 5 hours, You just about break even. But keep in mind about the bosses that will give you 3 marked energy and 7 unmarked as a reward. So scale back the amount of friends you hire in that session if able. You should be getting 5 energy at lvl 1,3,5,6,12,15,24,31,41 and 10 energy at 28 This may not be constant but its about average.

Bosses will drop 1 mat per kill till lvl 15 where you will total 50. Then 2 per kill till 43 where you will total another 50. Finally 3 per kill and at lvl 60 you will have enough to make your 3rd legend.

If you missed your chance to complete the armors. Save your gems because some times a short time after the new boss challenge starts, all the bosses go on a discount to 10 gems down from 30 at the Summoning stone. 2 mats will be given to you for defeating a lvl 1 boss. The best part is you don't need any energy to fight these bosses.



EARLY GAME ARMOR CHOICES

For early game armors, These should get you some nice stats with out breaking your bank. The mats are fairly easy to find too. I personally prefer the double element for extra stats. Get your first combine to lvl 15 and you will be able to craft the + version. You may have no choice but to gather mats to make the + version. You can't produce a + combine with + versions of the original 2 lesser armors. Keep in mind your lvl and guild bonus may add another 20-40% atk/def. Bringing these values above 1,000 This set on 6 of your knights should carry you into attaining your legend + versions.

lvl 50 + version 746 777 Atlantean Avenger Armor for Rain and Zephyr
(Basic Water Armor & Basic Air Armor = Atlantean Avenger Armor)
lvl 50 + version 777 737 Living Flame Armor for Cole and Cosmo
(Basic Fire Armor & Basic Spirit Armor = Livingflame Armor)
lvl 50 + version 696 794 Crius Armor for Terra
(Stonescale Plate Mail & Wind Warrior Armor = Crius Armor)


RECENT EPIC BOSS ARMOR STATS

Armor of the Wolf + 998/1527 Total 2525
Ravenlord's Mantle + 1540/985 Total 2525
Swampstone Platemail + 1275/1255 Total 2530
Armor of the Bear + 1440/1096 Total 2536
Scorchstone Aegis + 1038/1468 Total 2506
Soulshard Raiment + 1413/1091 Total 2504
Trollforge Platemail + 1516/985 Total 2501
Featherblade Battlegear + 1186/1315 Total 2501
Leviathan's Platemail + 1326/1150 Total 2476
Aegis of the Fallen + 962/1366 Total 2328

(The armors with 2 elements will get the guild bonus Atk/Def % for both elements.
Knights lvl will also increase the final values)


RECRIUTING

Try to invite people from arena leader board, Epic leader board and friends list to the guild.
Remember once you Send a guild invite to someone, You cannot send another invite for 1 hour.
Check those that want to be your friend to see if they are guilded. If not, friend them to add them as a potential guild member. All invites will earn you a HC position for a week.


PVP

To get better win/loss ratio try to only fight when your rank moves down after a short while. This will get you many more wins. If you're trying to break win streak records like I do all the time, Look before you leap. Before you engage your next opponent see if he has a high win streak if the guy hasn't lost in 70 encounters, common sense would dictate to skip him. Infact try to avoid any one that has a win streak if able. I like to keep my strongest up front. If you're after getting points for a quests or a guild xp advancement, double down to 8. The average wins for 8 battles is 120 and with double down its abo 300-350 + Possible Shutdown points.

A shutdown is: Killing someone that has a win streak.

You can also generate 6 points for quests by killing your friends in battle.
Assuming you didn't delete all the noobs.



KNIGHT LEVELING VS LOOT RATIO

The best way to lvl is to first of all stay with in the quest flow and get them done as fast as possible. In the long run the xp gained from the quests will move you along just as fast as repeating efficient runs that give no quest xp. The current level cap is 100 and once you get there. Your knight's stats won't improve any longer. You will how ever continue to lvl past 100.
Later on when you're lacking quests your main focus should really be gathering mats for upgrades because the lvls will come in at a steady pace regardless where you farm. Here's a suggestion if you can kill 5-7 lvls of creeps plus a boss with only 1 knight killed on the maximum difficulty... You're doing it right. Of coarse if you don't care about using the friend assisted knights for epic boss battles. You can always hire a friend with just 1 of your knights for a duo run to clear more challenging zones and squeeze out more xp.
All knights regen at 3 hp per minute or 180 hp per hour. Hp on idle knights is like accumulated gold on buildings, Don't waste them, Turn those hp's in to xp's or mats.
Creeps will drop materials when killed by a special Atk 100% of the time. Occasionally the game will generate a random special Atk on its own that will make the creeps drop materials and seldom drop for regular Atks, These rules do not apply to bosses.
Oh and if you're killing late night with one eye open like me, and you pass out a split sec after you finish each section and reopen your eyes as your loot blinks away don't feel bad. Even if you missed your chance to click bounce it to your knight. It automatically gets added to your inventory.
Killing the boss of each zone with a finishing move yields the crafting material with the following chances. So you decide if xp vs time or loot vs speed is your goal.

40% normal
50% mighty
60% valor
70% mighty
80% epic


FARMING FOR MATS

Know where to farm. There is no reason to farm from a place that's going to deplete your knights hp faster then necessary. You could be getting your crafting material from some where much easier and spending much less gold to craft them. The Snakeskin material is so easy to get and so inexpensive to craft that, It's actually much more time, cost, and hp efficient to enhance your fire armor at 20 points then to farm for fire mats in Blazing Tides for 24 EP. You can farm about 110 Snakeskin Leather Strips an hour when your watching some tv or during idle times. Always farm this mini boss with your weakest knights and keep your stock well about a few hundred at all times. When you have a busy day you can pop into game for 30 seconds and bake these armors for 2 hours at a time. then use the strong 3 knights for a few sessions in the Kingdom of Darkness.

This list is for making 24 point 108-120min enhancement armors for lvl 30-70

Stn/Water/Any Skeletons Tomb Snake_Skin_Strips x8 3,000 gold 4 lvls 11-13 Creeps
wind writhing_cascades Typhoon_Gem x8 6,000 gold 4 lvls 16-24 Creeps
Spirit Sparkling Steppes Chimera_Talons x12 12,000 gold 5 lvls 18-24 Creeps
Fire Blazing Tides Phoenix_Feather x12 15,000 gold 6 lvls 24-29 Creeps
Fire Caballero_Desert hydra_Scales x8 18,000 gold 6 lvls 27-29 Creeps

This list is for making 90 point 21-24hours enhancement armors for lvl 40-70 Using 90
point mats are much more cost effective after lvl 55 provided you have the armor smiths
available to tie up for a day each. These bosses will also drop 24 point mats as a secondary.

Spr/Water Sunken_Carrack Ghostly_Beardhairs x12 50,000 gold 6 lvls 24-29 Creeps
Stone Misty Marsh Wriggling_Roots x18 60,000 gold 6 lvls 26-29 Creeps
Wind Zephy_Plateau Rock_Feather x18 70,999 gold 7 lvls 32-34 Creeps
Fire Haunted_Citadel Infernal_Iron_Chunks x18 80,000 gold 7 lvls 32-34 Creeps

This area is ideal for fast xp and mat farming only if you have 6 knights equipped with high end gear and close to lvl 100. A good place to unload some hp before you end your play session. later on you will be able to finish a full run with just 2 knights or less.
Farming in this area does not trigger the epic boss 2 hour timer.

Any Elem Kingdom_of_Darkness Evil_Jewel & Random Mats 100,000 gold 4 lvls 16 Creeps 5 bosses


ENHANCING THE ARMORS

My preference for enhancing
The shards you have the most of lvl 1-15 = 5 points
4-5mins Common Shards (Basics) lvl 15-30 = 5/6 points
27-30mins Elements (Uncommon) lvl 30-35 = 8/10 points
108-120mins Double Element (Rare) lvl 30-70 = 20/24 points
Non-Craftable Armours (Super Rare) lvl 40-70 = 40/50 points
21-24hours Craftable Sets (Ultra Rare) lvl 40-70 = 72/90 points
Fusion Boost Armor (reward for donating gold to the guild) 150/180
43-72hours Epic Boss Drops (Legendary) lvl 40-70 = 72/90 points
5 blue star One simply does not use such rare epic drop to enhance other items
but in case you were curious its same as a fusion 150/180

Heres a usefull feature. Did you know that when enhancing, You can filter to just one
element with the icons on top. And refine down to only the armors you can use.

The + version's won't increase points any higher. For every level of the armor being added to the enhancement, you earn 1 extra enhancement point. A living flame armor lvl 1 gives 24 points but a lvl 50 gives 73 points. A legend lvl 35 will give you 124 points when enhanced with and 159 points if it was a lvl 70. Personally I would enhance away all unused legends and only use the + versions for combines.

Just don't combine any legends till a few Boss Collection events have given you the rewards for those legends and their + versions. Honestly even the combined lvl 35 legends are useless compared to the + versions you get from the epic bosses. But we are all gamblers at heart and the temptation for a 5 star blue is strong.

Seems currently a few types of epics are on the list of possible combines since a few patches ago. The drop rate has also been lowered. According to the chart to get a Moontide Platemail you'd have to combine a Water and Spirit element for the chance to appear.

In my opinion you should only be combining the legend elements that produce the Moontide and Blazeborne.

I read some thing about GREE possibly bringing back epic combines. It may just be a rumor.

Hold on to your top tier armor because you'll need diff armors for diff places and can have them all equipped at once. ex. 18 diff armors for all occasions. Each outfit can be locked into an area on each of your heroes.
Here's my preference

1. High dmg for epic bosses
2. High defense for farming while adventuring
3. Balance for PVP


INTERESTING FACTS :

It takes 1664 points to get a legend to lvl 35
using 277 basic 6 EP armors
Then another 3416 points for 35-70
You need 38 ultra rare 90 EP or
142 rare 24 EP enhancements to max.

You need about 600k gold (cost to craft and enhance fee)
to enhance an item from lvl 1-35
using basics 6 EP to 30 and uncommon 10 EP to 35.

You need about 1 million gold (cost to craft and enhance fee)
to enhance an item from lvl 1-43
using rare 24 EP from 30 and above

You need about 2 million gold (cost to craft and enhance fee)
to enhance an item from lvl 1-58
using rare 24 EP from 30 and above

You need about 3.4 million gold (cost to craft and enhance fee)
to enhance an item from lvl 1-70
using rare 24 EP from 30 and above

500k is the cost to create the armor and 2.9 mil is for fees alone
don't forget the non plus needed to lvl to 35. Total 4 mil a week.


UNLOCKING + ARMORS

Uncommon (S star, lvl 30) Lvl 10
Rare (G star, lvl 50) Lvl 15
Super rare (2 star, lvl 50) Lvl 15
Ultra rare (3 star, lvl 70) Lvl 20
Legendary (4 star, lvl 70) Lvl 35
Epic (5 star, lvl 99) Chest Only


FUSION BOOSTS Combine vs Enhance

You can actually combine fusion boosts with armor if you wanted. It would give you the same effect as a 2 star armor. Doing this serves no beneficial purpose and will waste 180 points. Besides its best to do boosts when the guild xp quests call for them. You will reap the highest cost benefits if you use fusion boosters on armors above lvl 60

The Silver MVP Shield. Completion of most or all of the quest or activity.
Blue Shield. You did partial amount of said task.
If you click on the MVP Shield next to the xp from main.
You can get a greater detail of challenge progress.


GUILD WAR



During guild wars, Guild recruitment and enlistments will be frozen while the event is active. All officer rank promotion/demotion options are also locked.

Single Attack - Costs a normal amount of War Energy (25) with no bonuses to ATK and DEF.
Power Attack - Costs a full bar of War Energy (100) with a 150% ATK and DEF bonus.
War Energy replenishes at a rate of 1 per minute and can also be refilled by consuming a War Energy pack.
If you start the battle before the first 10 min's expect to deal out 6 battles per session.

If you win a particular battle, half of the earned points get added to your team as a bonus. ex if we earned 5,000 points in that 1 hour and win. we would have a total of 7,500 as the final victory reward. and if we lose we still walk away with the 5,000

Battle Frenzy is a bonus effect that increases the amount of War Points gained by 20% for a period of time. Battle Frenzy may be triggered automatically during a single Guild Battle when the Battle gets close. Generally later in the battle. Once the 5 min frenzy timer ends, the remaining timer will take over.

All opposing guild members start "protected" by their Guild Sentinel. This means that all enemy knights are unavailable to be attacked until the Guild Sentinel has been killed. You can still attack the Guardian or Castle Gate while the Guild Sentinel is protecting their fellow members.

Guild Sentinels start with a 50% DEF boost while protecting their guild's members. The bonus goes down 5% per battle, if it hits 0% or he gets killed the sentinel can no longer guard his members.

For this reason starting a short time before each war, I will appoint the sentinel rank to the highest Defense bearing member regardless of gold contributions or war points.

Guild Guardians act as an extra layer of defense! While a Guardian is alive, the opposing guild earn 25-70 % less War Points.

Attacking Guild Guardians yield War Points even if you don't defeat it. Defeating a Guardian gives an extra reward to the member that has inflicted the most damage once it's dead.

lvl 1 guard = 3 Basic
lvl 2 guard = 2-3 Uncommon / 2-3 rare
lvl 3 guard = 2-3 Uncommon / 2-3 rare
lvl 4 guard = 2-3 Rare armors
lvl 5 guard = 1-2 Super Rare
lvl 6 guard = 1 Ultra Rare
lvl 7 guard = 1 Fusion boost

Common sense would dictate that if you are a lowly little commander who has few hundred atk and defense, don't go attacking enemy's high ranking officers. Try taking on knights of your own ranking first. If you don't yield good results, then hit the gate for the rest of your energy points and try the commanders of the next guild. The only time it may be help full as a low stat member to atk a high sentinel is to... take a very strong enemy sentinel's def down by 5-10 %. especially if our guilds strong members are haveing trouble hurting a strong enemy sentinel. Or if the score is near tied then in that case its better to grab few hundred points from the gate for the win.

Your contribution as a low lvl can make a big difference. ex if you're a mid lvl player in the 30-50 and have fought a commander and he was very easy, please let the chat know so others know who to hit next. And also if you got pummeled, other commanders will now know not to atk it. Of coarse if you are so low in stats that you get pummeled by even a squirrel you may not want to be part of this warning system. But ultimately you can see this info for your self by looking at the battle logs and see who lost and won against your enemy since we all know the skill lvl of our own players.

All purchased guardians can only be used once per battle. Even if they survive the battle, they will vanish. So unless you're expecting to face off against a top 10 guild, there is no need to upgrade to lvl 10. It's best to get several lvl 3-4 @ 480k-820k gold, especially when a guild purchase quest cycles in. In the early ranks even a lvl 3 should suffice. And as we go lower in the ranks to below 700 a lvl 4 may be an option if the bank has enough to sustain us for the reminder of the war. Later on once all the bonus upgrades are achieved and gold is a plenty this wont be a concern.

Before initiating a lvl 3+ guardian be sure to have your knights equipped with the proper elements. It would be foolish to atk a Crimson Dragon with a spirit element gear to do 600 dmg per hit and take 150 dmg, when you could be attacking it with a water armor where you'd be doing 1200 dmg and taking 75 dmg.

Find out if some ones in battle with a guardian. There is nothing more waste full then unloading your 100 energy to make 300-600 points while a guardian is alive, when you could of gotten 800-1,200 points by waiting for some one to kill the guardian first.

All high leveled members of the Guild should go for the Guardian first then attack the Sentinel. Try to coordinate the battles so we can maximize the points we attain. Send out a message to Guild mates when planning to battle at a certain time. Then, once you take out the Guardian and Sentinel, Send another message indicating that the Sentinel has fallen. Everyone should join and attack in a coordinated effort over that hour. This then gives everyone the best chance to contribute as many points thru battles as possible. The higher the ranking enemy (e.g. Guild Sentinel, Guild Master, Guild Champion, High Commander, Commander) the more points you gain by beating that player. The enemy's lvl may be a consideration as well. I'll have to look into it. As you beat on the same opponent you get diminishing results. I also think your own lvl plays a big roll in it. For ex, if im a lvl 100 who killed a lvl 50 I may not get as much points as if two lvl 50s kill each other. It's a shame we cant see our opponents lvl in war so I can test this theory.

The Gate yields very few points and is not worth attacking unless you are a low level player that can't handle enemy players. If so then just hit the gate. That should get you about 50-70 war points or so per battle. If you're strong enough to handle a low lvl guard and it brings in as much points as a gate, focus on the guardian instead. Gadge your self as you progress in lvls to see what lvl guardian brings in the same average points as you would get from a gate. Even if you make 10-20 points less from a guardian then a gate per battle, it may be worth it. Especially if the guard has 1000/35000 hp left where you can kill it doing your 1k dmg to it in 4 battles and make 200 points. You will have saved a strong player 25 war energy that he could be using to make 300 points else where.

You do not get drawn into battle, you must instead Declare War to initiate a contest.The game draws from a pool of other Guilds that recently Declared War. Then matches your Guild against another (usually with in 1-3 minutes).So, communicating with your Guild before declaring war is a good idea to get max participation.

Ultimately the best way to get maximum participation is to have all members join some kind of a phone app that sends out a notification to members. This app shouldn't require people's phone numbers or send out a sms but rather work on an email created for just this notification app. If anyone knows of such an app please let me know in guild chat. I was told "Line app" is good. I'll need to look into this app to see if it meets my privacy criteria.



Guardian Cost And Stat Chart

Level Cost Attack Defense Health Other Guild Point Penalty
1 100,000 228 212 3,312 -5%
2 150,000 334 323 8,664 -10%
3 230,000 438 417 17,621 -15%
4 340,000 506 479 23,592 -20%
5 510,000 542 514 26,078 -25%
6 760,000 573 546 28,166 -30%
7 1,060,000 605 579 30,254 -35%
8 1,490,000 637 611 32,342 -40%
9 2,100,000 669 644 34,430 -45%
10 2,900,000 738 714 38,954 -50%

lvl 06 guardian total gold cost 2,090,000...
lvl 07 guardian total gold cost 3,150,000...
lvl 10 guardian total gold cost 9,640,000...
Killing your opponents lvl 10 with 4 members...
Priceless
There are some things money can't buy but...
For everything else, there's MasterCard

to buy more gold.


OFFICER POSITIONS

10% +Atk/Def Guild Leader (not up for offer I don't care how much you donate 8)
7% +Atk/Def Guild Sentinel (awarded to highest defense member during war)
7% +Atk/Def Guild Champion
5% +Atk/Def High Commanders
0% +Atk/Def Commanders get the warm and fuzzy feeling inside for helping out others,
+Fusion boost armors at each tier, Guild bonus of 4% or more +Atk/Def stats, The perks
of war spoils and the link to this here fine guild web site.

If you happen to miss out on a ranking position please don't feel bad. I wish I can give out 5%+ to every one. But I can't. Your contributions will help you as a commander via the bonus's you've helped purchase. In good time after you have expanded all your lands, You too may be able to work your way to top officer positions. I also take leveling and quest/event participation's into consideration when promoting. Ultimately if you really want to boost your stats by 5-7% just put in some extra effort and gain some levels each day and you will stack way more Atk/Def then any title will ever give.


DONATIONS



As you know officer titles give bonus to stats, So give and you shall receive.

At first your main focus should be to create the final expansion for 2 million gold. So do not donate till this is done. Then try to donate as much as you can after you save for your armor upgrading needs.

Please roundup your donations. Try not to send in stuff like 147,457,109 gp because updating history reports is a *****. No need to feed my OCD any worse then it is.

Now that we have a lot of guild bonuses. Donations will not be a guild priority. Not that it ever was but what I mean is guild war will be the focus and I may eventually start basing rankings on participation points. This is going to be a gradual shift to see how it works out.

Hardly seems fair if a lvl 20 donates millions a week and barely kills with his total 200/200 atk/def and a lvl 100+ has to spend great portion of his gold to upgrade his + Legends and not reap the benefit of a 300/300 bonus from a 5-7% bonus. This is an example not pointing at any one particular. Any excuse to have rankings move around amongst diff members is always a good thing. This way every one gets a chance to feel the bonuses by putting in some extra effort into war.

Remember no one keeps better records then me. I know if you're stagnant with no lvl progression. I will boot for inactivity and all your bonuses will be striped at the door.




GUILD MEMBER STAT BONUS COST CHART

The effects gained apply to BOTH elements of an armour so if your gear is fire/earth
and the guild has 4% fire and 2% earth upgrades that knight will get 6% Atk/Def.

Level Cost (in gold) Bonus Granted
1 1,000,000 2% +Atk/Def
2 2,500,000 4% +Atk/Def
3 5,000,000 5% +Atk/Def
4 10,000,000 6% +Atk/Def
5 25,000,000 7% +Atk/Def
6 50,000,000 8% +Atk/Def
7 75,000,000 9% +Atk/Def
8 100,000,000 10% +Atk/Def


Guild lvl Perks

lvl members officers
16 20 8
17 20 8
18 21 9
19 21 9
20 22 9
21 22 9
22 23 9
23 23 9
24 24 10
25 24 10
26 25 10
27 25 10
28 26 10
29 26 10
30 26 10
31 27 11

SOME RECIPES FOR ARMOR COMBINES:

Hydra Hunter's Mail = Dragonflame (Lv. 1) + Seafoam (Lv. 1)
Flamestorm Finery = Dragonflame (Lv. 1) + Wing Warrior (Lv. 1)
Snakeskin Armor = Stonescale (Lv. 1) + Seafoam (Lv. 1)
Living Flame Armor = Mystic (Lv. 1) + Dragonflame (Lv. 1)
Atlantean Avenger = Seafoam (Lv. 1) + Wing Warrior (Lv. 1)
Chimera Corps = Stonescale (Lv. 1) + Mystic (Lv. 1)
Wavecharmer's Mantle = Seafoam (Lv .1) + Mystic (Lv. 1)
Volcanic Mantle = Dragonflame (Lv. 1 ) + Stonscale (Lv. 1)
Flowstone Battlegear = Basic Earth + Basic Wind
Monk Vestments = Basic Earth + Basic Spirit
Monstrous Garb (Lv. 1) = Basic Wind (Lv. 1) + Basic Earth (Lv. 1)
Monk's Vestments (Lv. 1) = Basic Earth (Lv. 1) + Basic Spirit (Lv. 1)
Brawler's Armor (Lv. 1) = Basic Earth (Lv. 1) + Basic Spirit (Lv. 1)
Chimera Corps Uniform (Lv. 1) = Basic Spirit (Lv. 1) + Basic Earth (Lv. 1)
Steam Wizard's Robes (Lv. 1) = Basic Water (Lv. 1) + Basic Fire (Lv. 1)
Vinewood Carapace (Lv. 6) = Atlantean Armor (Lv. 1) + Stonescale (Lv. 1)
Monstrous Garb (Lv. 6) = Atlantean Armor (Lv. 1) + Stonescale (Lv. 1)
Monstrous Garb (Lv. 1) = Winged Warrior (Lv 1) + Stonescale (Lv. 1)
stone * = Atlantean Avenger (Lv. 30) + Stonescale (Lv. 30)
Wind Monarch's Robes = Living Flame Robe (Lv. 15) + Atlantean Avenger (Lv. 15)
Monstrous Garb (Lv. 30) + Mystic (Lv. 30) : same as above ^
Set combinations as follows: all done with Lvl 1 Armors

Basic Elements

Fire + Water = Steam Wizards Robes Lvl1
Fire + Spirit = Livingflame Armor Lvl1
Fire + Air = Flamestorm Finery Lvl1
Fire + Earth = Volcanic Mantle Lvl1
Water + Spirit = Glacier Armor Lvl1
Water + Air = Atlantean Avenger Armor Lvl1
Water + Earth = Asura Armor Lvl1
Water + Fire = Steam Wizards Robes Lvl1
Spirit + Air = Wind Monarch's Robes Lvl1
Spirit + Earth = Brawler's Armor Lvl1
Spirit + Fire = Livingflame Armor Lvl1
Spirit + Water = Glacier Armor Lvl1
Air + Earth = Monstrous Garb Lvl1
Air + Fire = Flamestorm Finery Lvl1
Air + Water = Atlantean Avenger Armor Lvl1
Air + Spirit = Wind Monarch's Robes Lvl1
Earth + Fire = Volcanic Mantle Lvl1
Earth + Water = Asura Armor Lvl1
Earth + Spirit = Brawler's Armor Lvl1
Earth + Air = Monstrous Garb Lvl1

Second Tier Armor Combinations:

Dragon Flame Armor+ Seafoam Armor = Hydra Hunter's Mail Lvl1
+ Mystic Armor = Livingflame Armor Lvl1
+ Wind Warrior Armor = Flamestorm Finery Lvl1
+ Stonescale Plate Mail = Volcanic Mantle Lvl1
Seafoam Armor
+ Mystic = Glacier Armor Lvl1
+ Wind Warrior Armor = Atlantean Avenger Armor Lvl1
+ Stonescale Plate Mail = Snakeskin Armor Lvl1
+ Dragonflame Armor = Hydra Hunter's Mail Lvl1
Mystic Armor
+ Wind Warrior Armor = Wind Monarch's Robes Lvl1
+ Stonescale Plate Mail = Chimera Corps Uniform Lvl1
+ Dragonflame Armor = Livingflame Armor Lvl1
+ Seafoam Armor = Glacier Armor Lvl1
+ Snakeskin Armor = Chimera Corps Uniform Lvl1
Wing Warrior Armor
+ Stonescale Plate Mail = Crius Armor Lvl1
+ Dragonflame = Flamestorm Finery Lvl1
+ Seafoam Armor = Atlantean Avenger Armor Lvl1
+ Mystic Armor = Wind Monarch's Robes Lvl1
Stonescale Plate Mail
+ Dragonflame Armor = Volcanic Mantle Lvl1
+ Seafoam Armor = Snakeskin Armor Lvl1
+ Mystic Armor = Chimera Corps Uniform Lvl1
+ Wind Warrior Armor = Crius Armor Lvl1

Tier 2 Armors are made by combining those in tier 1:

Hydra Hunter's Mail- Combine Dragon Flame Armor and Seafoam Armor
Livingflame Armor- Combine Mystic Armor and Dragon Flame Armor
Flamestorm Finery- Combine Wind Warrior and Dragon Flame Armor
Volcanic Mantle- Combine Stonescale Plate Mail and Dragon Flame Armor
Glacier Armor- Combine Seafoam Armor and Mystic Armor
Atlantean Avenger Armor- Combine Seafoam Armor and Wind Warrior Armor
Snakeskin Armor- Combine Seafoam Armor and Stonescale Plate Mail
Living Flame Armor- Combine Mystic Armor and Dragonflame Armor
Embersteel Armor- Combine Dragonflame Armor and Mystic Armor
Sky Guardian Armor- Combine Living Flame Armor and Crius Armor
Storm Sorcerer- Combine Spectral Captain Uniform + and Barbarian Raiding Gear
Wind Monarch's Robes- Combine Mystic Armor and Wind Warrior Armor
Chimera Corps Uniform- Combine Mystic Armor and Stonescale Plate Mail
Crius Armor- Combine Wing Warrior Armor and Stonescale Plate Mail
Lightning Lord- Combine Crius Armor and Hydtra Hunters armor.
Royal Flame Armor- Combine Hydra Hunters Armor and Chimera Corps Uniform.

Third Tier Combinations:

Living Flame Armor + Atlantean Avenger Armor = Steam Wizard's Robes Lvl1
Living Flame Armor + Crius Armor = Armor of the Infernal Lord Lvl1
Atlantean Avenger Armor + Chimera Corps Uniform = Crius Armor Lvl1
As far as I can tell the following are Raid Armors but only about 5 are
available from the Armor smith and as such can be made + versions.
Asura Armor (Earth/Water Element)
Steam Wizard's Robes (Water/Fire Element)
Glacier Armor (Spirit/WaterElement)
Flamestorm Finery (Air/Fire Element)
Volcanic Mantle (Earth/Fire Element)
Royal Flame Armor (Spirit/Fire Element)
Wave Charmer's Mantle (Water/Spirit Element)
Monk's Vestments (Spirit/Earth)
Brawler's Armor (Spirit/Earth Element)
Wind Monarch's Robes (Spirit/Air Element)
Flow stone Battlegear (Air/Earth Element)
Monstrous Garb (Earth/Air Element)
Barbarian Battlegear (Fire/Air Element)
Ember steel Armor (Fire/Spirit Element)
Flamegem Nemesis Armor (Water Element)
Asura Nemesis Armor (Spirit Element)
Bone Dragon's Nemesis Armor (Fire Element)
Efreet's Nemesis Robes (Water Element)
Forgemaster's Garb (Earth/Fire Element)
Forgemaster's Nemesis Armor (Fire Element)
Giant's Nemesis Armor (Air Element)
Saytr's Nemesis Armor (Fire Element)

legend Tier Combinations:

partly possible with a chance of maybe and scattered could be's here and there.

Scorchstone Aegis lvl35 & Soulshard Raiment lvl35 = Cloud King's Finery lvl35
Armor of the Bear lvl35 & Swampstone Platemail lvl35 = Ethereal Garment lvl35
Ethereal Garment lvl35 & Trollforge Platemail lvl35 = Mantle of the Beast lvl35
Mantle of the Beast lvl35 & Hydromancer's Mantle lvl1 = Eldritch Keeper's Robes lvl19

How to recover and/or transfer your account!

What information do I need to transfer or recover a lost account?

1. Main knight's name and level
2. Names of other knights (3 other knights is enough)
3. Friend code of the account you are trying to recover
4. Guild information (if you were in a guild at any point)
5. Armor your main knight is wearing.
6. How many gems you have on your old account.
7. Friend code on the NEW device or on your new knight.
8. ANDROID users : receipts or transactions if applicable

(Turkeypowers suggestion)

Another way to get a lot of info about your account is send them a feedback requesting some new feature (ex the ability to buy 10 more inventory slots for a few $ and or ask them to let us upgrade the gold collection buildings to lvl 4 because its too expensive to upgrade 2 legends a week to max, heres one, how abo stack our crafted armors of the same types so we don't need to scroll trough 70 items if we own 20 snakeskin armors) You will need an active emailing client in your phone before you do this and once they respond to the feedback. The system comes back to you with a lot of info like Client ID: Player ID: Friend Code: and much more. btw don't forget to change the 5 knights names from its default to some thing unique for extra level of security.

Why do I need all this information?

A. Because when you email us, the account of the device you are contacting us from appears, not your old one.
B. In addition to finding your account, we also need to verify that you actually OWN the account!!! Due to account theft, we must verify all of this information as it is easy for anyone to submit an account transfer with simply a friend code or a knight's name and level and steal someone's account. You MUST verify ownership or you will not have the account transferred to you!

Why doesn't my account transfer when I get a new device?

A. Your account is tied to the specific device you are using. It isn't tied to your Apple Id/Google Wallet. Only your account purchases are tied to your Google Wallet and Apple IDs.

I had an Android and just switched to Apple. Can I transfer my account?

A. No. This is a TOS violation and not possible. Sorry!

Can I have my account on 2 devices? I like playing on my iPad sometimes instead of my phone.

A. Nope! As stated before, your account is tied to your specific device and not a cloud system.



This content is on our guild website I figured id turn it into a text walkthrough
and post it on a few sites so others can benefit from it. Unfortunatly this site
wont let me post links so if you want to see it graphically youll need to
google search lone crusader guild site here's my code WBB-QZF-QXH


« Last edited by sirlordturk on Nov 5th 2013 »
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