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RuneScape 2

New Skill: Summoning

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giantredsea Posted at: 18:27 Nov27 2007 Post ID: 2009091
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onoz *hides in a box*

well it'd be awesome if we could like summon like a like like like a erm like a flippin like a............kalphite queen!!!!! lol autoers hear me roar!
problemsolver Posted at: 08:44 Nov28 2007 Post ID: 2009624
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Nah, summon Jad rofl.. That would be so awesome. Bye-bye everyone in w2 and thanks for the awesome items Thumbs Up

But seriously, they'll probably make new npcs just for summoning.

Problems solved are limited to specific categories. Problemsolver Inc. cannot be held responsible for the outcome of any problem solved.
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rsaccount Posted at: 13:41 Nov28 2007 Post ID: 2009824
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i think it should be to summon the creature (depending on lvl)
there should be a special teki? or talismen and also bones of the animal
also at lvl 50 or a higher lvl you should be able to summon copys
[Example: potpot76:oh dear you have died
ownagepker:haha i got potpot76's bones
ownagepker:you have now summoned potpot76(c)]

But you shouldn't be able to summon in a battle in the wildy
Also maybe there should be a ring of summon? And cloths kind of like hunter.

[Example: you now have 30 summoning you may now summon guards and use guard teki]

I dont think it should be free though to many people would have 99 the first day it came out.

It should level like mage when ever you cast it, it should take 1 bone of [exp] green dragon, one green dragon teki, summon staff. and the green dragon bones will disappere. Staff have only 10 charges maybe?
Or maybe limited use or the teki?

But thats just my opinion of summon.
Anyone else have an opinion of what they would like summon to be?
giantredsea Posted at: 21:17 Nov29 2007 Post ID: 2012011
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Bettah example:
You summon mini-me holding a stick.
Oh dear you are dead.
Holyknight23: Wtf!!! How'd you do that mini-me!!!
Mini-me: I'm the same combat level as you, with the same stats. The only differenece is that I have a stick!!! Muahahahaha *cough* ahahaha...

Ok, that was random...
I think you should be able to reanimate the dead! But then that'd be ttoo cheap...Kills the greater demon. Reanimates...kills...reanimate...kill

Ok, how about no summoning skill at all, since jagex are definitely running out of ideas.
librascythe Posted at: 23:07 Nov29 2007 Post ID: 2012083
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no summoning is apparently going to be new creatures i still hope for imps just cause those little annoyances are pretty cool, anyways i still want to see how it work, and a rumor on the forums was that the stones near fally, have the life rune so they could be used in the summoning skill, but a friend of mine pointed out that the fact its a skill, it might not longer need runes.
problemsolver Posted at: 07:39 Nov30 2007 Post ID: 2012230
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Read my previous post. Am I good or what?!

As for the reanimating idea.. That's necromancy, and so is using the bones to summon the creature...

EDIT: Any who dare to ask how I know will be eaten by my pet zombie!
Whistle

« Last edited by problemsolver on Nov 30th 2007 »

Problems solved are limited to specific categories. Problemsolver Inc. cannot be held responsible for the outcome of any problem solved.
^Always read the fine print.^
Thanks Trainer Sapphire for the avy/sig.

librascythe Posted at: 18:22 Nov30 2007 Post ID: 2012950
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yeah but its also a belief that u need something related to summon the correct monster bones were just easier, and besides necromancy is a version of summoning
giantredsea Posted at: 19:53 Nov30 2007 Post ID: 2013045
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On 30-Nov-2007 problemsolver said:Read my previous post. Am I good or what?!

As for the reanimating idea.. That's necromancy, and so is using the bones to summon the creature...

EDIT: Any who dare to ask how I know will be eaten by my pet zombie!
Whistle
How do you know???!!! H4x!!!
All your base are belong to us.
h3llrulz Posted at: 16:40 Dec01 2007 Post ID: 2014283
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i dont think they will do reanimating... since there is too many monsters in runescape. but if you dont reanimate how are you surpose to summon...

Wont be very active
problemsolver Posted at: 09:02 Dec03 2007 Post ID: 2016839
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On 30-Nov-2007 librascythe said:yeah but its also a belief that u need something related to summon the correct monster bones were just easier, and besides necromancy is a version of summoning
They are still two different things.

Problems solved are limited to specific categories. Problemsolver Inc. cannot be held responsible for the outcome of any problem solved.
^Always read the fine print.^
Thanks Trainer Sapphire for the avy/sig.

problemsolver Posted at: 09:09 Dec03 2007 Post ID: 2016848
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On 30-Nov-2007 giantredsea said:How do you know???!!! H4x!!!
All your base are belong to us.
Giantredsea has just been eaten by the pet zombie mentioned previously.. We shall miss him Evil

No, I just read too much.. That is how I know.

« Last edited by problemsolver on Dec 3rd 2007 »

Problems solved are limited to specific categories. Problemsolver Inc. cannot be held responsible for the outcome of any problem solved.
^Always read the fine print.^
Thanks Trainer Sapphire for the avy/sig.

librascythe Posted at: 11:50 Dec03 2007 Post ID: 2016981
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On 03-Dec-2007 problemsolver said:Giantredsea has just been eaten by the pet zombie mentioned previously.. We shall miss him Evil

No, I just read too much.. That is how I know.
Eh, i still stick by what i said, it still would have been kind of neat to see it as spells... really look forward to seeing it in action...

*pet zombie is eaten by... well me ^_^*
Me: "mmmmm Fired Zombie Leg with a hint of giantsredsea, Yum."
giantredsea Posted at: 16:35 Dec03 2007 Post ID: 2017335
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(from libra's stomache)
well, i guess summoning is ok, it's another chance to see someone else rank number 1 on hiscores besides zezima lolz.

p.s. Libra, your not supposed to eat the toys inside cereal boxes.
rsaccount Posted at: 15:33 Dec06 2007 Post ID: 2020079
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In the last Summoning Development Diary we focused on the new skill's concept stage ? how and why it came to be and what changes it went through during its inception. In this second part we'll be taking a closer look at the content development process. We will give you an insight into how the awesome new Summoning non-player characters (NPCs) were designed and also explain how they were then implemented into the game. We'll even be tackling one of the world's most problematic evolutionary conundrums! So, without further ado...



Where to begin?

Creating an entirely new skill is no small feat. From start to finish it takes months of work, sometimes years, and every team makes a huge contribution. Summoning is unique in that a huge part of the skill involves interacting with new NPCs - Summoning familiars and pets - rather than having a new resource or equipment set. For concept artist, Mod GG, this meant creating dozens of sketches and designs for new NPCs: "I love illustration, especially when RuneScape Content give me a blank canvas to work from. Over a year-long period, I have created over 700 concept sketches!"

"I can't draw for toffee, so I'd usually give Graphics a short description and say 'Go for it'. They really outdid themselves."

Mod Wilson
RuneScape Content Team
By his own admission, Summoning developer Mod Wilson was so confident in the Graphics team's ability that he left much of the design work in their capable hands. "For the new NPCs, Graphics just went wild! I can't draw for toffee, so I'd usually give them a short description and say 'Go for it'. They really outdid themselves." Mod Woody of Graphics supports this sentiment: "With something as big as a skill, you don't just want to make it look good, you want to push the boundaries."

An update we made to RuneScape this year saw the introduction of diagonal movement to NPCs. Although this had been planned for some time, the creation of Summoning meant that the update was brought forward, as Mod Woody discovered: "We avoided making larger familiars for Summoning at first, because they would often become stuck while trying to fit through small gaps. If we stuck with regular movement, we'd have limited what we could do with the skill, and we wouldn't have been able to create the huge NPCs we now have in production."

The introduction of diagonal movement has allowed for some fantastic game improvements. Not only can we create bigger and more elaborate monsters, but also things like multiple followers, like in the Another Slice of H.A.M. quest. Changes like this aren't always so easy to implement, however, as Mod Woody explains. "It's difficult when we can't tell players all the reasons we make a change, particularly if it's not well received. We always want to be open with the players, but at the same time we have to ensure we aren't spoiling our plans for future content."

While the Graphics team were busy creating concept artwork, Mod Wilson got started on bringing the NPCs to life "I started with chickens", he explains. As a first character test, code was borrowed from pet cats and the old Halloween zombies, creating a working version of an undead chicken. The code for this Fenkenstrain-like creation then became the basis for NPCs' artificial intelligence (AI). Once the AI was working (in a very rudimentary state), the first five prototype NPCs were put into production - the macaw, granite crab, gecko, dreadfowl and vampire bat.

These first five prototypes represented the beginning of the Graphics pipeline, which began with design ideas and concept art. When the first five had been conceived through Mod GG's concept sketches, they were then sent to modelling while he went on to concept five more. Once the modelling was complete, the NPCs were then animated ? a process that involved more than a little 'method acting'. "It's kind of embarrassing", Mod Woody admits, "but we have to act things out. I had great fun doing the facial expressions of the pet monkey chat-heads. I looked at lots of videos of monkeys, and mimicked their expressions into a mirror on my desk". This process made the animations much more fluid and realistic, not just for the in-game movements, but also for the NPC chat-heads.

Amazingly, throughout the entire graphical development process, almost every single member of the Graphics team has worked on some aspect of Summoning, whether it was animating a new NPC, or simply adding some textures to an already existing model. In total, it took 12 months of solid, hard work to concept, model, and animate all of the new Summoning NPCs.

Even when new RuneScape characters are designed, animated and coded, they still lack something vitally important that really brings them to life ? chat!

"My favourite familiar is the karamthulhu. It's just so amusing - this evil squid, in a fishbowl, attacking your enemies."

Mod Wilson
RuneScape Content Team
"Creating the chat was probably the hardest part," says Mod Wilson, who was tasked with creating unique chat for over 70 familiars and pets. The challenge came in keeping the chat for so many NPCs interesting, and making them distinct enough from each other without relying on stereotypes. He continues: "For a quest NPC there's no problem with chat because you've got the topic of the quest to talk about."

After writing dialogue for around 50 Summoning NPCs, Mod Wilson passed the reigns over to Web Content, whose team of writers helped complete the chat for the remaining characters. "Mod Wilson had done an incredible job coming up with so much unique dialogue," says Web Content's Mod Kinder. "After being used to writing character chat for Postbag from the Hedge, it was a great change of pace for our team to be writing in-game dialogue."
Once all the work was complete, the word-count for the skill ended up exceeding an enormous 50,000 words! When asked about his favourite Summoning NPC, Mod Wilson answers immediately. "That's easy; my favourite familiar is the karamthulhu. It's just so amusing ? this evil squid, in a fishbowl, attacking your enemies."



Which came first?

And now to that evolutionary conundrum: what came first, the chicken or the egg? In the case of Summoning, it was eggs that came before chickens, as Mod Mark explains: "When we initially concepted the bird nests, they were designed to add some variety to Woodcutting, similar to getting gems in Mining. The main aim was to add the tree seeds, but we also wanted to add other aspects, like shiny jewellery that a magpie may have stolen, or even an egg that a bird may have laid. At that point - back in the concept phase of the Farming skill - we knew that these special eggs would need to be used as part of the Summoning skill. So, although the skill went through a variety of different designs and focuses, the decision to add eggs in the skill was actually made almost three years ago!?
As we come to the final stages of development, Mod Wilson has some parting words. "The scripting has gone smoothly, but most players are going to be more interested in how the skill looks...and the visuals are brilliant. The people that stick with the skill are going to get vast rewards."

Next week, we will release the second wallpaper in our Summoning series, followed a week later by the third of our Summoning Development Diaries, where we'll be exploring game testing with the Quality Assurance (QA) team, balancing and some other interesting things.

To be continued...Summoning: Part 3 - Testing


ok well that was jagex new update about summoning
there are eggs now....
wow

« Last edited by rsaccount on Dec 6th 2007 »
mr.619 Posted at: 18:45 Dec06 2007 Post ID: 2020396
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Dangit, you beat me to posting my update.
rsaccount Posted at: 06:28 Dec07 2007 Post ID: 2020654
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well you should watch more lol
mr.619 Posted at: 15:40 Dec07 2007 Post ID: 2021184
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Well, it is kind of hard to when you are in school.

Anyways, if rumors are correct, next month this will be out. I can't wait till it comes out also.
Xain Posted at: 17:13 Dec07 2007 Post ID: 2021360
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I is a Mod here. Yayz.

This skill will pwn...!
Blazin Torchic Posted at: 16:09 Dec09 2007 Post ID: 2024498
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I think summoning would add a lot of power to mages....also if they're gonna use good graphics for summoning, then it would lag the game a lot.

I would have preferred to have bronze arrow fletching for F2p than summoning.
king riley Posted at: 17:16 Dec09 2007 Post ID: 2024576
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*walks past cannibal librascythe*

if u can summon more than 1 thing at a time, and they can attack, wudnt that ruin pking?

ty Youkou 4 de nice sig!
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