http://img691.imageshack.us/img691/6908/91634523.png
http://img21.imageshack.us/img21/1108/52403730.png
http://img214.imageshack.us/img214/8836/99352325.png
http://img266.imageshack.us/img266/28/69246988.png
http://img97.imageshack.us/img97/8163/50266251.png
Here's all of my current classes. Working on the M9 because I never bothered using it before. I'll move it to my FAL class once I get the tac knife for it and dump the stinger on the RPD.
Update: Dropped the M9 altogether and I'm working on the USP and the Raffica, dropped my M16 class and my FAL class both for some variety, here's my new classes:
FAMAS
Primary: FAMAS, Silencer
Secondary: OMA
Equipment: C4
Perk 1: One Man Army
Perk 2: Stopping Power
Perk 3: Steady Aim
I went 25 and 0 with this easily. SP and the Silencer cancel damage so you can kill someone in two bursts from nearly any range (since the FAMAS has less damage falloff over a longer range than the M16 which is why it's superior in that regard.) C4 is just for mucking around popping people as they come around the corner. Steady Aim helps if you have someone up close and you need to hipfire them.
ACR
Primary: ACR, Silencer
Secondary: OMA
Equipment: Throwing Knife (fun to use in TDM)
Perk 1: One Man Army
Perk 2: Stopping Power
Perk 3: Commando Pro
ACR already has near zero recoil, so the silencer just adds to the effect and of course doesn't give your position away. Stopping Power cancels the damage reduction out like it does above and the ACR already does decent damage on its own. OMA resupplies the ammo and knife if you happen to lose the thing somewhere. Replace the knife with claymores if you enjoy camping more. ACR doesn't need Steady Aim since it's already fast to sight and shooting from the hip isn't stupidly inaccurate either. Commando's just there to annoy people and to prevent fall damage since the class is pretty mobile in its current state. Replace OMA with Marathon for extra mobility.
« Last edited by Alt on Apr 9th 2010 »