Winning a Pokemon Contest is considered very difficult to do at the Master Rank, or for some, at any rank! Fortunately, I have received the Glass Ornament from the Curator and have decided to reveal the secret behind it.
Step 1: Choosing a Pokemon. Many People just chose a Pokemon, give it berries, and enter it in a contest. However, picking a Pokemon that is able to pull off good move combos for contests is the first step to this method. For Example, you don't just take a Golem that you want to enter in the Beauty contest, teach it 2 Beauty moves, and enter it, you have to make sure that Golem is the right Pokemon for the Beauty Contest. For example Golem with the following moves, is a result of a bad combo choice by the trainer.
Golem level 54 Flamethrower, Fire Blast, Earthquake, Tackle.
Why is this bad? I'll explain it to you in the next step.
Step 2: Choosing Good Combos
The sets for Golem I listed above look good, but they are not. You might be thinking that Flamethrower and Fire Blast are good moves in contests, and you're right! But combos come in handy here. Very handy.
Tackle is a good move, except for the fact that is ineffective in Beauty Contests and in battle. Sunny Day, Flamethrower and Fire Blast are all part of a series called a combo. Sunny Day powers up many Fire Type moves and some non-Fire type moves. Once you figure out how many hearts on the scale that the particular Combo Set-up move will gain, you are ready for this chart I made, that shows all the combos and what moves to start the combo with.
Move to set-up Combo with: Moves to use that will combo the set-up:
Belly Drum - Rest
Calm Mind - Confusion, Dream Eater, Future Sight,
Light Screen, Luster Purge, Meditate,
Mist Ball, Psybeam, Psychic, Psywave,
Reflect
Charge - Spark, Thunder, Thunderpunch, Zap Cannon,
Thunder Wave, Thunderbolt, Thundershock
Charm - Flatter, Growl, Rest, Sweet Kiss, Tail Whip
Confusion - Destiny Bond, Kinesis, Psychic, Teleport
Curse - Destiny Bond, Grudge, Mean Look, Spite
Defense Curl - Rollout, Tackle
Dive - Surf
Double Team - Agility, Quick Attack, Teleport
Dragon Dance - Dragonbreath, Dragon Claw, Dragon Rage
Dragon Rage - Dragonbreath, Dragon Claw, Dragon Dance
Dragonbreath - Dragon Claw, Dragon Dance, Dragon Rage
Earthquake - Eruption, Fissure
Endure - Flail, Reversal
Fake Out - Arm Thrust, Faint Attack, Knock Off,
Seismic Toss, Vital Throw
Fire Punch - Thunderpunch, Ice Punch
Focus Energy - Brick Break, Arm Thrust, Cross Chop,
Focus Punch, Double Edge, Dynamicpunch
Headbutt, Sky Uppercut, Take Down,
Karate Chop
Growth - Absorb, Bullet Seed, Giga Drain,
Magical Leaf, Petal Dance, Solarbeam,
Razor Leaf, Mega Drain
Hail - Blizzard, Weather Ball, Powder Snow
Harden - Tackle, Protect, Take Down, Rollout,
Double Edge
Horn Attack - Fury Attack, Horn Drill
Hypnosis - Dream Eater
Ice Punch - Thunderpunch, Fire Punch
Kinesis - Psychic, Teleport, Confusion, Future Sight Lock-On Superpower, Tri Attack, Thunder
Mean Look - Destiny Bond, Perish Song
Metal Sound - Metal Claw
Mind Reader - Dynamicpunch, Hi Jump Kick, Submission,
Superpower
Mud Sport - Mud-Slap, Water Gun, Water Sport
Mud-Slap - Mud Sport, Sand Attack
Peck - Drill Peck, Fury Attack
Pound - Doubleslap, Faint Attack, Slam
Powder Snow - Blizzard
Psychic - Teleport, Confusion, Kinesis, Future Sight
Rage - Leer, Scary Face, Thrash
Rain Dance - Bubble, Bubblebeam, Dive, Clamp, Crabhammer,
Muddy Water, Hydro Pump, Thunder, Surf,
Water Spout, Water Gun, Water Pulse,
Whirlpool, Weather Ball, Waterfall,
Water Sport
Rest - Snore, Sleep Talk
Rock Throw - Rock Slide, Rock Tomb
Sand Attack - Mud-Slap
Sandstorm - Sand Tomb, Mud-Slap, Weather Ball,
Sand Attack
Scary Face - Bite, Crunch, Leer
Scratch - Fury Swipes, Slash
Sing - Perish Song, Refresh
Sludge - Sludge Bomb
Sludge Bomb - Sludge
Smog - Smokescreen
Stockpile - Spit Up, Swallow
Sunny Day - Blaze Kick, Ember, Fire Blast,
Eruption, Fire Punch, Fire Spin,
Heat Wave, Flamethrower, Moonlight,
Overheat, Morning Sun, Solarbeam, Synthesis,
Will-O-Wisp, Weather Ball
Surf - Dive
Sweet Scent - Stun Spore, Sleep Powder, Poisonpowder
Swords Dance - Crabhammer, Cut, False Swipe, Crush Claw,
Fury Cutter, Slash
Taunt - Counter, Detect, Mirror Coat
Thunderpunch - Ice Punch, Fire Punch
Vicegrip - Guillotine, Bind
Water Spout - Water Gun, Refresh, Mud Sport
Yawn - Rest, Slack Off
Step 3 Preventing Startling
I hate when my Pokemon get startled, and I know I'm not the only one. You pull off a good appeal, and you get startled. I just hate it. Fortunately, there is a way to prevent this. I call it Settlers. Settlers are moves that prevent startling. You will know if a move is a settler if you check your contest move data and it says it prevent's it from being startle either once or twice, or for the whole, entire turn. These don't cause very good appeals so use them at your own risk. If it's a bad appeal, don't blame me!
Step 4 Put it all together
The set for Golem I was thinking up was Sunny Day, Flamethrower, Fire Blast, Explosion. Keep on using good old combos until the last round of appeals, then use Explosion to get a lot of appeal points.
Then use the right berries and you will have the right stuff that you need to win a contest.
If you need a list of good berries, e-mail me at
[email protected] Special Thanks
Nintendo- for putting these awesome contests into this game.
Prima's Official Strategy Guide- For giving me the list of Combos.
This Walkthrough is copyrighted
� 2005 Michael Mandell [Bronco11]