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+--------------------------------------------------------+--------------------+
|Temple of the Ocean King - Entrance | Mark List |
+--------------------------------------------------------+--------------------+
Run north into the Temple. If you like, you can stop and speak with the
spirits of the skeletons who lie around the room. They'll make various cryptic
statements about the dungeon. There is a door on the far north wall of the
room; go through this door.
+--------------------------------------------------------+--------------------+
|Temple of the Ocean King - First Floor | Mark List |
+--------------------------------------------------------+ A: Floor Entrance |
|New Quest Item: Sea Chart (southwest region) | B: Trap Switch 1 |
+--------------------------------------------------------+ C: Trap Switch 2 |
As soon as you enter, mark where you enter as POINT A. | D: Sea Chart |
Head north into the room, and you'll meet Captain | E: Trap Switch 3 |
Linebeck. He has foolishly got himself trapped in the +--------------------+
middle of the dungeon, and you'll have to free him. Agree to do so when he
asks. Pay particular attention to his advice about Safe Zones, which protect
Link from the poisonous fog that pervades the Temple. These Safe Zones appear
as purple checkerboards on the map.
Near the middle of the dungeon, there are three of these Safe Zones clearly
marked on the map, all in a row. Mark the left-most of these Safe Zones as
POINT B. The switch to free Linebeck is located here at POINT B: TRAP SWITCH
1. Move as quickly as you can to POINT B: TRAP SWITCH 1 so that you take as
little damage from the fog as possible.
The purple orb located at POINT B: TRAP SWITCH 1 is the Trap Switch. Use a
Slash Attack on the orb to activate the switch, freeing Linebeck from the trap.
Return to POINT A: FLOOR ENTRANCE and speak with Captain Linebeck. Run through
the Captain's former prison, which features a huge Safe Zone, to avoid taking
damage. Smash the pots in the prison if you need Recovery Hearts.
After a brief cutscene, in which a character with actual depth and... well,
character is introduced to the series, Link will be charged with finding an
object in the Dungeon which will supposedly lead to the Ghost Ship, the last
known whereabouts of Tetra. Linebeck will give Link a SMALL KEY; return to
POINT B: TRAP SWITCH 1 and use the Small Key to open the locked door located
there.
Take this moment to make a few more marks on your Map. There are three more
Safe Zones along the top of the map; mark these, from left to right, POINT C,
POINT D, AND POINT E. POINT C: TRAP SWITCH 1 will be your first goal, POINT E:
TRAP SWITCH 3 will be your second, and POINT D: SEA CHART will be your final.
Head straight for POINT C: TRAP SWITCH 1 in the northwest corner, and activate
the Trap Switch there. A series of spike traps to the east will be
deactivated.
Hugging the north wall whenever possible, start heading east to POINT E: TRAP
SWITCH 3. Stay on the path; if you stray, you could potentially plummet to an
early grave through a trap door. When you reach POINT E: TRAP SWITCH 3,
activate it to open the door leading to POINT D: SEA CHART. Run there and open
a treaure chest to get the Sea Chart.
You can now leave the Temple the same way you entered.
+--------------------------------------------------------+--------------------+
|Mercay Island - Outside the Temple of the Ocean King | Mark List |
+--------------------------------------------------------+ C: Mercay Port |
As Ciela noted on the way out, Linebeck didn't wait | J: Temple of the |
around for Link to find the treasure. You'll meet him | Ocean King |
just outside the Temple, a short ways south from the +--------------------+
entrance. After a brief cutscene with Linebeck, head for POINT C: MERCAY PORT
in Mercay Village.
i copied and pasted,look through there to find it .
I found this on cheatcc.com.
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