blue moon not as good eh?The battle"forms"are much better because If you dont want one you can simply go back to standard,or "earn" a new style(which is MUCH more challenging to obtain than earning the souls in Blue Moon)and besides when you work enough with each style you get woop a$$ navi mods(personally I use shadow bug style and its absolutely the BEST style,well that and sll the bug styles rock)
and point two..ok so you have to start a new game if you want to continue on a new mode,ok so you lose all your chips,but a MASTER operator should have no trouble reobtaining those chips and beating the games without all of their GNARLY folders/chips that took them ages to put together.We're playing the games for fun,and challenge right?Well what could be more challenging than taking on Bass and Alpha without their wacked out power house folders comprised of being compiled over several diff scenarios and games?Because Personally in RedSun(Sorry its pretty much the same as Blue Moon just a few diff scenarios!)Every time I've gone against Duo and beaten the game its gotten progressively easier and easier,and now the only challening thing is going through Murkland(which is better than Secret Net was in Blue)and only because of the fact that Im running around in DS mode,waiting to get the HUB Batch so I can flip between light/and dark easily.True Blue Moon is better in the sense that in each new game(at least the first 6) in the tourneys you get to go against a diff combo of guys each time,in Blue the guys are much more challenging to battle.Especially Protoman and Serenade.I havent seen anything in RedSun to equal the power of Bass GS or Omega,Duo doesnt even come close,not even on Super Hard Mode
Thanks for readin my opinions on the two games!(or 3 games...w/e)
~Engel der Bosheit
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